5 research outputs found
Morphing arquitectónico: transformaciones entre las casas usonianas de Frank Lloyd Wright
Esta tesis investiga sobre el proceso de transformación de la forma arquitectónica, analizando una técnica
específica denominada morphing. La técnica del morphing se utiliza en los gráficos por ordenador para la
transformación de la forma entre dos o más objetos dados. Desde un punto de vista técnico, se revisan y
actualizan las metodologías y aplicaciones existentes, sus características específicas y sus incidencias sobre
la arquitectura. Desde un punto de vista práctico, se utilizan una serie de modelos de las casas Usonianas de
Frank Lloyd Wright, con el fin de experimentar la técnica y ver qué utilidades se pueden obtener a partir de su
lógica de diseño. Como resultado de este análisis se obtiene una metodología genérica para el procedimiento
de un morphing arquitectónico.This thesis investigates the transformation of architectural form, analyzing a specific technique called morphing.
Morphing is a technique used in computer graphics to transform a form between two or more given objects.
From a technical point of view, the existing techniques are reviewed and updated, as well as their specific
characteristics and impact on architecture. From a practical point of view, some models of Usonian houses of
Frank Lloyd Wright are used to experience the technique and see which utilities are available from his design
logic. As a result of this analysis a generic methodology for the process of architectural morphing is obtained.Postprint (published version
Digital Alchemy: Matter and Metamorphosis in Contemporary Digital Animation and Interface Design
The recent proliferation of special effects in Hollywood film has ushered in an era of digital transformation. Among scholars, digital technology is hailed as a revolutionary moment in the history of communication and representation. Nevertheless, media scholars and cultural historians have difficulty finding a language adequate to theorizing digital artifacts because they are not just texts to be deciphered. Rather, digital media artifacts also invite critiques about the status of reality because they resurrect ancient problems of embodiment and transcendence.In contrast to scholarly approaches to digital technology, computer engineers, interface designers, and special effects producers have invented a robust set of terms and phrases to describe the practice of digital animation. In order to address this disconnect between producers of new media and scholars of new media, I argue that the process of digital animation borrows extensively from a set of preexisting terms describing materiality that were prominent for centuries prior to the scientific revolution. Specifically, digital animators and interface designers make use of the ancient science, art, and technological craft of alchemy. Both alchemy and digital animation share several fundamental elements: both boast the power of being able to transform one material, substance, or thing into a different material, substance, or thing. Both seek to transcend the body and materiality but in the process, find that this elusive goal (realism and gold) is forever receding onto the horizon.The introduction begins with a literature review of the field of digital media studies. It identifies a gap in the field concerning disparate arguments about new media technology. On the one hand, scholars argue that new technologies like cyberspace and digital technology enable radical new forms of engagement with media on individual, social, and economic levels. At the same time that media scholars assert that our current epoch is marked by a historical rupture, many other researchers claim that new media are increasingly characterized by ancient metaphysical problems like embodiment and transcendence. In subsequent chapters I investigate this disparity