11,080 research outputs found

    Computer-Supported Collaborative Production

    Get PDF
    This paper proposes the concept of collaborative production as a focus of concern within the general area of collaborative work. We position the concept with respect to McGrath's framework for small group dynamics and the more familiar collaboration processes of awareness, coordination, and communication (McGrath 1991). After reviewing research issues and computer-based support for these interacting aspects of collaboration, we turn to a discussion of implications for how to design improved support for collaborative production. We illustrate both the challenges of collaborative production and our design implications with a collaborative map-updating scenario drawn from the work domain of geographical information systems

    Rethinking Consistency Management in Real-time Collaborative Editing Systems

    Get PDF
    Networked computer systems offer much to support collaborative editing of shared documents among users. Increasing concurrent access to shared documents by allowing multiple users to contribute to and/or track changes to these shared documents is the goal of real-time collaborative editing systems (RTCES); yet concurrent access is either limited in existing systems that employ exclusive locking or concurrency control algorithms such as operational transformation (OT) may be employed to enable concurrent access. Unfortunately, such OT based schemes are costly with respect to communication and computation. Further, existing systems are often specialized in their functionality and require users to adopt new, unfamiliar software to enable collaboration. This research discusses our work in improving consistency management in RTCES. We have developed a set of deadlock-free multi-granular dynamic locking algorithms and data structures that maximize concurrent access to shared documents while minimizing communication cost. These algorithms provide a high level of service for concurrent access to the shared document and integrate merge-based or OT-based consistency maintenance policies locally among a subset of the users within a subsection of the document – thus reducing the communication costs in maintaining consistency. Additionally, we have developed client-server and P2P implementations of our hierarchical document management algorithms. Simulations results indicate that our approach achieves significant communication and computation cost savings. We have also developed a hierarchical reduction algorithm that can minimize the space required of RTCES, and this algorithm may be pipelined through our document tree. Further, we have developed an architecture that allows for a heterogeneous set of client editing software to connect with a heterogeneous set of server document repositories via Web services. This architecture supports our algorithms and does not require client or server technologies to be modified – thus it is able to accommodate existing, favored editing and repository tools. Finally, we have developed a prototype benchmark system of our architecture that is responsive to users’ actions and minimizes communication costs

    Proceedings of the ECSCW'95 Workshop on the Role of Version Control in CSCW Applications

    Full text link
    The workshop entitled "The Role of Version Control in Computer Supported Cooperative Work Applications" was held on September 10, 1995 in Stockholm, Sweden in conjunction with the ECSCW'95 conference. Version control, the ability to manage relationships between successive instances of artifacts, organize those instances into meaningful structures, and support navigation and other operations on those structures, is an important problem in CSCW applications. It has long been recognized as a critical issue for inherently cooperative tasks such as software engineering, technical documentation, and authoring. The primary challenge for versioning in these areas is to support opportunistic, open-ended design processes requiring the preservation of historical perspectives in the design process, the reuse of previous designs, and the exploitation of alternative designs. The primary goal of this workshop was to bring together a diverse group of individuals interested in examining the role of versioning in Computer Supported Cooperative Work. Participation was encouraged from members of the research community currently investigating the versioning process in CSCW as well as application designers and developers who are familiar with the real-world requirements for versioning in CSCW. Both groups were represented at the workshop resulting in an exchange of ideas and information that helped to familiarize developers with the most recent research results in the area, and to provide researchers with an updated view of the needs and challenges faced by application developers. In preparing for this workshop, the organizers were able to build upon the results of their previous one entitled "The Workshop on Versioning in Hypertext" held in conjunction with the ECHT'94 conference. The following section of this report contains a summary in which the workshop organizers report the major results of the workshop. The summary is followed by a section that contains the position papers that were accepted to the workshop. The position papers provide more detailed information describing recent research efforts of the workshop participants as well as current challenges that are being encountered in the development of CSCW applications. A list of workshop participants is provided at the end of the report. The organizers would like to thank all of the participants for their contributions which were, of course, vital to the success of the workshop. We would also like to thank the ECSCW'95 conference organizers for providing a forum in which this workshop was possible

    Design Ltd.: Renovated Myths for the Development of Socially Embedded Technologies

    Full text link
    This paper argues that traditional and mainstream mythologies, which have been continually told within the Information Technology domain among designers and advocators of conceptual modelling since the 1960s in different fields of computing sciences, could now be renovated or substituted in the mould of more recent discourses about performativity, complexity and end-user creativity that have been constructed across different fields in the meanwhile. In the paper, it is submitted that these discourses could motivate IT professionals in undertaking alternative approaches toward the co-construction of socio-technical systems, i.e., social settings where humans cooperate to reach common goals by means of mediating computational tools. The authors advocate further discussion about and consolidation of some concepts in design research, design practice and more generally Information Technology (IT) development, like those of: task-artifact entanglement, universatility (sic) of End-User Development (EUD) environments, bricolant/bricoleur end-user, logic of bricolage, maieuta-designers (sic), and laissez-faire method to socio-technical construction. Points backing these and similar concepts are made to promote further discussion on the need to rethink the main assumptions underlying IT design and development some fifty years later the coming of age of software and modern IT in the organizational domain.Comment: This is the peer-unreviewed of a manuscript that is to appear in D. Randall, K. Schmidt, & V. Wulf (Eds.), Designing Socially Embedded Technologies: A European Challenge (2013, forthcoming) with the title "Building Socially Embedded Technologies: Implications on Design" within an EUSSET editorial initiative (www.eusset.eu/

