1,133 research outputs found

    Factors influencing students' acceptance of m-learning: An investigation in higher education

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    M-learning will play an increasingly significant role in the development of teaching and learning methods for higher education. However, the successful implementation of m-learning in higher education will be based on users' acceptance of this technology. Thus, the purpose of this paper is to study the factors that affect university students' intentions to accept m-learning. Based on the unified theory of acceptance and use of technology (UTAUT) (Venkatesh et al., 2003), this study proposes a model to identify the factors that influence the acceptance of m-learning in higher education and to investigate if prior experience of mobile devices affects the acceptance of m-learning. A structural equation model was used to analyse the data collected from 174 participants. The results indicate that performance expectancy, effort expectancy, influence of lecturers, quality of service, and personal innovativeness were all significant factors that affect behavioural intention to use m-learning. Prior experience of mobile devices was also found to moderate the effect of these constructs on behavioural intention. The results of this research extend the UTAUT in the context of m-learning acceptance by adding quality of service and personal innovativeness to the structure of UTAUT and provide practitioners and educators with useful guidelines for designing a successful m-learning system

    Quality assessment and usage behavior of a mobile voice-over-IP service

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    Voice-over-IP (VoIP) services offer users a cheap alternative to the traditional mobile operators to make voice calls. Due to the increased capabilities and connectivity of mobile devices, these VoIP services are becoming increasingly popular on the mobile platform. Understanding the user's usage behavior and quality assessment of the VoIP service plays a key role in optimizing the Quality of Experience (QoE) and making the service to succeed or to fail. By analyzing the usage and quality assessments of a commercial VoIP service, this paper identifies device characteristics, context parameters, and user aspects that influence the usage behavior and experience during VoIP calls. Whereas multimedia services are traditionally evaluated by monitoring usage and quality for a limited number of test subjects and during a limited evaluation period, this study analyzes the service usage and quality assessments of more than thousand users over a period of 120 days. This allows to analyze evolutions in the usage behavior and perceived quality over time, which has not been done up to now for a widely-used, mobile, multimedia service. The results show a significant evolution over time of the number of calls, the call duration, and the quality assessment. The time of the call, the used network, and handovers during the call showed to have a significant influence on the users' quality assessments

    Advancing the Standards for Unmanned Air System Communications, Navigation and Surveillance

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    Under NASA program NNA16BD84C, new architectures were identified and developed for supporting reliable and secure Communications, Navigation and Surveillance (CNS) needs for Unmanned Air Systems (UAS) operating in both controlled and uncontrolled airspace. An analysis of architectures for the two categories of airspace and an implementation technology readiness analysis were performed. These studies produced NASA reports that have been made available in the public domain and have been briefed in previous conferences. We now consider how the products of the study are influencing emerging directions in the aviation standards communities. The International Civil Aviation Organization (ICAO) Communications Panel (CP), Working Group I (WG-I) is currently developing a communications network architecture known as the Aeronautical Telecommunications Network with Internet Protocol Services (ATN/IPS). The target use case for this service is secure and reliable Air Traffic Management (ATM) for manned aircraft operating in controlled airspace. However, the work is more and more also considering the emerging class of airspace users known as Remotely Piloted Aircraft Systems (RPAS), which refers to certain UAS classes. In addition, two Special Committees (SCs) in the Radio Technical Commission for Aeronautics (RTCA) are developing Minimum Aviation System Performance Standards (MASPS) and Minimum Operational Performance Standards (MOPS) for UAS. RTCA SC-223 is investigating an Internet Protocol Suite (IPS) and AeroMACS aviation data link for interoperable (INTEROP) UAS communications. Meanwhile, RTCA SC-228 is working to develop Detect And Avoid (DAA) equipment and a Command and Control (C2) Data Link MOPS establishing LBand and C-Band solutions. These RTCA Special Committees along with ICAO CP WG/I are therefore overlapping in terms of the Communication, Navigation and Surveillance (CNS) alternatives they are seeking to provide for an integrated manned- and unmanned air traffic management service as well as remote pilot command and control. This paper presents UAS CNS architecture concepts developed under the NASA program that apply to all three of the aforementioned committees. It discusses the similarities and differences in the problem spaces under consideration in each committee, and considers the application of a common set of CNS alternatives that can be widely applied. As the works of these committees progress, it is clear that the overlap will need to be addressed to ensure a consistent and safe framework for worldwide aviation. In this study, we discuss similarities and differences in the various operational models and show how the CNS architectures developed under the NASA program apply

    Impact of mutual fund investment in indian equity market.

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    The mutual fund investments have emerged as important players in the Indian equity market in the recent past. This research makes an attempt to understand whether a relationship exists between Mutual Fund investment and Equity Market returns in India. The past ten years of data was analyzed with appropriate statistical tools to prove the impact of Mutual Fund Investments in Indian Equity Market. Markets become more efficient with the growing presence of institutional investors who predominantly go by fundamentals. The popular belief that fund inflows and returns are positively related. ( Warther, 1995) is also proved.Key words : Mutual Fund Flow, Equity Market, Sensex, Nifty.

