1,568 research outputs found

    Towards Tactile Internet in Beyond 5G Era: Recent Advances, Current Issues and Future Directions

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    Tactile Internet (TI) is envisioned to create a paradigm shift from the content-oriented communications to steer/control-based communications by enabling real-time transmission of haptic information (i.e., touch, actuation, motion, vibration, surface texture) over Internet in addition to the conventional audiovisual and data traffics. This emerging TI technology, also considered as the next evolution phase of Internet of Things (IoT), is expected to create numerous opportunities for technology markets in a wide variety of applications ranging from teleoperation systems and Augmented/Virtual Reality (AR/VR) to automotive safety and eHealthcare towards addressing the complex problems of human society. However, the realization of TI over wireless media in the upcoming Fifth Generation (5G) and beyond networks creates various non-conventional communication challenges and stringent requirements in terms of ultra-low latency, ultra-high reliability, high data-rate connectivity, resource allocation, multiple access and quality-latency-rate tradeoff. To this end, this paper aims to provide a holistic view on wireless TI along with a thorough review of the existing state-of-the-art, to identify and analyze the involved technical issues, to highlight potential solutions and to propose future research directions. First, starting with the vision of TI and recent advances and a review of related survey/overview articles, we present a generalized framework for wireless TI in the Beyond 5G Era including a TI architecture, the main technical requirements, the key application areas and potential enabling technologies. Subsequently, we provide a comprehensive review of the existing TI works by broadly categorizing them into three main paradigms; namely, haptic communications, wireless AR/VR, and autonomous, intelligent and cooperative mobility systems. Next, potential enabling technologies across physical/Medium Access Control (MAC) and network layers are identified and discussed in detail. Also, security and privacy issues of TI applications are discussed along with some promising enablers. Finally, we present some open research challenges and recommend promising future research directions

    The Four-C Framework for High Capacity Ultra-Low Latency in 5G Networks: A Review

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    Network latency will be a critical performance metric for the Fifth Generation (5G) networks expected to be fully rolled out in 2020 through the IMT-2020 project. The multi-user multiple-input multiple-output (MU-MIMO) technology is a key enabler for the 5G massive connectivity criterion, especially from the massive densification perspective. Naturally, it appears that 5G MU-MIMO will face a daunting task to achieve an end-to-end 1 ms ultra-low latency budget if traditional network set-ups criteria are strictly adhered to. Moreover, 5G latency will have added dimensions of scalability and flexibility compared to prior existing deployed technologies. The scalability dimension caters for meeting rapid demand as new applications evolve. While flexibility complements the scalability dimension by investigating novel non-stacked protocol architecture. The goal of this review paper is to deploy ultra-low latency reduction framework for 5G communications considering flexibility and scalability. The Four (4) C framework consisting of cost, complexity, cross-layer and computing is hereby analyzed and discussed. The Four (4) C framework discusses several emerging new technologies of software defined network (SDN), network function virtualization (NFV) and fog networking. This review paper will contribute significantly towards the future implementation of flexible and high capacity ultra-low latency 5G communications

    MediaSync: Handbook on Multimedia Synchronization

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    This book provides an approachable overview of the most recent advances in the fascinating field of media synchronization (mediasync), gathering contributions from the most representative and influential experts. Understanding the challenges of this field in the current multi-sensory, multi-device, and multi-protocol world is not an easy task. The book revisits the foundations of mediasync, including theoretical frameworks and models, highlights ongoing research efforts, like hybrid broadband broadcast (HBB) delivery and users' perception modeling (i.e., Quality of Experience or QoE), and paves the way for the future (e.g., towards the deployment of multi-sensory and ultra-realistic experiences). Although many advances around mediasync have been devised and deployed, this area of research is getting renewed attention to overcome remaining challenges in the next-generation (heterogeneous and ubiquitous) media ecosystem. Given the significant advances in this research area, its current relevance and the multiple disciplines it involves, the availability of a reference book on mediasync becomes necessary. This book fills the gap in this context. In particular, it addresses key aspects and reviews the most relevant contributions within the mediasync research space, from different perspectives. Mediasync: Handbook on Multimedia Synchronization is the perfect companion for scholars and practitioners that want to acquire strong knowledge about this research area, and also approach the challenges behind ensuring the best mediated experiences, by providing the adequate synchronization between the media elements that constitute these experiences

    Consensus Based Networking of Distributed Virtual Environments

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    Distributed Virtual Environments (DVEs) are challenging to create as the goals of consistency and responsiveness become contradictory under increasing latency. DVEs have been considered as both distributed transactional databases and force-reflection systems. Both are good approaches, but they do have drawbacks. Transactional systems do not support Level 3 (L3) collaboration: manipulating the same degree-of-freedom at the same time. Force-reflection requires a client-server architecture and stabilisation techniques. With Consensus Based Networking (CBN), we suggest DVEs be considered as a distributed data-fusion problem. Many simulations run in parallel and exchange their states, with remote states integrated with continous authority. Over time the exchanges average out local differences, performing a distribued-average of a consistent, shared state. CBN aims to build simulations that are highly responsive, but consistent enough for use cases such as the piano-movers problem. CBN's support for heterogeneous nodes can transparently couple different input methods, avoid the requirement of determinism, and provide more options for personal control over the shared experience. Our work is early, however we demonstrate many successes, including L3 collaboration in room-scale VR, 1000's of interacting objects, complex configurations such as stacking, and transparent coupling of haptic devices. These have been shown before, but each with a different technique; CBN supports them all within a single, unified system

