90,810 research outputs found

    On Idle Energy Consumption Minimization in Production: Industrial Example and Mathematical Model

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    This paper, inspired by a real production process of steel hardening, investigates a scheduling problem to minimize the idle energy consumption of machines. The energy minimization is achieved by switching a machine to some power-saving mode when it is idle. For the steel hardening process, the mode of the machine (i.e., furnace) can be associated with its inner temperature. Contrary to the recent methods, which consider only a small number of machine modes, the temperature in the furnace can be changed continuously, and so an infinite number of the power-saving modes must be considered to achieve the highest possible savings. To model the machine modes efficiently, we use the concept of the energy function, which was originally introduced in the domain of embedded systems but has yet to take roots in the domain of production research. The energy function is illustrated with several application examples from the literature. Afterward, it is integrated into a mathematical model of a scheduling problem with parallel identical machines and jobs characterized by release times, deadlines, and processing times. Numerical experiments show that the proposed model outperforms a reference model adapted from the literature.Comment: Accepted to 9th International Conference on Operations Research and Enterprise Systems (ICORES 2020

    Malleable Scheduling Beyond Identical Machines

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    In malleable job scheduling, jobs can be executed simultaneously on multiple machines with the processing time depending on the number of allocated machines. Jobs are required to be executed non-preemptively and in unison, in the sense that they occupy, during their execution, the same time interval over all the machines of the allocated set. In this work, we study generalizations of malleable job scheduling inspired by standard scheduling on unrelated machines. Specifically, we introduce a general model of malleable job scheduling, where each machine has a (possibly different) speed for each job, and the processing time of a job j on a set of allocated machines S depends on the total speed of S for j. For machines with unrelated speeds, we show that the optimal makespan cannot be approximated within a factor less than e/(e-1), unless P = NP. On the positive side, we present polynomial-time algorithms with approximation ratios 2e/(e-1) for machines with unrelated speeds, 3 for machines with uniform speeds, and 7/3 for restricted assignments on identical machines. Our algorithms are based on deterministic LP rounding and result in sparse schedules, in the sense that each machine shares at most one job with other machines. We also prove lower bounds on the integrality gap of 1+phi for unrelated speeds (phi is the golden ratio) and 2 for uniform speeds and restricted assignments. To indicate the generality of our approach, we show that it also yields constant factor approximation algorithms (i) for minimizing the sum of weighted completion times; and (ii) a variant where we determine the effective speed of a set of allocated machines based on the L_p norm of their speeds

    A Taxonomy of Workflow Management Systems for Grid Computing

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    With the advent of Grid and application technologies, scientists and engineers are building more and more complex applications to manage and process large data sets, and execute scientific experiments on distributed resources. Such application scenarios require means for composing and executing complex workflows. Therefore, many efforts have been made towards the development of workflow management systems for Grid computing. In this paper, we propose a taxonomy that characterizes and classifies various approaches for building and executing workflows on Grids. We also survey several representative Grid workflow systems developed by various projects world-wide to demonstrate the comprehensiveness of the taxonomy. The taxonomy not only highlights the design and engineering similarities and differences of state-of-the-art in Grid workflow systems, but also identifies the areas that need further research.Comment: 29 pages, 15 figure

    An application of a cocitation-analysis method to find further research possibilities on the area of scheduling problems

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    In this article we will give firstly a classification scheme of scheduling problems and their solving methods. The main aspects under examination are the following: machine and secondary resources, constraints, objective functions, uncertainty, mathematical models and adapted solution methods. In a second part, based on this scheme, we will examine a corpus of 60 main articles (1015 citation links were recorded in total) in scheduling literature from 1977 to 2009. The main purpose is to discover the underlying themes within the literature and to examine how they have evolved. To identify documents likely to be closely related, we are going to use the cocitation-based method of Greene et al. (2008). Our aim is to build a base of articles in order to extract the much developed research themes and find the less examined ones as well, and then try to discuss the reasons of the poorly investigation of some areas

    SELFISHMIGRATE: A Scalable Algorithm for Non-clairvoyantly Scheduling Heterogeneous Processors

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    We consider the classical problem of minimizing the total weighted flow-time for unrelated machines in the online \emph{non-clairvoyant} setting. In this problem, a set of jobs JJ arrive over time to be scheduled on a set of MM machines. Each job jj has processing length pjp_j, weight wjw_j, and is processed at a rate of ℓij\ell_{ij} when scheduled on machine ii. The online scheduler knows the values of wjw_j and ℓij\ell_{ij} upon arrival of the job, but is not aware of the quantity pjp_j. We present the {\em first} online algorithm that is {\em scalable} ((1+\eps)-speed O(1ϵ2)O(\frac{1}{\epsilon^2})-competitive for any constant \eps > 0) for the total weighted flow-time objective. No non-trivial results were known for this setting, except for the most basic case of identical machines. Our result resolves a major open problem in online scheduling theory. Moreover, we also show that no job needs more than a logarithmic number of migrations. We further extend our result and give a scalable algorithm for the objective of minimizing total weighted flow-time plus energy cost for the case of unrelated machines and obtain a scalable algorithm. The key algorithmic idea is to let jobs migrate selfishly until they converge to an equilibrium. Towards this end, we define a game where each job's utility which is closely tied to the instantaneous increase in the objective the job is responsible for, and each machine declares a policy that assigns priorities to jobs based on when they migrate to it, and the execution speeds. This has a spirit similar to coordination mechanisms that attempt to achieve near optimum welfare in the presence of selfish agents (jobs). To the best our knowledge, this is the first work that demonstrates the usefulness of ideas from coordination mechanisms and Nash equilibria for designing and analyzing online algorithms
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