2,861 research outputs found

    Decentralized Trajectory Tracking Control for Soft Robots Interacting With the Environment

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    Despite the classic nature of the problem, trajectory tracking for soft robots, i.e., robots with compliant elements deliberately introduced in their design, still presents several challenges. One of these is to design controllers which can obtain sufficiently high performance while preserving the physical characteristics intrinsic to soft robots. Indeed, classic control schemes using high-gain feedback actions fundamentally alter the natural compliance of soft robots effectively stiffening them, thus de facto defeating their main design purpose. As an alternative approach, we consider here using a low-gain feedback, while exploiting feedforward components. In order to cope with the complexity and uncertainty of the dynamics, we adopt a decentralized, iteratively learned feedforward action, combined with a locally optimal feedback control. The relative authority of the feedback and feedforward control actions adapts with the degree of uncertainty of the learned component. The effectiveness of the method is experimentally verified on several robotic structures and working conditions, including unexpected interactions with the environment, where preservation of softness is critical for safety and robustness

    Using a 3DOF Parallel Robot and a Spherical Bat to hit a Ping-Pong Ball

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    Playing the game of Ping-Pong is a challenge to human abilities since it requires developing skills, such as fast reaction capabilities, precision of movement and high speed mental responses. These processes include the utilization of seven DOF of the human arm, and translational movements through the legs, torso, and other extremities of the body, which are used for developing different game strategies or simply imposing movements that affect the ball such as spinning movements. Computationally, Ping-Pong requires a huge quantity of joints and visual information to be processed and analysed, something which really represents a challenge for a robot. In addition, in order for a robot to develop the task mechanically, it requires a large and dexterous workspace, and good dynamic capacities. Although there are commercial robots that are able to play Ping-Pong, the game is still an open task, where there are problems to be solved and simplified. All robotic Ping-Pong players cited in the bibliography used at least four DOF to hit the ball. In this paper, a spherical bat mounted on a 3-DOF parallel robot is proposed. The spherical bat is used to drive the trajectory of a Ping-Pong ball.Fil: Trasloheros, Alberto. Universidad Aeronáutica de Querétaro; MéxicoFil: Sebastián, José María. Universidad Politécnica de Madrid; España. Consejo Superior de Investigaciones Científicas; EspañaFil: Torrijos, Jesús. Consejo Superior de Investigaciones Científicas; España. Universidad Politécnica de Madrid; EspañaFil: Carelli Albarracin, Ricardo Oscar. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - San Juan. Instituto de Automática. Universidad Nacional de San Juan. Facultad de Ingeniería. Instituto de Automática; ArgentinaFil: Roberti, Flavio. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - San Juan. Instituto de Automática. Universidad Nacional de San Juan. Facultad de Ingeniería. Instituto de Automática; Argentin

    Norm Optimal Iterative Learning Control with Application to Problems in Accelerator based Free Electron Lasers and Rehabilitation Robotics

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    This paper gives an overview of the theoretical basis of the norm optimal approach to iterative learning control followed by results that describe more recent work which has experimentally benchmarking the performance that can be achieved. The remainder of then paper then describes its actual application to a physical process and a very novel application in stroke rehabilitation

    Design and Control Modeling of Novel Electro-magnets Driven Spherical Motion Generators

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    Ultimate SLAM? Combining Events, Images, and IMU for Robust Visual SLAM in HDR and High Speed Scenarios

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    Event cameras are bio-inspired vision sensors that output pixel-level brightness changes instead of standard intensity frames. These cameras do not suffer from motion blur and have a very high dynamic range, which enables them to provide reliable visual information during high speed motions or in scenes characterized by high dynamic range. However, event cameras output only little information when the amount of motion is limited, such as in the case of almost still motion. Conversely, standard cameras provide instant and rich information about the environment most of the time (in low-speed and good lighting scenarios), but they fail severely in case of fast motions, or difficult lighting such as high dynamic range or low light scenes. In this paper, we present the first state estimation pipeline that leverages the complementary advantages of these two sensors by fusing in a tightly-coupled manner events, standard frames, and inertial measurements. We show on the publicly available Event Camera Dataset that our hybrid pipeline leads to an accuracy improvement of 130% over event-only pipelines, and 85% over standard-frames-only visual-inertial systems, while still being computationally tractable. Furthermore, we use our pipeline to demonstrate - to the best of our knowledge - the first autonomous quadrotor flight using an event camera for state estimation, unlocking flight scenarios that were not reachable with traditional visual-inertial odometry, such as low-light environments and high-dynamic range scenes.Comment: 8 pages, 9 figures, 2 table

    Event-based Vision: A Survey

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    Event cameras are bio-inspired sensors that differ from conventional frame cameras: Instead of capturing images at a fixed rate, they asynchronously measure per-pixel brightness changes, and output a stream of events that encode the time, location and sign of the brightness changes. Event cameras offer attractive properties compared to traditional cameras: high temporal resolution (in the order of microseconds), very high dynamic range (140 dB vs. 60 dB), low power consumption, and high pixel bandwidth (on the order of kHz) resulting in reduced motion blur. Hence, event cameras have a large potential for robotics and computer vision in challenging scenarios for traditional cameras, such as low-latency, high speed, and high dynamic range. However, novel methods are required to process the unconventional output of these sensors in order to unlock their potential. This paper provides a comprehensive overview of the emerging field of event-based vision, with a focus on the applications and the algorithms developed to unlock the outstanding properties of event cameras. We present event cameras from their working principle, the actual sensors that are available and the tasks that they have been used for, from low-level vision (feature detection and tracking, optic flow, etc.) to high-level vision (reconstruction, segmentation, recognition). We also discuss the techniques developed to process events, including learning-based techniques, as well as specialized processors for these novel sensors, such as spiking neural networks. Additionally, we highlight the challenges that remain to be tackled and the opportunities that lie ahead in the search for a more efficient, bio-inspired way for machines to perceive and interact with the world

    Natural Motion for Energy Saving in Robotic and Mechatronic Systems

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    Energy saving in robotic and mechatronic systems is becoming an evermore important topic in both industry and academia. One strategy to reduce the energy consumption, especially for cyclic tasks, is exploiting natural motion. We define natural motion as the system response caused by the conversion of potential elastic energy into kinetic energy. This motion can be both a forced response assisted by a motor or a free response. The application of the natural motion concepts allows for energy saving in tasks characterized by repetitive or cyclic motion. This review paper proposes a classification of several approaches to natural motion, starting from the compliant elements and the actuators needed for its implementation. Then several approaches to natural motion are discussed based on the trajectory followed by the system, providing useful information to the researchers dealing with natural motion

    An artificial neural network for redundant robot inverse kinematics computation

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    A redundant manipulator can be defined as a manipulator that has more degrees of freedom than necessary to determine the position and orientation of the end effector. Such a manipulator has dexterity, flexibility, and the ability to maneuver in presence of obstacles. One important and necessary step in utilizing a redundant robot is to relate the joint coordinates of the manipulator with the position and orientation of the end-effector. This specification is termed as the direct kinematics problem and can be written as x = f(q) where x is a vector representing the position and orientation of the end-effector, q is the Joint vector, and f is a continuous non-linear function defined by the design of the manipulator. The inverse kinematics problem can be stated as: Given a position and orientation of the end-effector, determine the joint vector that specifies this position a q = f -1(x). and orientation. That is, For non-trivial designs, f -1 cannot be expressed analytically. This paper presents a solution to the inverse kinematics problem for a redundant robot based on multilayer feed-forward artificial neural network
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