9,212 research outputs found
Reflecting on E-Recruiting Research Using Grounded Theory
This paper presents a systematic review of the e-Recruiting literature through a grounded theory lens. The large number of publications and the increasing diversity of publications on e-Recruiting research, as the most studied area within e-HRM (Electronic Human Resource Management), calls for a synthesis of e-Recruiting research. We show interconnections between achievements, research gaps and future research directions in order to advance both e-Recruiting research and practice. Moreover, we provide a definition of e-Recruiting. The use of grounded theory enabled us to reach across sub-disciplines, methods used, perspectives studied, themes discussed and stakeholders involved. We demonstrate that the Grounded Theory Approach led to a better understanding of the interconnections that lay buried in the disparate e-Recruiting literature
The Digital Transformation of Automotive Businesses: THREE ARTEFACTS TO SUPPORT DIGITAL SERVICE PROVISION AND INNOVATION
Digitalisation and increasing competitive pressure drive original equipment manufacturers (OEMs) to switch their focus towards the provision of digital services and open-up towards increased collaboration and customer integration. This shift implies a significant transformational change from product to product-service providers, where OEMs realign themselves within strategic, business and procedural dimensions.
Thus, OEMs must manage digital transformation (DT) processes in order to stay competitive and remain adaptable to changing customer demands. However, OEMs aspiring to become participants or leaders in their domain, struggle to initiate activities as there is a lack of applicable instruments that can guide and support them during this process. Compared to the practical importance of DT, empirical studies are not comprehensive.
This study proposes three artefacts, validated within case companies that intend to support automotive OEMs in digital service provisioning. Artefact one, a layered conceptual model for a digital automotive ecosystem, was developed by means of 26 expert interviews. It can serve as a useful instrument for decision makers to strategically plan and outline digital ecosystems. Artefact two is a conceptual reference framework for automotive service systems. The artefact was developed based on an extensive literature review, and the mapping of the business model canvas to the service system domain. The artefact intends to assist OEMs in the efficient conception of digital services under consideration of relevant stakeholders and the necessary infrastructures. Finally, artefact three proposes a methodology by which to transform software readiness assessment processes to fit into the agile software development approach with consideration of the existing operational infrastructure.
Overall, the findings contribute to the empirical body of knowledge about the digital transformation of manufacturing industries. The results suggest value creation for digital automotive services occurs in networks among interdependent stakeholders in which customers play an integral role during the services’ life-cycle. The findings further indicate the artefacts as being useful instruments, however, success is dependent on the integration and collaboration of all contributing departments.:Table of Contents
Bibliographic Description II
Acknowledgment III
Table of Contents IV
List of Figures VI
List of Tables VII
List of Abbreviations VIII
1 Introduction 1
1.1 Motivation and Problem Statement 1
1.2 Objective and Research Questions 6
1.3 Research Methodology 7
1.4 Contributions 10
1.5 Outline 12
2 Background 13
2.1 From Interdependent Value Creation to Digital Ecosystems 13
2.1.1 Digitalisation Drives Collaboration 13
2.1.2 Pursuing an Ecosystem Strategy 13
2.1.3 Research Gaps and Strategy Formulation Obstacles 20
2.2 From Products to Product-Service Solutions 22
2.2.1 Digital Service Fulfilment Requires Co-Creational Networks 22
2.2.2 Enhancing Business Models with Digital Services 28
2.2.3 Research Gaps and Service Conception Obstacles 30
2.3 From Linear Development to Continuous Innovation 32
2.3.1 Digital Innovation Demands Digital Transformation 32
2.3.2 Assessing Digital Products 36
2.3.3 Research Gaps and Implementation Obstacles 38
3 Artefact 1: Digital Automotive Ecosystems 41
3.1 Meta Data 41
3.2 Summary 42
3.3 Designing a Layered Conceptual Model of a Digital Ecosystem 45
4 Artefact 2: Conceptual Reference Framework 79
4.1 Meta Data 79
4.2 Summary 80
4.3 On the Move Towards Customer-Centric Automotive Business Models 83
5 Artefact 3: Agile Software Readiness Assessment Procedures 121
5.1 Meta Data 121
5.2 Meta Data 122
5.3 Summary 123
5.4 Adding Agility to Software Readiness Assessment Procedures 126
5.5 Continuous Software Readiness Assessments for Agile Development 147
6 Conclusion and Future Work 158
6.1 Contributions 158
6.1.1 Strategic Dimension: Artefact 1 158
6.1.2 Business Dimension: Artefact 2 159
6.1.3 Process Dimension: Artefact 3 161
6.1.4 Synthesis of Contributions 163
6.2 Implications 167
6.2.1 Scientific Implications 167
6.2.2 Managerial Implications 168
6.2.3 Intelligent Parking Service Example (ParkSpotHelp) 171
6.3 Concluding Remarks 174
6.3.1 Threats to Validity 174
6.3.2 Outlook and Future Research Recommendations 174
Appendix VII
Bibliography XX
Wissenschaftlicher Werdegang XXXVII
Selbständigkeitserklärung XXXVII
Digital Web Ecosystem Development for Managing Social Network Data Science
