207 research outputs found

    odNEAT: an algorithm for decentralised online evolution of robotic controllers

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    Online evolution gives robots the capacity to learn new tasks and to adapt to changing environmental conditions during task execution. Previous approaches to online evolution of neural controllers are typically limited to the optimisation of weights in networks with a prespecified, fixed topology. In this article, we propose a novel approach to online learning in groups of autonomous robots called odNEAT. odNEAT is a distributed and decentralised neuroevolution algorithm that evolves both weights and network topology. We demonstrate odNEAT in three multirobot tasks: aggregation, integrated navigation and obstacle avoidance, and phototaxis. Results show that odNEAT approximates the performance of rtNEAT, an efficient centralised method, and outperforms IM-( mu + 1), a decentralised neuroevolution algorithm. Compared with rtNEAT and IM( mu + 1), odNEAT's evolutionary dynamics lead to the synthesis of less complex neural controllers with superior generalisation capabilities. We show that robots executing odNEAT can display a high degree of fault tolerance as they are able to adapt and learn new behaviours in the presence of faults. We conclude with a series of ablation studies to analyse the impact of each algorithmic component on performance.info:eu-repo/semantics/submittedVersio

    Target Localization With Fuzzy-Swarm Behavior

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    In this paper describes target localization using deliberates fuzzy and swarm behavior. Localization is the process of determining the positions of robots or targets in whole swarms environment. To localize the target in real environment, experiment is conducted utilize three identical robots with different color. Every robot has three infrared sensors, two gas sensors, 1 compass sensor and one X-Bee. A camera in the roof of robot arena is utilized to determine the position of each robot with color detection methods. Swarm robots are connected to a computer which serves as an information center. Fuzzy and swarm behavior are keeping the swarm robots position and direction with a certain distance to the target position. From the experimental results the proposed algorithm is able to control swarm robots, produce smooth trajectory without collision and have the ability to localize the target in unknown environmen

    Proceedings of the 9th Conference on Autonomous Robot Systems and Competitions

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    Welcome to ROBOTICA 2009. This is the 9th edition of the conference on Autonomous Robot Systems and Competitions, the third time with IEEE‐Robotics and Automation Society Technical Co‐Sponsorship. Previous editions were held since 2001 in Guimarães, Aveiro, Porto, Lisboa, Coimbra and Algarve. ROBOTICA 2009 is held on the 7th May, 2009, in Castelo Branco , Portugal. ROBOTICA has received 32 paper submissions, from 10 countries, in South America, Asia and Europe. To evaluate each submission, three reviews by paper were performed by the international program committee. 23 papers were published in the proceedings and presented at the conference. Of these, 14 papers were selected for oral presentation and 9 papers were selected for poster presentation. The global acceptance ratio was 72%. After the conference, eighth papers will be published in the Portuguese journal Robótica, and the best student paper will be published in IEEE Multidisciplinary Engineering Education Magazine. Three prizes will be awarded in the conference for: the best conference paper, the best student paper and the best presentation. The last two, sponsored by the IEEE Education Society ‐ Student Activities Committee. We would like to express our thanks to all participants. First of all to the authors, whose quality work is the essence of this conference. Next, to all the members of the international program committee and reviewers, who helped us with their expertise and valuable time. We would also like to deeply thank the invited speaker, Jean Paul Laumond, LAAS‐CNRS France, for their excellent contribution in the field of humanoid robots. Finally, a word of appreciation for the hard work of the secretariat and volunteers. Our deep gratitude goes to the Scientific Organisations that kindly agreed to sponsor the Conference, and made it come true. We look forward to seeing more results of R&D work on Robotics at ROBOTICA 2010, somewhere in Portugal

    A Real-Time Game Theoretic Planner for Autonomous Two-Player Drone Racing

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    In this article, we propose an online 3-D planning algorithm for a drone to race competitively against a single adversary drone. The algorithm computes an approximation of the Nash equilibrium in the joint space of trajectories of the two drones at each time step, and proceeds in a receding horizon fashion. The algorithm uses a novel sensitivity term, within an iterative best response computational scheme, to approximate the amount by which the adversary will yield to the ego drone to avoid a collision. This leads to racing trajectories that are more competitive than without the sensitivity term. We prove that the fixed point of this sensitivity enhanced iterative best response satisfies the first-order optimality conditions of a Nash equilibrium. We present results of a simulation study of races with 2-D and 3-D race courses, showing that our game theoretic planner significantly outperforms amodel predictive control (MPC) racing algorithm. We also present results of multiple drone racing experiments on a 3-D track in which drones sense each others'' relative position with onboard vision. The proposed game theoretic planner again outperforms the MPC opponent in these experiments where drones reach speeds up to 1.25m/s
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