157 research outputs found

    Hierarchical morphological segmentation for image sequence coding

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    This paper deals with a hierarchical morphological segmentation algorithm for image sequence coding. Mathematical morphology is very attractive for this purpose because it efficiently deals with geometrical features such as size, shape, contrast, or connectivity that can be considered as segmentation-oriented features. The algorithm follows a top-down procedure. It first takes into account the global information and produces a coarse segmentation, that is, with a small number of regions. Then, the segmentation quality is improved by introducing regions corresponding to more local information. The algorithm, considering sequences as being functions on a 3-D space, directly segments 3-D regions. A 3-D approach is used to get a segmentation that is stable in time and to directly solve the region correspondence problem. Each segmentation stage relies on four basic steps: simplification, marker extraction, decision, and quality estimation. The simplification removes information from the sequence to make it easier to segment. Morphological filters based on partial reconstruction are proven to be very efficient for this purpose, especially in the case of sequences. The marker extraction identifies the presence of homogeneous 3-D regions. It is based on constrained flat region labeling and morphological contrast extraction. The goal of the decision is to precisely locate the contours of regions detected by the marker extraction. This decision is performed by a modified watershed algorithm. Finally, the quality estimation concentrates on the coding residue, all the information about the 3-D regions that have not been properly segmented and therefore coded. The procedure allows the introduction of the texture and contour coding schemes within the segmentation algorithm. The coding residue is transmitted to the next segmentation stage to improve the segmentation and coding quality. Finally, segmentation and coding examples are presented to show the validity and interest of the coding approach.Peer ReviewedPostprint (published version

    Block-classified bidirectional motion compensation scheme for wavelet-decomposed digital video

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    Signal processing for high-definition television

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Mathematics, 1995.Includes bibliographical references (p. 60-62).by Peter Monta.Ph.D

    A DWT based perceptual video coding framework: concepts, issues and techniques

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    The work in this thesis explore the DWT based video coding by the introduction of a novel DWT (Discrete Wavelet Transform) / MC (Motion Compensation) / DPCM (Differential Pulse Code Modulation) video coding framework, which adopts the EBCOT as the coding engine for both the intra- and the inter-frame coder. The adaptive switching mechanism between the frame/field coding modes is investigated for this coding framework. The Low-Band-Shift (LBS) is employed for the MC in the DWT domain. The LBS based MC is proven to provide consistent improvement on the Peak Signal-to-Noise Ratio (PSNR) of the coded video over the simple Wavelet Tree (WT) based MC. The Adaptive Arithmetic Coding (AAC) is adopted to code the motion information. The context set of the Adaptive Binary Arithmetic Coding (ABAC) for the inter-frame data is redesigned based on the statistical analysis. To further improve the perceived picture quality, a Perceptual Distortion Measure (PDM) based on human vision model is used for the EBCOT of the intra-frame coder. A visibility assessment of the quantization error of various subbands in the DWT domain is performed through subjective tests. In summary, all these findings have solved the issues originated from the proposed perceptual video coding framework. They include: a working DWT/MC/DPCM video coding framework with superior coding efficiency on sequences with translational or head-shoulder motion; an adaptive switching mechanism between frame and field coding mode; an effective LBS based MC scheme in the DWT domain; a methodology of the context design for entropy coding of the inter-frame data; a PDM which replaces the MSE inside the EBCOT coding engine for the intra-frame coder, which provides improvement on the perceived quality of intra-frames; a visibility assessment to the quantization errors in the DWT domain