The World Wide Web (WWW) unfolds with diverse domains and associated data sources, complicating the network data science. In addition, heterogeneity and multidimensionality can make data management, documentation, and even integration more challenging. The WWW emerges as a complex digital ecosystem on Big Data scale, and we conceptualize the web network as a Digital Web Ecosystem (DWE) in an analytical space. The purpose of the research is to develop a framework, explore the association between attributes of social networks and assess their strengths. We have experimented network users and usability attributes of social networks and tools, including misgivings. We construe new insights from data views of DWE metadata. For leveraging the usability and popularity-sentiment attribute relationships, we compute map views and several regressions between instances of technology and society dimensions, interpreting their strengths and weaknesses. Visual analytics adds values to the DWE meta-knowledge, establishing cognitive data usability in the WWW
Digital Web Ecosystem Development for Managing Social Network Data Science
The World Wide Web (WWW) unfolds with diverse domains and associated data sources, complicating the network data science. In addition, heterogeneity and multidimensionality can make data management, documentation, and even integration more challenging. The WWW emerges as a complex digital ecosystem on Big Data scale, and we conceptualize the web network as a Digital Web Ecosystem (DWE) in an analytical space. The purpose of the research is to develop a framework, explore the association between attributes of social networks and assess their strengths. We have experimented network users and usability attributes of social networks and tools, including misgivings. We construe new insights from data views of DWE metadata. For leveraging the usability and popularity-sentiment attribute relationships, we compute map views and several regressions between instances of technology and society dimensions, interpreting their strengths and weaknesses. Visual analytics adds values to the DWE meta-knowledge, establishing cognitive data usability in the WWW
Value-oriented and ethical technology engineering in Industry 5.0: a human-centric perspective for the design of the Factory of the Future
Manufacturing and industry practices are undergoing an unprecedented revolution as a consequence of the convergence of emerging technologies such as artificial intelligence, robotics, cloud computing, virtual and augmented reality, among others. This fourth industrial revolution is similarly changing the practices and capabilities of operators in their industrial environments. This paper introduces and explores the notion of the Operator 4.0 as well as how this novel way of conceptualizing the human operator necessarily implicates human values in the technologies that constitute it. The design approach known as value sensitive design (VSD) is used to explore how these Operator 4.0 technologies can be designed for human values. Expert elicitation surveys were used to determine the values of industry stakeholders and examples of how the VSD methodology can be adopted by engineers in order to design for these values is illustrated. The results provide preliminary adoption strategies that industrial teams can take to Operator 4.0 technology for human values
Usability of disaster apps : understanding the perspectives of the public as end-users : a dissertation presented in partial fulfilment of the requirements for the degree of Doctor of Philosophy in Emergency Management at Massey University, Wellington, New Zealand
Listed in 2020 Dean's List of Exceptional ThesesMultiple smartphone applications (apps) exist that can enhance the public’s resilience to disasters. Despite the capabilities of these apps, they can only be effective if users find them usable. Availability does not automatically translate to usability nor does it guarantee continued usage by the target users. A disaster app will be of little or no value if a user abandons it after the initial download. It is, therefore, essential to understand the users’ perspectives on the usability of disaster apps. In the context of disaster apps, usability entails providing the elements that effectively facilitate users in retrieving critical information, and thus enabling them to make decisions during crises.
Establishing good usability for effective systems relies upon focussing on the user whereby technological solutions match the user’s needs and expectations. However, most studies on the usability of disaster context technologies have been conducted with emergency responders, and only a few have investigated the publics’ perspectives as end-users. This doctoral project, written within a ‘PhD-thesis-with-publication’ format, addresses this gap by investigating the usability of disaster apps through the perspectives of the public end-users.
The investigation takes an explicitly perceived usability standpoint where the experiences of the end-users are prioritised. Data analysis involved user-centric information to understand the public’s context and the mechanisms of disaster app usability. A mixed methods approach incorporates the qualitative analysis of app store data of 1,405 user reviews from 58 existing disaster apps, the quantitative analysis of 271 survey responses from actual disaster app users, and the qualitative analysis of usability inquiries with 18 members of the public.
Insights gathered from this doctoral project highlight that end-users do not anticipate using disaster apps frequently, which poses particular challenges. Furthermore, despite the anticipated low frequency of use, because of the life-safety association of disasters apps, end-users have an expectation that the apps can operate with adequate usability when needed. This doctoral project provides focussed outcomes that consider such user perspectives.
First, an app store analysis investigating user reviews identified new usability concerns particular to disaster apps. It highlighted users’ opinion on phone resource usage and relevance of content, among others. More importantly, it defined a new usability factor, app dependability, relating to the life-safety context of disaster apps. App dependability is the degree to which users’ perceive that an app can operate dependably during critical scenarios.
