497 research outputs found

    Scalable light field representation and coding

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    This Thesis aims to advance the state-of-the-art in light field representation and coding. In this context, proposals to improve functionalities like light field random access and scalability are also presented. As the light field representation constrains the coding approach to be used, several light field coding techniques to exploit the inherent characteristics of the most popular types of light field representations are proposed and studied, which are normally based on micro-images or sub-aperture-images. To encode micro-images, two solutions are proposed, aiming to exploit the redundancy between neighboring micro-images using a high order prediction model, where the model parameters are either explicitly transmitted or inferred at the decoder, respectively. In both cases, the proposed solutions are able to outperform low order prediction solutions. To encode sub-aperture-images, an HEVC-based solution that exploits their inherent intra and inter redundancies is proposed. In this case, the light field image is encoded as a pseudo video sequence, where the scanning order is signaled, allowing the encoder and decoder to optimize the reference picture lists to improve coding efficiency. A novel hybrid light field representation coding approach is also proposed, by exploiting the combined use of both micro-image and sub-aperture-image representation types, instead of using each representation individually. In order to aid the fast deployment of the light field technology, this Thesis also proposes scalable coding and representation approaches that enable adequate compatibility with legacy displays (e.g., 2D, stereoscopic or multiview) and with future light field displays, while maintaining high coding efficiency. Additionally, viewpoint random access, allowing to improve the light field navigation and to reduce the decoding delay, is also enabled with a flexible trade-off between coding efficiency and viewpoint random access.Esta Tese tem como objetivo avançar o estado da arte em representação e codificação de campos de luz. Neste contexto, são também apresentadas propostas para melhorar funcionalidades como o acesso aleatório ao campo de luz e a escalabilidade. Como a representação do campo de luz limita a abordagem de codificação a ser utilizada, são propostas e estudadas várias técnicas de codificação de campos de luz para explorar as características inerentes aos seus tipos mais populares de representação, que são normalmente baseadas em micro-imagens ou imagens de sub-abertura. Para codificar as micro-imagens, são propostas duas soluções, visando explorar a redundância entre micro-imagens vizinhas utilizando um modelo de predição de alta ordem, onde os parâmetros do modelo são explicitamente transmitidos ou inferidos no decodificador, respetivamente. Em ambos os casos, as soluções propostas são capazes de superar as soluções de predição de baixa ordem. Para codificar imagens de sub-abertura, é proposta uma solução baseada em HEVC que explora a inerente redundância intra e inter deste tipo de imagens. Neste caso, a imagem do campo de luz é codificada como uma pseudo-sequência de vídeo, onde a ordem de varrimento é sinalizada, permitindo ao codificador e decodificador otimizar as listas de imagens de referência para melhorar a eficiência da codificação. Também é proposta uma nova abordagem de codificação baseada na representação híbrida do campo de luz, explorando o uso combinado dos tipos de representação de micro-imagem e sub-imagem, em vez de usar cada representação individualmente. A fim de facilitar a rápida implantação da tecnologia de campo de luz, esta Tese também propõe abordagens escaláveis de codificação e representação que permitem uma compatibilidade adequada com monitores tradicionais (e.g., 2D, estereoscópicos ou multivista) e com futuros monitores de campo de luz, mantendo ao mesmo tempo uma alta eficiência de codificação. Além disso, o acesso aleatório de pontos de vista, permitindo melhorar a navegação no campo de luz e reduzir o atraso na descodificação, também é permitido com um equilíbrio flexível entre eficiência de codificação e acesso aleatório de pontos de vista

    Light field image coding based on hybrid data representation

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    This paper proposes a novel efficient light field coding approach based on a hybrid data representation. Current state-of-the-art light field coding solutions either operate on micro-images or sub-aperture images. Consequently, the intrinsic redundancy that exists in light field images is not fully exploited, as is demonstrated. This novel hybrid data representation approach allows to simultaneously exploit four types of redundancies: i) sub-aperture image intra spatial redundancy, ii) sub-aperture image inter-view redundancy, iii) intra-micro-image redundancy, and iv) inter-micro-image redundancy between neighboring micro-images. The proposed light field coding solution allows flexibility for several types of baselines, by adaptively exploiting the most predominant type of redundancy on a coding block basis. To demonstrate the efficiency of using a hybrid representation, this paper proposes a set of efficient pixel prediction methods combined with a pseudo-video sequence coding approach, based on the HEVC standard. Experimental results show consistent average bitrate savings when the proposed codec is compared to relevant state-of-the-art benchmarks. For lenslet light field content, the proposed coding algorithm outperforms the HEVC-based pseudo-video sequence coding benchmark by an average bitrate savings of 23%. It is shown for the same light field content that the proposed solution outperforms JPEG Pleno verification models MuLE and WaSP, as these codecs are only able to achieve 11% and -14% bitrate savings over the same HEVC-based benchmark, respectively. The performance of the proposed coding approach is also validated for light fields with wider baselines, captured with high-density camera arrays, being able to outperform both the HEVC-based benchmark, as well as MuLE and WaSP.info:eu-repo/semantics/publishedVersio

    On the Effectiveness of Video Recolouring as an Uplink-model Video Coding Technique

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    For decades, conventional video compression formats have advanced via incremental improvements with each subsequent standard achieving better rate-distortion (RD) efficiency at the cost of increased encoder complexity compared to its predecessors. Design efforts have been driven by common multi-media use cases such as video-on-demand, teleconferencing, and video streaming, where the most important requirements are low bandwidth and low video playback latency. Meeting these requirements involves the use of computa- tionally expensive block-matching algorithms which produce excellent compression rates and quick decoding times. However, emerging use cases such as Wireless Video Sensor Networks, remote surveillance, and mobile video present new technical challenges in video compression. In these scenarios, the video capture and encoding devices are often power-constrained and have limited computational resources available, while the decoder devices have abundant resources and access to a dedicated power source. To address these use cases, codecs must be power-aware and offer a reasonable trade-off between video quality, bitrate, and encoder complexity. Balancing these constraints requires a complete rethinking of video compression technology. The uplink video-coding model represents a new paradigm to address these low-power use cases, providing the ability to redistribute computational complexity by offloading the motion estimation and compensation steps from encoder to decoder. Distributed Video Coding (DVC) follows this uplink model of video codec design, and maintains high quality video reconstruction through innovative channel coding techniques. The field of DVC is still early in its development, with many open problems waiting to be solved, and no defined video compression or distribution standards. Due to the experimental nature of the field, most DVC codec to date have focused on encoding and decoding the Luma plane only, which produce grayscale reconstructed videos. In this thesis, a technique called “video recolouring” is examined as an alternative to DVC. Video recolour- ing exploits the temporal redundancies between colour planes, reducing video bitrate by removing Chroma information from specific frames and then recolouring them at the decoder. A novel video recolouring algorithm called Motion-Compensated Recolouring (MCR) is proposed, which uses block motion estimation and bi-directional weighted motion-compensation to reconstruct Chroma planes at the decoder. MCR is used to enhance a conventional base-layer codec, and shown to reduce bitrate by up to 16% with only a slight decrease in objective quality. MCR also outperforms other video recolouring algorithms in terms of objective video quality, demonstrating up to 2 dB PSNR improvement in some cases
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