    Single-Board-Computer Clusters for Cloudlet Computing in Internet of Things

    Get PDF
    The number of connected sensors and devices is expected to increase to billions in the near future. However, centralised cloud-computing data centres present various challenges to meet the requirements inherent to Internet of Things (IoT) workloads, such as low latency, high throughput and bandwidth constraints. Edge computing is becoming the standard computing paradigm for latency-sensitive real-time IoT workloads, since it addresses the aforementioned limitations related to centralised cloud-computing models. Such a paradigm relies on bringing computation close to the source of data, which presents serious operational challenges for large-scale cloud-computing providers. In this work, we present an architecture composed of low-cost Single-Board-Computer clusters near to data sources, and centralised cloud-computing data centres. The proposed cost-efficient model may be employed as an alternative to fog computing to meet real-time IoT workload requirements while keeping scalability. We include an extensive empirical analysis to assess the suitability of single-board-computer clusters as cost-effective edge-computing micro data centres. Additionally, we compare the proposed architecture with traditional cloudlet and cloud architectures, and evaluate them through extensive simulation. We finally show that acquisition costs can be drastically reduced while keeping performance levels in data-intensive IoT use cases.Ministerio de Economía y Competitividad TIN2017-82113-C2-1-RMinisterio de Economía y Competitividad RTI2018-098062-A-I00European Union’s Horizon 2020 No. 754489Science Foundation Ireland grant 13/RC/209

    Developing Collaborative XML Editing Systems

    Get PDF
    In many areas the eXtensible Mark-up Language (XML) is becoming the standard exchange and data format. More and more applications not only support XML as an exchange format but also use it as their data model or default file format for graphic, text and database (such as spreadsheet) applications. Computer Supported Cooperative Work is an interdisciplinary field of research dealing with group work, cooperation and their supporting information and communication technologies. One part of it is Real-Time Collaborative Editing, which investigates the design of systems which allow several persons to work simultaneously in real-time on the same document, without the risk of inconsistencies. Existing collaborative editing research applications specialize in one or at best, only a small number of document types; for example graphic, text or spreadsheet documents. This research investigates the development of a software framework which allows collaborative editing of any XML document type in real-time. This presents a more versatile solution to the problems of real-time collaborative editing. This research contributes a new software framework model which will assist software engineers in the development of new collaborative XML editing applications. The devised framework is flexible in the sense that it is easily adaptable to different workflow requirements covering concurrency control, awareness mechanisms and optional locking of document parts. Additionally this thesis contributes a new framework integration strategy that enables enhancements of existing single-user editing applications with real-time collaborative editing features without changing their source code

    Towards formal models and languages for verifiable Multi-Robot Systems

    Get PDF
    Incorrect operations of a Multi-Robot System (MRS) may not only lead to unsatisfactory results, but can also cause economic losses and threats to safety. These threats may not always be apparent, since they may arise as unforeseen consequences of the interactions between elements of the system. This call for tools and techniques that can help in providing guarantees about MRSs behaviour. We think that, whenever possible, these guarantees should be backed up by formal proofs to complement traditional approaches based on testing and simulation. We believe that tailored linguistic support to specify MRSs is a major step towards this goal. In particular, reducing the gap between typical features of an MRS and the level of abstraction of the linguistic primitives would simplify both the specification of these systems and the verification of their properties. In this work, we review different agent-oriented languages and their features; we then consider a selection of case studies of interest and implement them useing the surveyed languages. We also evaluate and compare effectiveness of the proposed solution, considering, in particular, easiness of expressing non-trivial behaviour.Comment: Changed formattin

    A Content-Analysis Approach for Exploring Usability Problems in a Collaborative Virtual Environment

    Get PDF
    As Virtual Reality (VR) products are becoming more widely available in the consumer market, improving the usability of these devices and environments is crucial. In this paper, we are going to introduce a framework for the usability evaluation of collaborative 3D virtual environments based on a large-scale usability study of a mixedmodality collaborative VR system. We first review previous literature about important usability issues related to collaborative 3D virtual environments, supplemented with our research in which we conducted 122 interviews after participants solved a collaborative virtual reality task. Then, building on the literature review and our results, we extend previous usability frameworks. We identified twelve different usability problems, and based on the causes of the problems, we grouped them into three main categories: VR environment-, device interaction-, and task-specific problems. The framework can be used to guide the usability evaluation of collaborative VR environments

    Git4Voc: Git-based Versioning for Collaborative Vocabulary Development

    Full text link
    Collaborative vocabulary development in the context of data integration is the process of finding consensus between the experts of the different systems and domains. The complexity of this process is increased with the number of involved people, the variety of the systems to be integrated and the dynamics of their domain. In this paper we advocate that the realization of a powerful version control system is the heart of the problem. Driven by this idea and the success of Git in the context of software development, we investigate the applicability of Git for collaborative vocabulary development. Even though vocabulary development and software development have much more similarities than differences there are still important differences. These need to be considered within the development of a successful versioning and collaboration system for vocabulary development. Therefore, this paper starts by presenting the challenges we were faced with during the creation of vocabularies collaboratively and discusses its distinction to software development. Based on these insights we propose Git4Voc which comprises guidelines how Git can be adopted to vocabulary development. Finally, we demonstrate how Git hooks can be implemented to go beyond the plain functionality of Git by realizing vocabulary-specific features like syntactic validation and semantic diffs
    corecore