    Fog Computing: A Taxonomy, Survey and Future Directions

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    In recent years, the number of Internet of Things (IoT) devices/sensors has increased to a great extent. To support the computational demand of real-time latency-sensitive applications of largely geo-distributed IoT devices/sensors, a new computing paradigm named "Fog computing" has been introduced. Generally, Fog computing resides closer to the IoT devices/sensors and extends the Cloud-based computing, storage and networking facilities. In this chapter, we comprehensively analyse the challenges in Fogs acting as an intermediate layer between IoT devices/ sensors and Cloud datacentres and review the current developments in this field. We present a taxonomy of Fog computing according to the identified challenges and its key features.We also map the existing works to the taxonomy in order to identify current research gaps in the area of Fog computing. Moreover, based on the observations, we propose future directions for research

    Toward mobile learning deployment in higher education

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    This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Mobile Learning (M-learning) refers to any kind of learning which takes place within and beyond the traditional learning environment via wireless mobile devices. These devices are able to move with the learner to allow learning anytime, anywhere. M-learning is considered as the next step beyond electronic learning (E-learning) and distance learning (D-learning) by using mobile wireless devices with internet connectivity to facilitate formal and informal learning. Over the past decade M-learning has become gradually popular in university settings by providing mobile access to learning resources, collaborative learning and to exchange formative evaluation and feedback between students and instructors. Therefore, M-learning involves learning activities that are not restricted to a specific time or place. Despite the familiarity with M-learning as a new paradigm in modern education, there has been a shortage of research concerning how to deploy this technology in a successful way. The integration of M-learning in a university environment needs to involve some aspects in terms of the readiness of users and institutions, users‟ acceptance and engagement, and the sustainability of the system. There are some initial models that investigate the implementation of M-learning which provide some guidelines that work as starting point for the future of M-learning deployment. However, there is no theoretical model that provides guidelines for staged deployment of M-learning. In addition, there was no clear definition of sustainability factors that will assure continues evaluation and upgrade of M-learning systems after deployment. The aims of this research work are to study students‟ readiness for M-learning, investigate the factors that affect students‟ acceptance and analyse M-learning literature in order to propose and evaluate a model which can be used to foster the sustainable deployment of M-learning within teaching and learning strategies in higher education institutions. The research was conducted in Brunel University, West London. Data were collected from School of Information, Computing and Mathematical Science students using three surveys: the first studied students‟ readiness for M-learning, the second investigated factors that affect students‟ acceptance of M-learning and the last one developed and evaluated a sustainable M-learning deployment model. The outcome of this research lead to a conceptual model that gives a wide overview of all elements that need to be addressed in the M-learning environment and bridges the gap between the pre- and post-implementation phases in order to ensure sustainability. Furthermore, the model provides university educators with a planned approach to incorporate M-learning in higher education curriculums with the aim of improving teaching and learning

    Analysis of the quality of experience of a commercial voice-over-IP service

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    Voice-over-IP (VoIP) services, enabling users to make cheap phone calls using the Internet, are becoming increasingly popular, not only on desktop computers but also on mobile devices such as smartphones that are connected through mobile networks. Users' perception of the level of quality plays a key role in making a VoIP service to succeed or to fail. This paper demonstrates the influence of technical parameters (such as the audio codec, type of data network, and handovers during the call), device characteristics (such as the platform, manufacturer, model, and operating system), and application aspects (such as the software version and configuration) on the subjective quality of a commercial VoIP service. The relative influence of all these parameters is determined and a decision tree combines these results in order to assess the subjective quality. Combining a large number of objective parameters in a decision tree to determine the user's subjective evaluation of the quality of a VoIP call is a novel and complex procedure. The subjective quality, in turn, has an influence on the duration of the call, and as a result an influence on the usage behavior of the service. The users' assessment of the service quality is not evaluated by merely taking a snapshot of the perceived quality at one moment in time but rather by analyzing the perceived quality over a longer period of time during service usage, which has not been done up to now. Analyzing the VoIP service using a regression analysis over a period of 120 days showed that the perceived quality decreases slightly when the user utilizes the service more often and gets more familiar with it

    An adaptive control system to deliver Interactive Virtual Environment content to handheld devices

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    Wireless communication advances have enabled emerging video streaming applications to mobile handheld devices. For example, it is possible to display and interact with complex 3D virtual environments on mobile devices that don't have enough computational and storage capabilities (e.g. smart phones, PDAs) through remote rendering techniques, where a server renders 3D data and streams the corresponding image flow to the client. However, due to fluctuations in bandwidth characteristics and limited mobile device CPU capabilities, it is extremely challenging to design effective systems for streaming interactive multimedia over wireless networks. This paper presents a novel approach based on a controller that can automatically adjust streaming parameters basing on feedback measures from the client device. Experimental results prove the effectiveness of the proposed solution in coping with bandwidth changes, thus providing high Quality of Service (QoS) in remote visualization

    Quantifying the influence of rebuffering interruptions on the user's quality of experience during mobile video watching

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    Entertainment and multimedia are the key functionalities in emerging mobile markets. The ability to understand and quantify the quality of experience (QoE, i.e., the users' subjective perception of the "overall acceptability of an application or service"), will play a major role in the success of these mobile services. This study explores the thresholds at which the technical quality of a mobile video service becomes unacceptable for users. A subjective experiment drawing on the logging of technical parameters combined with subjective evaluations by a user panel resulted in a model for quantifying the acceptability of video interruptions. The results of this analysis provide insights into the QoE and (un)acceptability regarding video interruptions for different network conditions and video parameters. The conclusions of this paper can be used as a guideline for service design and network dimensioning
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