3,456 research outputs found

    Supervised Autonomous Locomotion and Manipulation for Disaster Response with a Centaur-like Robot

    Full text link
    Mobile manipulation tasks are one of the key challenges in the field of search and rescue (SAR) robotics requiring robots with flexible locomotion and manipulation abilities. Since the tasks are mostly unknown in advance, the robot has to adapt to a wide variety of terrains and workspaces during a mission. The centaur-like robot Centauro has a hybrid legged-wheeled base and an anthropomorphic upper body to carry out complex tasks in environments too dangerous for humans. Due to its high number of degrees of freedom, controlling the robot with direct teleoperation approaches is challenging and exhausting. Supervised autonomy approaches are promising to increase quality and speed of control while keeping the flexibility to solve unknown tasks. We developed a set of operator assistance functionalities with different levels of autonomy to control the robot for challenging locomotion and manipulation tasks. The integrated system was evaluated in disaster response scenarios and showed promising performance.Comment: In Proceedings of IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), Madrid, Spain, October 201

    High-Precision Localization Using Ground Texture

    Full text link
    Location-aware applications play an increasingly critical role in everyday life. However, satellite-based localization (e.g., GPS) has limited accuracy and can be unusable in dense urban areas and indoors. We introduce an image-based global localization system that is accurate to a few millimeters and performs reliable localization both indoors and outside. The key idea is to capture and index distinctive local keypoints in ground textures. This is based on the observation that ground textures including wood, carpet, tile, concrete, and asphalt may look random and homogeneous, but all contain cracks, scratches, or unique arrangements of fibers. These imperfections are persistent, and can serve as local features. Our system incorporates a downward-facing camera to capture the fine texture of the ground, together with an image processing pipeline that locates the captured texture patch in a compact database constructed offline. We demonstrate the capability of our system to robustly, accurately, and quickly locate test images on various types of outdoor and indoor ground surfaces

    Human mobility monitoring in very low resolution visual sensor network

    Get PDF
    This paper proposes an automated system for monitoring mobility patterns using a network of very low resolution visual sensors (30 30 pixels). The use of very low resolution sensors reduces privacy concern, cost, computation requirement and power consumption. The core of our proposed system is a robust people tracker that uses low resolution videos provided by the visual sensor network. The distributed processing architecture of our tracking system allows all image processing tasks to be done on the digital signal controller in each visual sensor. In this paper, we experimentally show that reliable tracking of people is possible using very low resolution imagery. We also compare the performance of our tracker against a state-of-the-art tracking method and show that our method outperforms. Moreover, the mobility statistics of tracks such as total distance traveled and average speed derived from trajectories are compared with those derived from ground truth given by Ultra-Wide Band sensors. The results of this comparison show that the trajectories from our system are accurate enough to obtain useful mobility statistics

    Machine Understanding of Human Behavior

    Get PDF
    A widely accepted prediction is that computing will move to the background, weaving itself into the fabric of our everyday living spaces and projecting the human user into the foreground. If this prediction is to come true, then next generation computing, which we will call human computing, should be about anticipatory user interfaces that should be human-centered, built for humans based on human models. They should transcend the traditional keyboard and mouse to include natural, human-like interactive functions including understanding and emulating certain human behaviors such as affective and social signaling. This article discusses a number of components of human behavior, how they might be integrated into computers, and how far we are from realizing the front end of human computing, that is, how far are we from enabling computers to understand human behavior

    Human and Animal Behavior Understanding

    Get PDF
    Human and animal behavior understanding is an important yet challenging task in computer vision. It has a variety of real-world applications including human computer interaction (HCI), video surveillance, pharmacology, genetics, etc. We first present an evaluation of spatiotemporal interest point features (STIPs) for depth-based human action recognition, and then propose a framework call TriViews for 3D human action recognition with RGB-D data. Finally, we investigate a new approach for animal behavior recognition based on tracking, video content extraction and data fusion.;STIPs features are widely used with good performance for action recognition using the visible light videos. Recently, with the advance of depth imaging technology, a new modality has appeared for human action recognition. It is important to assess the performance and usefulness of the STIPs features for action analysis on the new modality of 3D depth map. Three detectors and six descriptors are combined to form various STIPs features in this thesis. Experiments are conducted on four challenging depth datasets.;We present an effective framework called TriViews to utilize 3D information for human action recognition. It projects the 3D depth maps into three views, i.e., front, side, and top views. Under this framework, five features are extracted from each view, separately. Then the three views are combined to derive a complete description of the 3D data. The five features characterize action patterns from different aspects, among which the top three best features are selected and fused based on a probabilistic fusion approach (PFA). We evaluate the proposed framework on three challenging depth action datasets. The experimental results show that the proposed TriViews framework achieves the most accurate results for depth-based action recognition, better than the state-of-the-art methods on all three databases.;Compared to human actions, animal behaviors exhibit some different characteristics. For example, animal body is much less expressive than human body, so some visual features and frameworks which are widely used for human action representation, cannot work well for animals. We investigate two features for mice behavior recognition, i.e., sparse and dense trajectory features. Sparse trajectory feature relies on tracking heavily. If tracking fails, the performance of sparse trajectory feature may deteriorate. In contrast, dense trajectory features are much more robust without relying on the tracking, thus the integration of these two features could be of practical significance. A fusion approach is proposed for mice behavior recognition. Experimental results on two public databases show that the integration of sparse and dense trajectory features can improve the recognition performance
    • …
    corecore