    Motion compensation and very low bit rate video coding

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    Recently, many activities of the International Telecommunication Union (ITU) and the International Standard Organization (ISO) are leading to define new standards for very low bit-rate video coding, such as H.263 and MPEG-4 after successful applications of the international standards H.261 and MPEG-1/2 for video coding above 64kbps. However, at very low bit-rate the classic block matching based DCT video coding scheme suffers seriously from blocking artifacts which degrade the quality of reconstructed video frames considerably. To solve this problem, a new technique in which motion compensation is based on dense motion field is presented in this dissertation. Four efficient new video coding algorithms based on this new technique for very low bit-rate are proposed. (1) After studying model-based video coding algorithms, we propose an optical flow based video coding algorithm with thresh-olding techniques. A statistic model is established for distribution of intensity difference between two successive frames, and four thresholds are used to control the bit-rate and the quality of reconstructed frames. It outperforms the typical model-based techniques in terms of complexity and quality of reconstructed frames. (2) An efficient algorithm using DCT coded optical flow. It is found that dense motion fields can be modeled as the first order auto-regressive model, and efficiently compressed with DCT technique, hence achieving very low bit-rate and higher visual quality than the H.263/TMN5. (3) A region-based discrete wavelet transform video coding algorithm. This algorithm implements dense motion field and regions are segmented according to their content significance. The DWT is applied to residual images region by region, and bits are adaptively allocated to regions. It improves the visual quality and PSNR of significant regions while maintaining low bit-rate. (4) A segmentation-based video coding algorithm for stereo sequence. A correlation-feedback algorithm with Kalman filter is utilized to improve the accuracy of optical flow fields. Three criteria, which are associated with 3-D information, 2-D connectivity and motion vector fields, respectively, are defined for object segmentation. A chain code is utilized to code the shapes of the segmented objects. it can achieve very high compression ratio up to several thousands

    Interleaved S+P Pyramidal Decomposition with Refined Prediction Model

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    International audienceScalability and others functionalities such as the Region of Interest encoding become essential properties of an efficient image coding scheme. Within the framework of lossless compression techniques, S+P and CALIC represent the state-of-the-art. The proposed Interleaved S+P algorithm outperforms these method while providing the desired properties. Based on the LAR (Locally Adaptive Resolution) method, an original pyramidal decomposition combined with a DPCM scheme is elaborated. This solution uses the S-transform in such a manner that a refined prediction context is available for each estimation steps. The image coding is done in two main steps, so that the first one supplies a LAR low-resolution image of good visual quality, and the second one allows a lossless reconstruction. The method exploits an implicit context modelling, intrinsic property of our content-based quad-tree like representation

    Photo Based 3D Walkthrough

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    The objective of 'Photo Based 3D Walkthrough' is to understand how image-based rendering technology is used to create virtual environment and to develop aprototype system which is capable ofproviding real-time 3D walkthrough experience by solely using 2D images. Photo realism has always been an aim of computer graphics in virtual environment. Traditional graphics needs a great amount of works and time to construct a detailed 3D model andscene. Despite the tedious works in constructing the 3D models andscenes, a lot ofefforts need to beput in to render the constructed 3D models and scenes to enhance the level of realism. Traditional geometry-based rendering systems fall short ofsimulating the visual realism of a complex environment and are unable to capture and store a sampled representation ofa large environment with complex lighting and visibility effects. Thus, creating a virtual walkthrough ofa complex real-world environment remains one of the most challenging problems in computer graphics. Due to the various disadvantages of the traditional graphics and geometry-based rendering systems, image-based rendering (IBR) has been introduced recently to overcome the above problems. In this project, a research will be carried out to create anIBR virtual walkthrough by using only OpenGL and C++program without the use of any game engine or QuickTime VR function. Normal photographs (not panoramic photographs) are used as the source material in creating the virtual scene and keyboard is used asthe main navigation tool in the virtual environment. The quality ofthe virtual walkthrough prototype constructed isgood withjust a littlejerkiness

    Wavelets and Subband Coding

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    First published in 1995, Wavelets and Subband Coding offered a unified view of the exciting field of wavelets and their discrete-time cousins, filter banks, or subband coding. The book developed the theory in both continuous and discrete time, and presented important applications. During the past decade, it filled a useful need in explaining a new view of signal processing based on flexible time-frequency analysis and its applications. Since 2007, the authors now retain the copyright and allow open access to the book
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