    An aesthetics of touch: investigating the language of design relating to form

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    How well can designers communicate qualities of touch? This paper presents evidence that they have some capability to do so, much of which appears to have been learned, but at present make limited use of such language. Interviews with graduate designer-makers suggest that they are aware of and value the importance of touch and materiality in their work, but lack a vocabulary to fully relate to their detailed explanations of other aspects such as their intent or selection of materials. We believe that more attention should be paid to the verbal dialogue that happens in the design process, particularly as other researchers show that even making-based learning also has a strong verbal element to it. However, verbal language alone does not appear to be adequate for a comprehensive language of touch. Graduate designers-makers’ descriptive practices combined non-verbal manipulation within verbal accounts. We thus argue that haptic vocabularies do not simply describe material qualities, but rather are situated competences that physically demonstrate the presence of haptic qualities. Such competencies are more important than groups of verbal vocabularies in isolation. Design support for developing and extending haptic competences must take this wide range of considerations into account to comprehensively improve designers’ capabilities

    A Prospective Look: Key Enabling Technologies, Applications and Open Research Topics in 6G Networks

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    The fifth generation (5G) mobile networks are envisaged to enable a plethora of breakthrough advancements in wireless technologies, providing support of a diverse set of services over a single platform. While the deployment of 5G systems is scaling up globally, it is time to look ahead for beyond 5G systems. This is driven by the emerging societal trends, calling for fully automated systems and intelligent services supported by extended reality and haptics communications. To accommodate the stringent requirements of their prospective applications, which are data-driven and defined by extremely low-latency, ultra-reliable, fast and seamless wireless connectivity, research initiatives are currently focusing on a progressive roadmap towards the sixth generation (6G) networks. In this article, we shed light on some of the major enabling technologies for 6G, which are expected to revolutionize the fundamental architectures of cellular networks and provide multiple homogeneous artificial intelligence-empowered services, including distributed communications, control, computing, sensing, and energy, from its core to its end nodes. Particularly, this paper aims to answer several 6G framework related questions: What are the driving forces for the development of 6G? How will the enabling technologies of 6G differ from those in 5G? What kind of applications and interactions will they support which would not be supported by 5G? We address these questions by presenting a profound study of the 6G vision and outlining five of its disruptive technologies, i.e., terahertz communications, programmable metasurfaces, drone-based communications, backscatter communications and tactile internet, as well as their potential applications. Then, by leveraging the state-of-the-art literature surveyed for each technology, we discuss their requirements, key challenges, and open research problems

    Emerging technologies for learning (volume 1)

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    Collection of 5 articles on emerging technologies and trend

    A prospective look: key enabling technologies, applications and open research topics in 6G networks

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    The fifth generation (5G) mobile networks are envisaged to enable a plethora of breakthrough advancements in wireless technologies, providing support of a diverse set of services over a single platform. While the deployment of 5G systems is scaling up globally, it is time to look ahead for beyond 5G systems. This is mainly driven by the emerging societal trends, calling for fully automated systems and intelligent services supported by extended reality and haptics communications. To accommodate the stringent requirements of their prospective applications, which are data-driven and defined by extremely low-latency, ultra-reliable, fast and seamless wireless connectivity, research initiatives are currently focusing on a progressive roadmap towards the sixth generation (6G) networks, which are expected to bring transformative changes to this premise. In this article, we shed light on some of the major enabling technologies for 6G, which are expected to revolutionize the fundamental architectures of cellular networks and provide multiple homogeneous artificial intelligence-empowered services, including distributed communications, control, computing, sensing, and energy, from its core to its end nodes. In particular, the present paper aims to answer several 6G framework related questions: What are the driving forces for the development of 6G? How will the enabling technologies of 6G differ from those in 5G? What kind of applications and interactions will they support which would not be supported by 5G? We address these questions by presenting a comprehensive study of the 6G vision and outlining seven of its disruptive technologies, i.e., mmWave communications, terahertz communications, optical wireless communications, programmable metasurfaces, drone-based communications, backscatter communications and tactile internet, as well as their potential applications. Then, by leveraging the state-of-the-art literature surveyed for each technology, we discuss the associated requirements, key challenges, and open research problems. These discussions are thereafter used to open up the horizon for future research directions

    Instructional eLearning technologies for the vision impaired

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    The principal sensory modality employed in learning is vision, and that not only increases the difficulty for vision impaired students from accessing existing educational media but also the new and mostly visiocentric learning materials being offered through on-line delivery mechanisms. Using as a reference Certified Cisco Network Associate (CCNA) and IT Essentials courses, a study has been made of tools that can access such on-line systems and transcribe the materials into a form suitable for vision impaired learning. Modalities employed included haptic, tactile, audio and descriptive text. How such a multi-modal approach can achieve equivalent success for the vision impaired is demonstrated. However, the study also shows the limits of the current understanding of human perception, especially with respect to comprehending two and three dimensional objects and spaces when there is no recourse to vision
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