3,314 research outputs found

    A Survey of Network Optimization Techniques for Traffic Engineering

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    TCP/IP represents the reference standard for the implementation of interoperable communication networks. Nevertheless, the layering principle at the basis of interoperability severely limits the performance of data communication networks, thus requiring proper configuration and management in order to provide effective management of traffic flows. This paper presents a brief survey related to network optimization using Traffic Engineering algorithms, aiming at providing additional insight to the different alternatives available in the scientific literature

    The Optimal Virtual Path Design of ATM Networks

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    This paper studies the optimal configuration of virtual paths in ATM networks. A linear model that minimizes the maximum flow density of links is proposed for the optimal virtual path configuration. The advantage of the modeling is that traffic loads are distributed evenly over entire network. An algorithm based on the multi-commodity approach is proposed to solve the problem. Examples are given to show that this algorithm solves the optimal VP assignment problem very quickly and efficiently. Since only single source-destination linear programming subproblems need to be solved in our approach, this algorithm can be applied to large-scale networks.published_or_final_versio

    Multipoint connection management in ATM networks

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    A tabu search algorithm for dynamic routing in ATM cell-switching networks

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    This paper deals with the dynamic routing problem in ATM cell-switching networks. We present a mathematical programming model based on cell loss and a Tabu Search algorithm with short-term memory that is reinforced with a long-term memory procedure. The estimation of the quality of the solutions is fast, due to the specific encoding of the feasible solutions. The Tabu Search algorithm reaches good quality solutions, outperforming other approaches such as Genetic Algorithms and the Minimum Switching Path heuristic, regarding both cell loss and the CPU time consumption. The best results were found for the more complex networks with a high number of switches and links

    Joint dimensioning of server and network infrastructure for resilient optical grids/clouds

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    We address the dimensioning of infrastructure, comprising both network and server resources, for large-scale decentralized distributed systems such as grids or clouds. We design the resulting grid/cloud to be resilient against network link or server failures. To this end, we exploit relocation: Under failure conditions, a grid job or cloud virtual machine may be served at an alternate destination (i.e., different from the one under failure-free conditions). We thus consider grid/cloud requests to have a known origin, but assume a degree of freedom as to where they end up being served, which is the case for grid applications of the bag-of-tasks (BoT) type or hosted virtual machines in the cloud case. We present a generic methodology based on integer linear programming (ILP) that: 1) chooses a given number of sites in a given network topology where to install server infrastructure; and 2) determines the amount of both network and server capacity to cater for both the failure-free scenario and failures of links or nodes. For the latter, we consider either failure-independent (FID) or failure-dependent (FD) recovery. Case studies on European-scale networks show that relocation allows considerable reduction of the total amount of network and server resources, especially in sparse topologies and for higher numbers of server sites. Adopting a failure-dependent backup routing strategy does lead to lower resource dimensions, but only when we adopt relocation (especially for a high number of server sites): Without exploiting relocation, potential savings of FD versus FID are not meaningful