Second, the quantitative results from this research have contributed towards producing a usability-continuance model, highlighting the usability factors that affect end-users’ intention to keep or uninstall a disaster app. The key influences for users’ intention to keep disaster apps are: (1) users’ perceptions as to whether the app delivers its function (app utility), (2) whether it does so dependably (app dependability), and (3) whether it presents information that can be easily understood (user-interface output). Subsequently, too much focus on (4) user-interface graphics and (5) user-interface input can encourage users to uninstall apps.
Third, the results from the qualitative analysis of the inquiry data provide a basis for developing guidelines for disaster app usability. In the expectation of low level of engagement with disaster app users, the guidelines list recommendations addressing information salience, cognitive load, and trust.
This doctoral project provides several contributions to the body of knowledge for usability and disaster apps. It reiterates the importance of investigating the usability of technological products for disasters and showcases the value of user-centric data in understanding usability. It has investigated usability with particular attention to the end-users’ perspectives on the context of disaster apps and, thus, produces a theoretical usability-continuance model to advance disaster app usability research and usability guidelines to encourage responsible design in practice
Towards a multidisciplinary user-centric design framework for context-aware applications
The primary aim of this article is to review and merge theories of context within linguistics, computer science, and psychology, to propose a multidisciplinary model of context that would facilitate application developers in developing richer descriptions or scenarios of how a context-aware device may be used in various dynamic mobile settings. More specifically, the aim is to:1. Investigate different viewpoints of context within linguistics, computer science, and psychology, to develop summary condensed models for each discipline. 2. Investigate the impact of contrasting viewpoints on the usability of context-aware applications. 3. Investigate the extent to which single-discipline models can be merged and the benefits and insightfulness of a merged model for designing mobile computers. 4. Investigate the extent to which a proposed multidisciplinary modelcan be applied to specific applications of context-aware computing
Developmentally appropriate guidelines for technology augmented pre-schooler toys
Kim To Tse investigated the concerns in creating developmentally appropriate technology augmented pre-schooler toys. He found that parents and child development specialists care for pre-schoolers from different angles. His research outcomes advocate and support the vision of healthy implementation of technology in early childhood while sustaining the toy industry
Recommended from our members
Human-Centered Approaches in Geovisualization Design: Investigating Multiple Methods Through a Long-Term Case Study
Working with three domain specialists we investigate human-centered approaches to geovisualization following an
ISO13407 taxonomy covering context of use, requirements and early stages of design. Our case study, undertaken over three years, draws attention to repeating trends: that generic approaches fail to elicit adequate requirements for geovis application design; that the use of real data is key to understanding needs and possibilities; that trust and knowledge must be built and developed with collaborators. These processes take time but modified human-centred approaches can be effective. A scenario developed through contextual inquiry but supplemented with domain data and graphics is useful to geovis designers. Wireframe, paper and digital prototypes enable successful communication between specialist and geovis domains when incorporating real and interesting data, prompting exploratory behaviour and eliciting previously unconsidered requirements. Paper prototypes are particularly successful at eliciting suggestions, especially for novel visualization. Enabling specialists to explore their data freely with a digital prototype is as effective as using a structured task protocol and is easier to administer. Autoethnography has potential for framing the design process. We conclude that a common understanding of context of use, domain data and visualization possibilities are essential to successful geovis design and develop as this progresses. HC approaches can make a significant contribution here. However, modified approaches, applied with flexibility, are most promising. We advise early, collaborative engagement with data – through simple, transient visual artefacts supported by data sketches and existing designs – before moving to successively more sophisticated data wireframes and data prototypes
An empirical approach for evaluating the usability of model-driven tools
MDD tools are very useful to draw conceptual models and to automate code generation. Even though this would bring many benefits, wide adoption of MDD tools is not yet a reality. Various research activities are being undertaken to find why and to provide the required solutions. However, insufficient research has been done on a key factor for the acceptance of MDD tools: usability. With the help of end-users, this paper presents a framework to evaluate the usability of MDD tools. The framework will be used as a basis for a family of experiments to get clear insights into the barriers to usability that prevent MDD tools from being widely adopted in industry. To illustrate the applicability of our framework, we instantiated it for performing a usability evaluation of a tool named INTEGRANOVA. Furthermore, we compared the outcome of the study with another usability evaluation technique based on ergonomic criteria.This work has been developed with the support of the Intra European Marie Curie Fellowship Grant 50911302 PIEF-2010, MICINN (TIN2008-00555, PROS-Req TIN2010-19130-C02-02), GVA (ORCA PROMETEO/2009/015), and co-financed with ERDF. We also acknowledge the support of the ITEA2 Call 3 UsiXML (20080026) and financed by the MITYC under the project TSI-020400-2011-20. Our thanks also to Ignacio Romeu for the video data gathering setup.Condori-Fernandez, N.; Panach Navarrete, JI.; Baars, AI.; Vos, TE.; Pastor López, O. (2013). An empirical approach for evaluating the usability of model-driven tools. Science of Computer Programming. 78(11):2245-2258. https://doi.org/10.1016/j.scico.2012.07.017S22452258781
- …