3,262 research outputs found
Evolving Large-Scale Data Stream Analytics based on Scalable PANFIS
Many distributed machine learning frameworks have recently been built to
speed up the large-scale data learning process. However, most distributed
machine learning used in these frameworks still uses an offline algorithm model
which cannot cope with the data stream problems. In fact, large-scale data are
mostly generated by the non-stationary data stream where its pattern evolves
over time. To address this problem, we propose a novel Evolving Large-scale
Data Stream Analytics framework based on a Scalable Parsimonious Network based
on Fuzzy Inference System (Scalable PANFIS), where the PANFIS evolving
algorithm is distributed over the worker nodes in the cloud to learn
large-scale data stream. Scalable PANFIS framework incorporates the active
learning (AL) strategy and two model fusion methods. The AL accelerates the
distributed learning process to generate an initial evolving large-scale data
stream model (initial model), whereas the two model fusion methods aggregate an
initial model to generate the final model. The final model represents the
update of current large-scale data knowledge which can be used to infer future
data. Extensive experiments on this framework are validated by measuring the
accuracy and running time of four combinations of Scalable PANFIS and other
Spark-based built in algorithms. The results indicate that Scalable PANFIS with
AL improves the training time to be almost two times faster than Scalable
PANFIS without AL. The results also show both rule merging and the voting
mechanisms yield similar accuracy in general among Scalable PANFIS algorithms
and they are generally better than Spark-based algorithms. In terms of running
time, the Scalable PANFIS training time outperforms all Spark-based algorithms
when classifying numerous benchmark datasets.Comment: 20 pages, 5 figure
A visual programming environment for the Navier-Stokes computer
The Navier-Stokes computer is a high-performance, reconfigurable, pipelined machine designed to solve large computational fluid dynamics problems. Due to the complexity of the architecture, development of effective, high-level language compilers for the system appears to be a very difficult task. Consequently, a visual programming methodology has been developed which allows users to program the system at an architectural level by constructing diagrams of the pipeline configuration. These schematic program representations can then be checked for validity and automatically translated into machine code. The visual environment is illustrated by using a prototype graphical editor to program an example problem
Approximating n-player behavioural strategy nash equilibria using coevolution
Coevolutionary algorithms are plagued with a set of problems related to intransitivity that make it questionable what the end product of a coevolutionary run can achieve. With the introduction of solution concepts into coevolution, part of the issue was alleviated, however efficiently representing and achieving game theoretic solution concepts is still not a trivial task. In this paper we propose a coevolutionary algorithm that approximates behavioural strategy Nash equilibria in n-player zero sum games, by exploiting the minimax solution concept. In order to support our case we provide a set of experiments in both games of known and unknown equilibria. In the case of known equilibria, we can confirm our algorithm converges to the known solution, while in the case of unknown equilibria we can see a steady progress towards Nash. Copyright 2011 ACM
Recommended from our members
Improving parallel program performance using critical path analysis
A programming tool that performs analysis of critical paths for parallel programs has been developed. This tool determines the critical path for the program as scheduled onto a parallel computer with P processing elements, the critical path for the program expressed as a data flow graph (when maximal parallelism can be expressed), and the minimum number of processing elements (P_opt) needed to obtain maximum program speedup. Experiments were performed using several versions of a Gaussian elimination program to examine how speedup varied with changes in granularity and critical path length. These experiments showed that when the available numer of processing elements P < P_opt, increasing granularity improved program speedup more than reducing (the data flow graph's) critical path length, whereas when P ≥ P_opt, increasing granularity degraded program speedup while reducing critical path length improved program speedup
A simple approach to distributed objects in prolog
We present the design of a distributed object system for Prolog, based on adding remote execution and distribution capabilities to a previously existing object system. Remote execution brings RPC into a Prolog system, and its semantics is easy to express in terms of well-known Prolog builtins. The final distributed object design features state mobility and user-transparent network behavior. We sketch an implementation which provides distributed garbage collection and some degree of tolerance to network failures. We provide a preliminary study of the overhead of the communication mechanism for some test cases
Literature Review For Networking And Communication Technology
Report documents the results of a literature search performed in the area of networking and communication technology
- …