7 research outputs found
A Sketch-based Rapid Modeling Method for Crime Scene Presentation
The reconstruction of crime scene plays an important role in digital forensic application. This article integrates computer graphics, sketch-based retrieval and virtual reality (VR) techniques to develop a low-cost and rapid 3D crime scene presentation approach, which can be used by investigators to analyze and simulate the criminal process. First, we constructed a collection of 3D models for indoor crime scenes using various popular techniques, including laser scanning, image-based modeling and geometric modeling. Second, to quickly obtain an object of interest from the 3D model database, a sketch-based retrieval method was proposed. Finally, a rapid modeling system that integrates our database and retrieval algorithm was developed to quickly build a digital crime scene. For practical use, an interactive real-time virtual roaming application was developed in Unity 3D and a low-cost VR head-mounted display (HMD). Practical cases have been implemented to demonstrate the feasibility and availability of our method
The use of low cost virtual reality and digital technology to aid forensic scene interpretation and recording
© Cranfield University 2005. All rights reserved. No part of this publication may be
reproduced without the written permission of the copyright owner.Crime scenes are often short lived and the opportunities must not be lost in acquiring
sufficient information before the scene is disturbed. With the growth in information
technology (IT) in many other scientific fields, there are also substantial opportunities
for IT in the area of forensic science. The thesis sought to explore means by which IT
can assist and benefit the ways that forensic information can be illustrated and
elucidated in a logical manner. The central research hypothesis considers that through
the utilisation of low cost IT, the visual presentation of information will be of
significant benefit to forensic science in particular for the recoding of crime scenes and
its presentation in court.
The research hypothesis was addressed by first exploring the current crime scene
documentation techniques; their strengths and weaknesses, giving indication to the
possible niche that technology could occupy within forensic science. The underlying
principles of panoramic technology were examined, highlighting its ability to express
spatial information efficiently. Through literature review and case studies, the current
status of the technology within the forensic community and courtrooms was also
explored to gauge its possible acceptance as a forensic tool.
This led to the construction of a low cost semi-automated imaging system capable of
capturing the necessary images for the formation of a panorama. This provides the
ability to pan around; effectively placing the viewer at the crime scene. Evaluation and
analysis involving forensic personnel was performed to assess the capabilities and
effectiveness of the imaging system as a forensic tool. The imaging system was found
to enhance the repertoire of techniques available for crime scene documentation;
possessing sufficient capabilities and benefits to warrant its use within the area of forensics, thereby supporting the central hypothesis
A General Framework for Digital Game-Based Training Systems
This dissertation introduces a general framework for developing digital game-based training systems. The framework addresses all aspects of education. In that sense, it involves both teacher and student as game players. A visual review log supports teacher-student-communication. Based on the general framework, a novel digital game-based training system for crime scene investigation training called OpenCrimeScene has been developed and implemented.Diese Dissertation führt ein allgemeines Architekturmodell für die Entwicklung von computerspielbasierten Trainingssystemen ein. Das Architekturmodell spricht alle Aspekte der Ausbildung an. In diesem Sinne bezieht es Lehrer und Schüler als Spieler ein. Ein grafisches Bewertungsprotokoll unterstützt die
Lehrer-Schüler-Kommunikation. Basierend auf dem allgemeinen Architekturmodell wurde ein neues computerspielbasiertes Trainingssystem zur Tatortsicherung entwickelt und implementiert
The use of low cost virtual reality and digital technology to aid forensic scene interpretation and recording
Crime scenes are often short lived and the opportunities must not be lost in acquiring sufficient information before the scene is disturbed. With the growth in information technology (IT) in many other scientific fields, there are also substantial opportunities for IT in the area of forensic science. The thesis sought to explore means by which IT can assist and benefit the ways that forensic information can be illustrated and elucidated in a logical manner. The central research hypothesis considers that through the utilisation of low cost IT, the visual presentation of information will be of significant benefit to forensic science in particular for the recoding of crime scenes and its presentation in court. The research hypothesis was addressed by first exploring the current crime scene documentation techniques; their strengths and weaknesses, giving indication to the possible niche that technology could occupy within forensic science. The underlying principles of panoramic technology were examined, highlighting its ability to express spatial information efficiently. Through literature review and case studies, the current status of the technology within the forensic community and courtrooms was also explored to gauge its possible acceptance as a forensic tool. This led to the construction of a low cost semi-automated imaging system capable of capturing the necessary images for the formation of a panorama. This provides the ability to pan around; effectively placing the viewer at the crime scene. Evaluation and analysis involving forensic personnel was performed to assess the capabilities and effectiveness of the imaging system as a forensic tool. The imaging system was found to enhance the repertoire of techniques available for crime scene documentation; possessing sufficient capabilities and benefits to warrant its use within the area of forensics, thereby supporting the central hypothesis.EThOS - Electronic Theses Online ServiceGBUnited Kingdo
Integrating behavioural design into the virtual environment development process
A number of specifications formalisms have been developed (or applied) to support the abstract design of the behavioural component of the virtual environment interface. These formalisms subscribe to the philosophy that virtual environments should be viewed as hybrid systems which combine discrete and continuous behaviour. A significant deficiency in designing behaviour in this way is that the designs cannot be directly executed and explored in the same manner as an implementation. This limitation makes it di#cult for a designer to evaluate the suitability of designs. The thesis presents the Marigold toolset which supports two approaches to evaluating behaviour described using the Flownet hybrid formalism