122,503 research outputs found
A wireless, real-time, social music performance system for mobile phones
The paper reports on the Cellmusic system: a real-time, wireless distributed composition and performance system designed for domestic mobile devices. During a performance, each mobile device communicates with others, and may create sonic events in a passive (non interactive) mode or may influence the output of other devices. Cellmusic distinguishes itself from other mobile phone performance environments in that it is intended for performance in ad hoc locations, with services and performances automatically and dynamically adapting to the number of devices within a given proximity. It is designed to run on a number of mobile phone platforms to allow as wider distribution as possible, again distinguishing itself from other mobile performance systems which primarily run on a single device. Rather than performances being orchestrated or managed, it is intended that users will access it and create a performance in the same manner that they use mobile phones for interacting socially at different times throughout the day. However, this does not preclude the system being used in a more traditional performance environment. This accessibility and portability make it an ideal platform for sonic artists who choose to explore a variety of physical environments (such as parks and other public spaces)
Smart control panel: Developing conventional domestic infrastructures into ambient media
In this paper, we present novel development of domestic central heating control panel from conventional wall-mounted device to ambient media. We perform cycles of designs and evaluations in order to refine the understanding of the new media. Based on that we investigate potential methodologies to develop conventional devices into ambient media and, explore types of massages which may be provided by new ambient media
On the Integration of Adaptive and Interactive Robotic Smart Spaces
© 2015 Mauro Dragone et al.. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License. (CC BY-NC-ND 3.0)Enabling robots to seamlessly operate as part of smart spaces is an important and extended challenge for robotics R&D and a key enabler for a range of advanced robotic applications, such as AmbientAssisted Living (AAL) and home automation. The integration of these technologies is currently being pursued from two largely distinct view-points: On the one hand, people-centred initiatives focus on improving the user’s acceptance by tackling human-robot interaction (HRI) issues, often adopting a social robotic approach, and by giving to the designer and - in a limited degree – to the final user(s), control on personalization and product customisation features. On the other hand, technologically-driven initiatives are building impersonal but intelligent systems that are able to pro-actively and autonomously adapt their operations to fit changing requirements and evolving users’ needs,but which largely ignore and do not leverage human-robot interaction and may thus lead to poor user experience and user acceptance. In order to inform the development of a new generation of smart robotic spaces, this paper analyses and compares different research strands with a view to proposing possible integrated solutions with both advanced HRI and online adaptation capabilities.Peer reviewe
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Entertaining situated messaging at home
Leisure and entertainment-based computing has been traditionally associated with interactive entertainment media and game playing, yet the forms of engagement offered by these technologies only support a small part of how we act when we are at leisure. In this paper, we move away from the paradigm of leisure technology as computer-based entertainment consumption, and towards a broader view of leisure computing. This perspective is more in line with our everyday experience of leisure as an embodied, everyday accomplishment in which people artfully employ the everyday resources in the world around them in carrying out their daily lives outside of work. We develop this extended notion of leisure using data from a field study of domestic communication focusing on asynchronous and situated messaging to explore some of these issues, and develop these findings towards design implications for leisure technologies. Central to our discussion on the normal, everyday and occasioned conduct of leisure lie the notions of playfulness and creativity, the interweaving of the worlds of work and leisure, and in the creation of embodied displays of affect, all of which may be seen manifested in the use of messaging artefacts. This view of technology in support of leisure-in-the-broad is strongly divergent from traditional entertainment computing models in its coupling of the mechanics of the organisation of everyday life to the ways that we make entertainment for ourselves. This recognition allows us to draw specific implications for domestic situated messaging technologies, but also more generally for technology design by tying activities that we tend to regard as purely functional to other multifaceted and leisure-related purposes
Pervasive Displays Research: What's Next?
Reports on the 7th ACM International Symposium on Pervasive Displays that took place from June 6-8 in Munich, Germany
Suitable task allocation in intelligent systems for assistive environments
The growing need of technological assistance to provide support to
people with special needs demands for systems more and more efficient and with better performances. With this aim, this work tries to advance in a multirobot platform that allows the coordinated control of different agents and other elements in the environment to achieve an autonomous behavior based on the user’s needs or will. Therefore, this environment is structured according to the potentiality of each agent and elements of this environment and of the dynamic context, to generate the adequate actuation plans and the coordination of their execution.Peer ReviewedPostprint (author's final draft
Comparing the influence of structural funds programmes on regional development approaches in Western Scotland and Silesia : adaptation or assimilation?
The implementation of EU Structural Funds (SF) programmes is credited with influencing the focus and content of domestic regional development activities, enhancing coordination of national and sub-national levels tasked with regional development and strengthening partnerships between public, private and voluntary actors. However, the influence of programmes is uneven. Analyses, based on the Europeanization literature, present a complex relationship between EU and domestic factors. A range of variables has been identified to explain this differential influence. The paper contends that, when considering New Member States (NMS) from Central and Eastern Europe (CEE), this approach requires reorientation. In the face of strategically weak and under-resourced domestic approaches, programmes are driving, rather than attempting to adjust, the domestic regional development agendas. To support this, the paper takes a comparative approach, assessing the influence of programmes in cases from opposite ends of the SF implementation spectrum: the UK (Western Scotland) and Poland (Silesia)
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Multimodal and ubiquitous computing systems: supporting independent-living older users
We document the rationale and design of a multimodal interface to a pervasive/ubiquitous computing system that supports independent living by older people in their own homes. The Millennium Home system involves fitting a resident’s home with sensors – these sensors can be used to trigger sequences of interaction with the resident to warn them about dangerous events, or to check if they need external help. We draw lessons from the design process and conclude the paper with implications for the design of multimodal interfaces to ubiquitous systems developed for the elderly and in healthcare, as well as for more general ubiquitous computing applications
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