18 research outputs found

    ETHICAL RESPONSIBILITIES OF THE SOFTWARE-DEPENDENT ORGANIZATION

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    As organizations become more dependent upon software-based information systems, the potential for unforeseen crises increases. In this paper, we explore the relationship between software failure and organizational responsibilitie

    Museletter: September 1991

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    Table of Contents: Welcome Back! New Library Hours AT&T Computer Gift: A Huge Leap What\u27s Where? by Joyce Manna Janto, Deputy Director of the Law Library Miscellaneous Stuff by Paul Birch, Computer Services/Reference Librarian News Flashhttps://scholarship.richmond.edu/museletter/1018/thumbnail.jp

    Signposts to Oblivion? Meta-Tags Signal the Judiciary to Stop Commercial Internet Regulation and Yield to the Electronic Marketplace

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    The focus of this Comment is not merely to analyze the role of the judiciary in Meta-Tag litigation specifically, but also to use Meta- Tags as a lens with which to examine the potential effect of judicial activism on Internet commerce in general. The first portion of this analysis focuses on the applicability of federal trademark infringement and dilution laws in Meta-Tag abuse suits. The next portion of the article evaluates why market regulation of Meta-Tag abuse is the correct course of action, in the short-term, for ensuring the growth of electronic commerce. The article concludes with a description of potential long-term regulation alternatives and analyzes the practicality of each

    Ethical Moments Within The Soft Information Systems & Technologies Methodology (SISTeM)

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    Information Systems Development (ISD) covers a wide spectrum of methods and approaches (Avison et al. 2006), each aiming to make the process better and more successful. However, although ethics is seen as a core element with professional practice, it has yet to make an impact within the ISD process itself. This paper seeks to extend previous work, looking at the integration of the Ethical Grid (from Seedhouse 1991; Seedhouse 1998) into the three cycles of the Soft, Information Systems & Technologies Methodology (SISTeM). This is an attempt to integrate ethical thinking and considerations into the information systems development process

    Hour of Code”: Can It Change Students’ Attitudes Toward Programming?

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    The Hour of Code is a one-hour introduction to computer science organized by Code.org, a non-profit dedicated to expanding participation in computer science. This study investigated the impact of the Hour of Code on students’ attitudes towards computer programming and their knowledge of programming. A sample of undergraduate students from two universities was selected to participate. Participants completed an Hour of Code tutorial as part of an undergraduate course. An electronic questionnaire was implemented in a pre-survey and post-survey format to gauge the change in student attitudes toward programming and their programming ability. The findings indicated the positive impact of the Hour of Code tutorial on students’ attitude toward programming. However, the students’ programming skills did not significantly change. The authors suggest that a deeper alignment of marketing, teaching, and content would help sustain the type of initiative exemplified by the Hour of Code

    Spartan Daily, February 7, 2001

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    Volume 116, Issue 9https://scholarworks.sjsu.edu/spartandaily/9645/thumbnail.jp

    Metatags, Keywords, and Links: Recent Developments Addressing Trademark Threats in Cyberspace

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    This Article addresses the trademark issues that stem from current developments in technology and capabilities specific to the Internet, and discusses how trademark law has evolved in order to provide remedies to trademark holders for unauthorized uses of their trademarks in ways that are likely to cause consumer confusion or allow for unfair competition. The authors begin by examining the current state of technology with respect to metatags, keywords, and links, the current trademark issues that stem from their use, and the recent judicial developments with respect to each type of technology. Based on this examination, the authors argue that the courts are willing to alter trademark law and unfair competition principles to protect against unauthorized uses that do not fit the traditional concepts of trademark infringement. The authors conclude that trademarks, as a form of intellectual property, should be protected when used on the Internet

    Ethical issues and pervasive computing

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    There is a growing concern both publicly and professionally surrounding the implementation of Information and Communication Technologies (ICT) and their social and ethical impact. As these technologies become increasingly pervasive and less visible to the user, there is a greater need for professionals to address the concerns in order to regain public trust and maximise the benefits that these technologies can bring. This chapter explores the ethical aspects of the world of pervasive computing and shows the need for an ethical perspective when considering the design and implementation of complex, integrated, multiple systems. We present the background to ethics and technology to give the foundation for our discussion, and refer to current research and ethical principles to provide the argument for ethical consideration. Finally, codes of professional conduct provide the standards, and endorsement, for professional responsibility

    European Values for Ethics in Digital Technology

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    Digital Ethics deals with the impact of digital Information and Communication Technologies (ICT) on our societies and the environment at large. It covers a wide spectrum of societal and ethical impacts including issues such as data governance, privacy and personal data, Artificial Intelligence (AI), algorithmic decision-making and pervasive technologies. Importantly, it is not only about hardware and software, but it also concerns systems, how people and organizations and society and technology interact. In addition, with Digital Ethics comes the added variable of assessing the ethical implications of artefacts which may not yet exist, or artefacts which may have impacts we cannot predict. The Ethics4EU Project is an Erasmus+ transnational project that explores issues around teaching Digital Ethics in Computer Science. This research report on European Values for Ethics in Technology is the first Intellectual Output of the Ethics4EU project and it is presented in two parts: Part 1 used a semi-systematic literature review methodology to discuss and present the origins of Digital Ethics, recent views from EU working groups on Digital Ethics, geographical perceptions of Digital Ethics and a summary overview of pertinent Digital Ethics topics and challenges for an increasingly interconnected ICT world. These topics include data ethics, including data management and practices, AI Ethics including ethical concerns when building AI systems, automated decision making and AI policy, ethics for pervasive computing including topics such as surveillance, privacy and smart technologies, social media ethics including topics such as balancing free speech and access to accurate information and the relationship between Digital Ethics, digital regulations and digital governance with a specific focus on the GDPR legislation. Part 2 presents the results of focus groups conducted with three key groups of stakeholders – academics, industry specialists and citizens. The analysis captures their insights with regard to ethical concerns they have about new technologies, the skills or training future computer professionals should have to protect themselves in the online world and who should be responsible for teaching Digital Ethics. We analyse the similarities between the topics uncovered in the literature review and those highlighted by the focus group participants
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