60,910 research outputs found

    Design of Participatory Virtual Reality System for visualizing an intelligent adaptive cyberspace

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    The concept of 'Virtual Intelligence' is proposed as an intelligent adaptive interaction between the simulated 3-D dynamic environment and the 3-D dynamic virtual image of the participant in the cyberspace created by a virtual reality system. A system design for such interaction is realised utilising only a stereoscopic optical head-mounted LCD display with an ultrasonic head tracker, a pair of gesture-controlled fibre optic gloves and, a speech recogni(ion and synthesiser device, which are all connected to a Pentium computer. A 3-D dynamic environment is created by physically-based modelling and rendering in real-time and modification of existing object description files by afractals-based Morph software. It is supported by an extensive library of audio and video functions, and functions characterising the dynamics of various objects. The multimedia database files so created are retrieved or manipulated by intelligent hypermedia navigation and intelligent integration with existing information. Speech commands control the dynamics of the environment and the corresponding multimedia databases. The concept of a virtual camera developed by ZeIter as well as Thalmann and Thalmann, as automated by Noma and Okada, can be applied for dynamically relating the orientation and actions of the virtual image of the participant with respect to the simulated environment. Utilising the fibre optic gloves, gesture-based commands are given by the participant for controlling his 3-D virtual image using a gesture language. Optimal estimation methods and dataflow techniques enable synchronisation between the commands of the participant expressed through the gesture language and his 3-D dynamic virtual image. Utilising a framework, developed earlier by the author, for adaptive computational control of distribute multimedia systems, the data access required for the environment as well as the virtual image of the participant can be endowed with adaptive capability

    Internet of Things Cloud: Architecture and Implementation

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    The Internet of Things (IoT), which enables common objects to be intelligent and interactive, is considered the next evolution of the Internet. Its pervasiveness and abilities to collect and analyze data which can be converted into information have motivated a plethora of IoT applications. For the successful deployment and management of these applications, cloud computing techniques are indispensable since they provide high computational capabilities as well as large storage capacity. This paper aims at providing insights about the architecture, implementation and performance of the IoT cloud. Several potential application scenarios of IoT cloud are studied, and an architecture is discussed regarding the functionality of each component. Moreover, the implementation details of the IoT cloud are presented along with the services that it offers. The main contributions of this paper lie in the combination of the Hypertext Transfer Protocol (HTTP) and Message Queuing Telemetry Transport (MQTT) servers to offer IoT services in the architecture of the IoT cloud with various techniques to guarantee high performance. Finally, experimental results are given in order to demonstrate the service capabilities of the IoT cloud under certain conditions.Comment: 19pages, 4figures, IEEE Communications Magazin

    An Analysis of Using Expert Systems and Intelligent Agents for the Virtual Library Project at the Naval Surface Warfare Center-Carderock Division

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    The Virtual Library Project1 at the Naval Surface Warfare Center/Carderock Division (NSWC/CD) is being developed to facilitate the incorporation and use of library documents via the Internet. These documents typically relate to the design and manufacture of ships for the U.S. Navy Fleet. As such, the libraries will store documents that contain not only text but also images, graphs and design configurations. Because of the dynamic nature of digital documents, particularly those related to design, rapid and effective cataloging of these documents becomes challenging. We conducted a research study to analyze the use of expert systems and intelligent agents to support the function of cataloging digital documents. This chapter provides an overview of past research in the use of expert systems and intelligent agents for cataloging digital documents and discusses our recommendations based on NSWC/CD’s requirements

    A Factory-based Approach to Support E-commerce Agent Fabrication

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    With the development of Internet computing and software agent technologies, agent-based e-commerce is emerging. How to create agents for e-commerce applications has become an important issue along the way to success. We propose a factory-based approach to support agent fabrication in e-commerce and elaborate a design based on the SAFER (Secure Agent Fabrication, Evolution & Roaming) framework. The details of agent fabrication, modular agent structure, agent life cycle, as well as advantages of agent fabrication are presented. Product-brokering agent is employed as a practical agent type to demonstrate our design and Java-based implementation

    Playing Smart - Artificial Intelligence in Computer Games

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    Abstract: With this document we will present an overview of artificial intelligence in general and artificial intelligence in the context of its use in modern computer games in particular. To this end we will firstly provide an introduction to the terminology of artificial intelligence, followed by a brief history of this field of computer science and finally we will discuss the impact which this science has had on the development of computer games. This will be further illustrated by a number of case studies, looking at how artificially intelligent behaviour has been achieved in selected games
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