17 research outputs found

    Intransitivity and Vagueness

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    There are many examples in the literature that suggest that indistinguishability is intransitive, despite the fact that the indistinguishability relation is typically taken to be an equivalence relation (and thus transitive). It is shown that if the uncertainty perception and the question of when an agent reports that two things are indistinguishable are both carefully modeled, the problems disappear, and indistinguishability can indeed be taken to be an equivalence relation. Moreover, this model also suggests a logic of vagueness that seems to solve many of the problems related to vagueness discussed in the philosophical literature. In particular, it is shown here how the logic can handle the sorites paradox.Comment: A preliminary version of this paper appears in Principles of Knowledge Representation and Reasoning: Proceedings of the Ninth International Conference (KR 2004

    Quantum Cat's Dilemma: an Example of Intransitivity in a Quantum Game

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    We study a quantum version of the sequential game illustrating problems connected with making rational decisions. We compare the results that the two models (quantum and classical) yield. In the quantum model intransitivity gains importance significantly. We argue that the quantum model describes our spontaneously shown preferences more precisely than the classical model, as these preferences are often intransitive.

    Do transitive preferences always result in indifferent divisions?

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    The transitivity of preferences is one of the basic assumptions used in the theory of games and decisions. It is often equated with rationality of choice and is considered useful in building rankings. Intransitive preferences are considered paradoxical and undesirable. This problem is discussed by many social and natural sciences. The paper discusses a simple model of sequential game in which two players in each iteration of the game choose one of the two elements. They make their decisions in different contexts defined by the rules of the game. It appears that the optimal strategy of one of the players can only be intransitive! (the so-called \textsl{relevant intransitive strategies}.) On the other hand, the optimal strategy for the second player can be either transitive or intransitive. A quantum model of the game using pure one-qubit strategies is considered. In this model, an increase in importance of intransitive strategies is observed -- there is a certain course of the game where intransitive strategies are the only optimal strategies for both players. The study of decision-making models using quantum information theory tools may shed some new light on the understanding of mechanisms that drive the formation of types of preferences.Comment: 16 pages, 5 figure

    A logic for reasoning about ambiguity

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    Standard models of multi-agent modal logic do not capture the fact that information is often \emph{ambiguous}, and may be interpreted in different ways by different agents. We propose a framework that can model this, and consider different semantics that capture different assumptions about the agents' beliefs regarding whether or not there is ambiguity. We examine the expressive power of logics of ambiguity compared to logics that cannot model ambiguity, with respect to the different semantics that we propose.Comment: Some of the material in this paper appeared in preliminary form in "Ambiguous langage and differences of belief" (see arXiv:1203.0699

    Vagueness and Introspection

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    Version of March 05, 2007. An extended abstract of the paper appeared in the Proceedings of the 2006 Prague Colloquium on "Reasoning about Vagueness and Uncertainty".We compare three strategies to model the notion of vague knowledge in epistemic logic. Williamson's margin for error semantics typically uses non-transitive Kripke structures, but invalidates the principle of positive introspection. On the contrary, Halpern's two-dimensional semantics preserves the introspection principle, but using more complex uncertainty relations that are transitive. We present a modification of the standard epistemic semantics, which validates introspection over one-dimensional non-transitive structures, and study its correspondence with Halpern's approach. While the semantics can be seen as the diagonalization of an explicit two-dimensional semantics, it affords a more intuitive representation of the uncertainty characteristic of vague knowledge. We examine the implications of the semantics concerning higher-order vagueness and the status of the non-transitivity of perceptual indiscriminability. We respond to a potential objection against our approach by giving a dynamic model of the way subjects with inexact knowledge make successive approximations of their margin of error

    The uncoordinated teachers puzzle

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    Williamson (2000) argues that the KK principle is inconsistent with knowledge of margin for error in cases of inexact perceptual observations. This paper argues, primarily by analogy to a different scenario, that Williamson’s argument is fallacious. Margin for error principles describe the agent’s knowledge as a result of an inexact perceptual event, not the agent’s knowledge state in general. Therefore, epistemic agents can use their knowledge of margin for error at most once after a perceptual event, but not more. This insight blocks a crucial step in Williamson’s original argument. Along the way, the value of standard epistemic logic for analyzing margin for error reasoning is challenged
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