    Low Cost Quality of Service Multicast Routing in High Speed Networks

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    Many of the services envisaged for high speed networks, such as B-ISDN/ATM, will support real-time applications with large numbers of users. Examples of these types of application range from those used by closed groups, such as private video meetings or conferences, where all participants must be known to the sender, to applications used by open groups, such as video lectures, where partcipants need not be known by the sender. These types of application will require high volumes of network resources in addition to the real-time delay constraints on data delivery. For these reasons, several multicast routing heuristics have been proposed to support both interactive and distribution multimedia services, in high speed networks. The objective of such heuristics is to minimise the multicast tree cost while maintaining a real-time bound on delay. Previous evaluation work has compared the relative average performance of some of these heuristics and concludes that they are generally efficient, although some perform better for small multicast groups and others perform better for larger groups. Firstly, we present a detailed analysis and evaluation of some of these heuristics which illustrates that in some situations their average performance is reversed; a heuristic that in general produces efficient solutions for small multicasts may sometimes produce a more efficient solution for a particular large multicast, in a specific network. Also, in a limited number of cases using Dijkstra's algorithm produces the best result. We conclude that the efficiency of a heuristic solution depends on the topology of both the network and the multicast, and that it is difficult to predict. Because of this unpredictability we propose the integration of two heuristics with Dijkstra's shortest path tree algorithm to produce a hybrid that consistently generates efficient multicast solutions for all possible multicast groups in any network. These heuristics are based on Dijkstra's algorithm which maintains acceptable time complexity for the hybrid, and they rarely produce inefficient solutions for the same network/multicast. The resulting performance attained is generally good and in the rare worst cases is that of the shortest path tree. The performance of our hybrid is supported by our evaluation results. Secondly, we examine the stability of multicast trees where multicast group membership is dynamic. We conclude that, in general, the more efficient the solution of a heuristic is, the less stable the multicast tree will be as multicast group membership changes. For this reason, while the hybrid solution we propose might be suitable for use with closed user group multicasts, which are likely to be stable, we need a different approach for open user group multicasting, where group membership may be highly volatile. We propose an extension to an existing heuristic that ensures multicast tree stability where multicast group membership is dynamic. Although this extension decreases the efficiency of the heuristics solutions, its performance is significantly better than that of the worst case, a shortest path tree. Finally, we consider how we might apply the hybrid and the extended heuristic in current and future multicast routing protocols for the Internet and for ATM Networks.

    Topological Design of Multiple Virtual Private Networks UTILIZING SINK-TREE PATHS

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    With the deployment of MultiProtocol Label Switching (MPLS) over a core backbone networks, it is possible for a service provider to built Virtual Private Networks (VPNs) supporting various classes of services with QoS guarantees. Efficiently mapping the logical layout of multiple VPNs over a service provider network is a challenging traffic engineering problem. The use of sink-tree (multipoint-to-point) routing paths in a MPLS network makes the VPN design problem different from traditional design approaches where a full-mesh of point-to-point paths is often the choice. The clear benefits of using sink-tree paths are the reduction in the number of label switch paths and bandwidth savings due to larger granularities of bandwidth aggregation within the network. In this thesis, the design of multiple VPNs over a MPLS-like infrastructure network, using sink-tree routing, is formulated as a mixed integer programming problem to simultaneously find a set of VPN logical topologies and their dimensions to carry multi-service, multi-hour traffic from various customers. Such a problem formulation yields a NP-hard complexity. A heuristic path selection algorithm is proposed here to scale the VPN design problem by choosing a small-but-good candidate set of feasible sink-tree paths over which the optimal routes and capacity assignments are determined. The proposed heuristic has clearly shown to speed up the optimization process and the solution can be obtained within a reasonable time for a realistic-size network. Nevertheless, when a large number of VPNs are being layout simultaneously, a standard optimization approach has a limited scalability. Here, the heuristics termed the Minimum-Capacity Sink-Tree Assignment (MCSTA) algorithm proposed to approximate the optimal bandwidth and sink-tree route assignment for multiple VPNs within a polynomial computational time. Numerical results demonstrate the MCSTA algorithm yields a good solution within a small error and sometimes yields the exact solution. Lastly, the proposed VPN design models and solution algorithms are extended for multipoint traffic demand including multipoint-to-point and broadcasting connections

    Building Programmable Wireless Networks: An Architectural Survey

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    In recent times, there have been a lot of efforts for improving the ossified Internet architecture in a bid to sustain unstinted growth and innovation. A major reason for the perceived architectural ossification is the lack of ability to program the network as a system. This situation has resulted partly from historical decisions in the original Internet design which emphasized decentralized network operations through co-located data and control planes on each network device. The situation for wireless networks is no different resulting in a lot of complexity and a plethora of largely incompatible wireless technologies. The emergence of "programmable wireless networks", that allow greater flexibility, ease of management and configurability, is a step in the right direction to overcome the aforementioned shortcomings of the wireless networks. In this paper, we provide a broad overview of the architectures proposed in literature for building programmable wireless networks focusing primarily on three popular techniques, i.e., software defined networks, cognitive radio networks, and virtualized networks. This survey is a self-contained tutorial on these techniques and its applications. We also discuss the opportunities and challenges in building next-generation programmable wireless networks and identify open research issues and future research directions.Comment: 19 page
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