6 research outputs found

    The Look of Fear from the Eyes Varies with the Dynamic Sequence of Facial Actions

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    Most research on the ability to interpret expressions from the eyes has utilized static information. This research investigates whether the dynamic sequence of facial actions in the eye region influences the judgments of perceivers. Dynamic fear expressions involving the eye region and eyebrows were created which systematically differed in the sequential occurrence of facial actions. Participants rated the intensity of sequential fear expressions, either in addition to a simultaneous, full-blown expression (Experiment 1) or in combination with different levels of eye gaze (Experiment 2). The results showed that the degree of attributed emotion and the appraisal ratings differed as a function of the sequence of facial expressions of fear, with direct gaze resulting in stronger subjective responses. The findings challenge current notions surrounding the study of static facial displays from the eyes and suggest that emotion perception is a dynamic process shaped by the time course of the facial actions of an expression. Possible implications for the field of affective computing and clinical research are discussed

    Gaze behavior during interaction with a virtual character in interactive storytelling

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    Y a-t-il une spécificité de l’archéologie des pays du Nord de l’Europe ? C’est à un archéologue danois, conservateur de l’Oldnordisk Museum de Copenhague, Christian Jürgensen Thomsen, que nous devons depuis 1836 le « système des trois âges », c’est-à-dire la distinction, fondatrice de la préhistoire européenne et au-delà, entre un âge de la pierre, un âge du bronze et un âge du fer. Dès le xviie siècle, le royaume de Suède avait institué un service archéologique national – il faut attendre le..

    Aneesah: a novel methodology and algorithms for sustained dialogues and query refinement in natural language interfaces to databases

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    This thesis presents the research undertaken to develop a novel approach towards the development of a text-based Conversational Natural Language Interface to Databases, known as ANEESAH. Natural Language Interfaces to Databases (NLIDBs) are computer applications, which replace the requirement for an end user to commission a skilled programmer to query a database by using natural language. The aim of the proposed research is to investigate the use of a Natural Language Interface to Database (NLIDB) capable of conversing with users to automate the query formulation process for database information retrieval. Historical challenges and limitations have prevented the wider use of NLIDB applications in real-life environments. The challenges relevant to the scope of proposed research include the absence of flexible conversation between NLIDB applications and users, automated database query building from multiple dialogues and flexibility to sustain dialogues for information refinement. The areas of research explored include; NLIDBs, conversational agents (CAs), natural language processing (NLP) techniques, artificial intelligence (AI), knowledge engineering, and relational databases. Current NLIDBs do not have conversational abilities to sustain dialogues, especially with regards to information required for dynamic query formulation. A novel approach, ANEESAH is introduced to deal with these challenges. ANEESAH was developed to allow users to communicate using natural language to retrieve information from a relational database. ANEESAH can interact with the users conversationally and sustain dialogues to automate the query formulation and information refinement process. The research and development of ANEESAH steered the engineering of several novel NLIDB components such as a CA implemented NLIDB framework, a rule-based CA that combines pattern matching and sentence similarity techniques, algorithms to engage users in conversation and support sustained dialogues for information refinement. Additional components of the proposed framework include a novel SQL query engine for the dynamic formulation of queries to extract database information and perform querying the query operations to support the information refinement. Furthermore, a generic evaluation methodology combining subjective and objective measures was introduced to evaluate the implemented conversational NLIDB framework. Empirical end user evaluation was also used to validate the components of the implemented framework. The evaluation results demonstrated ANEESAH produced the desired database information for users over a set of test scenarios. The evaluation results also revealed that the proposed framework components can overcome the challenges of sustaining dialogues, information refinement and querying the query operations

    Modelling a conversational agent (Botocrates) for promoting critical thinking and argumentation skills

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    Students in higher education institutions are often advised to think critically, yet without being guided to do so. The study investigated the use of a conversational agent (Botocrates) for supporting critical thinking and academic argumentation skills. The overarching research questions were: can a conversational agent support critical thinking and academic argumentation skills? If so, how? The study was carried out in two stages: modelling and evaluating Botocrates' prototype. The prototype was a Wizard-of-Oz system where a human plays Botocrates' role by following a set of instructions and knowledge-base to guide generation of responses. Both stages were conducted at the School of Education at the University of Leeds. In the first stage, the study analysed 13 logs of online seminars in order to define the tasks and dialogue strategies needed to be performed by Botocrates. The study identified two main tasks of Botocrates: providing answers to students' enquiries and engaging students in the argumentation process. Botocrates’ dialogue strategies and contents were built to achieve these two tasks. The novel theoretical framework of the ‘challenge to explain’ process and the notion of the ‘constructive expansion of exchange structure’ were produced during this stage and incorporated into Botocrates’ prototype. The aim of the ‘challenge to explain’ process is to engage users in repeated and constant cycles of reflective thinking processes. The ‘constructive expansion of exchange structure’ is the practical application of the ‘challenge to explain’ process. In the second stage, the study used the Wizard-of-Oz (WOZ) experiments and interviews to evaluate Botocrates’ prototype. 7 students participated in the evaluation stage and each participant was immediately interviewed after chatting with Botocrates. The analysis of the data gathered from the WOZ and interviews showed encouraging results in terms of students’ engagement in the process of argumentation. As a result of the role of ‘critic’ played by Botocrates during the interactions, users actively and positively adopted the roles of explainer, clarifier, and evaluator. However, the results also showed negative experiences that occurred to users during the interaction. Improving Botocrates’ performance and training users could decrease users’ unsuccessful and negative experiences. The study identified the critical success and failure factors related to achieving the tasks of Botocrates
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