14,569 research outputs found
Accessible interactive digital signage for visually impaired
In this workshop we discuss the potential of cross-modal haptic-auditory feedback for empowering visually impaired people to experience Interactive Digital Signage
Smart Digital Signage With Eye Tracking System
Digital signage is a more effective advertising solution compared to the traditional sign board since it is able to show multimedia contents and the advertising information can be easily updated. Current digital signage system has limited user interactive capability. Besides that, current system also lacks a way to collect viewer’s behaviour for analytic purposes. With the advancement of information technology, smart signage system allows some interactions between the viewer and the signage. In this project, a smart digital signage system which is capable of interaction between a user’s mobile device and the signage system is proposed. The user’s application on the mobile device provides a convenience way for navigating and storing the digital advertisements shown on the signage system instead of having paper brochure. Besides interactive capability, the proposed system is also able to detect faces and eyes to count the users viewing duration for each advertisement shown on the display. The faces and eyes detection were implemented using Haar Cascaded classifier available in the OpenCV library. A sanity checking algorithm is proposed to filter out the wrong detected eyes and improve the overall detection rate. Test results showed that the implemented face and eyes detection function can achieve 82.5% of true positive rate and 17.5% of false negative rate. Test on the complete system showed that the proposed smart signage system is able to work as expected. It is able to collect the users’ viewing duration for each advertisement with an average error of less than 12%
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Parametric media: A strategic market analysis and marketing plan for a digital signage, interactive kiosk and content company
This project had two major objectives. The first objective was to conduct a strategic market analysis to serve as the backbone and roadmap for the marketing plan. The second objective was to create a strategic marketing plan to address Parametric Media\u27s strategic marketing and business goals and objectives. This project was designed to fullfill the company\u27s marketing needs. To do so, the author examined the digital signage industry, in order to understand what similar companies have done in the past, explored how consumer-based companies have deployed digital signage systems, and presented statistics and trends within the digital signage industry. The author also offers a brief background on the development of the retail grocery industry and how digital signage and interactive kiosks fit in grocery stores and supermarkets
広島市観光情報デジタルサイネージにおける感情指向型インタラクションシステムの提案
Recently digital signage is an electronic display connecting to Internet which distributes all
kinds of information to specific locations including retail stores, public space, and transportations.
Displays and Screens with diversified design showing advertisements and other information can be
found everywhere in our daily life. Although digital signage can be used to provide tourist information,
the interactive communication is not realized. In this paper, we propose a new digital signage system
which has a function to communicate the user by using natural language dialogue. Interactive
communication like natural language dialogue can develop digital signage system to be able to guess
user’s intention and to provide appropriate information
Developing Interactive Digital Signage to Promote Exploration-Based Learning
Why Interactive Digital Signage? Museums want to interact with visitors Cannot fit all information on a topic into one physical exhibit Want to promote learning more on a topic through explorationhttps://digitalcommons.mtech.edu/urp_aug_2018/1009/thumbnail.jp
Interactive and Audience Adaptive Digital Signage Using Real-Time Computer Vision
In this paper we present the development of an interactive, content‐aware and cost‐effective digital signage system. Using a monocular camera installed within the frame of a digital signage display, we employ real‐time computer vision algorithms to extract temporal, spatial and demographic features of the observers, which are further used for observer‐specific broadcasting of digital signage content. The number of observers is obtained by the Viola and Jones face detection algorithm, whilst facial images are registered using multi‐view Active Appearance Models. The distance of the observers from the system is estimated from the interpupillary distance of registered faces. Demographic features, including gender and age group, are determined using SVM classifiers to achieve individual observer‐specific selection and adaption of the digital signage broadcasting content. The developed system was evaluated at the laboratory study level and in a field study performed for audience measurement research. Comparison of our monocular localization module with the Kinect stereo‐system reveals a comparable level of accuracy. The facial characterization module is evaluated on the FERET database with 95% accuracy for gender classification and 92% for age group. Finally, the field study demonstrates the applicability of the developed system in real‐life environments
Digital Signage: An Affordable Solution
A web developer / graphics designer from the University of Minnesota, Duluth will share information about a digital sign created for the entrance to the University of Minnesota Duluth Library. A digital sign is a type of dynamic billboard or poster that can be a single screen or a network of screens that can beremotely updated over the internet. The UMD Library runs their system on an in-house Linux server using the free open source XIBO (pronounced eX-E-bO) client/server solution. The visuals are designed in Photoshop CS3 and Powerpoint 2007, displayed on a 52 LCD TV. It has greatly streamlined getting out announcements in a timely manner in a high-traffic area and has helped to promote our various services. The poster session will include photos, screenshots, handouts, and contact information. A video of the digital sign in action can be seen at http://www.d.umn.edu/lib/digitalsign/.
ABOUT THE PRESENTER: Doreen Hansen is the Web Developer and Graphics Designer at the University of Minnesota Duluth Librarie
Cadavre Exquis: motion-controlled interactive film
This interactive film, a variation on the surrealist game Cadavre
Exquis, seeks the possibility of subverting the filmic discourse by
exploring psychosomatic processes that may give the viewer
different perceptions of cinematic time, by providing the
possibility of intervening into the narrative in a disruptive way.info:eu-repo/semantics/publishedVersio
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