9,357 research outputs found

    The Cosmic Linear Anisotropy Solving System (CLASS) I: Overview

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    The Cosmic Linear Anisotropy Solving System (CLASS) is a new accurate Boltzmann code, designed to offer a more user-friendly and flexible coding environment to cosmologists. CLASS is very structured, easy to modify, and offers a rigorous way to control the accuracy of output quantities. It is also incidentally a bit faster than other codes. In this overview, we present the general principles of CLASS and its basic structure. We insist on the friendliness and flexibility aspects, while accuracy, physical approximations and performances are discussed in a series of companion papers.Comment: 19 pages, typos corrected. Code available at http://class-code.ne

    Standart-konformes Snapshotting für SystemC Virtuelle Plattformen

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    The steady increase in complexity of high-end embedded systems goes along with an increasingly complex design process. We are currently still in a transition phase from Hardware-Description Language (HDL) based design towards virtual-platform-based design of embedded systems. As design complexity rises faster than developer productivity a gap forms. Restoring productivity while at the same time managing increased design complexity can also be achieved through focussing on the development of new tools and design methodologies. In most application areas, high-level modelling languages such as SystemC are used in early design phases. In modern software development Continuous Integration (CI) is used to automatically test if a submitted piece of code breaks functionality. Application of the CI concept to embedded system design and testing requires fast build and test execution times from the virtual platform framework. For this use case the ability to save a specific state of a virtual platform becomes necessary. The saving and restoring of specific states of a simulation requires the ability to serialize all data structures within the simulation models. Improving the frameworks and establishing better methods will only help to narrow the design gap, if these changes are introduced with the needs of the engineers and developers in mind. Ultimately, it is their productivity that shall be improved. The ability to save the state of a virtual platform enables developers to run longer test campaigns that can even contain randomized test stimuli. If the saved states are modifiable the developers can inject faulty states into the simulation models. This work contributes an extension to the SoCRocket virtual platform framework to enable snapshotting. The snapshotting extension can be considered a reference implementation as the utilization of current SystemC/TLM standards makes it compatible to other frameworkds. Furthermore, integrating the UVM SystemC library into the framework enables test driven development and fast validation of SystemC/TLM models using snapshots. These extensions narrow the design gap by supporting designers, testers and developers to work more efficiently.Die stetige Steigerung der Komplexität eingebetteter Systeme geht einher mit einer ebenso steigenden Komplexität des Entwurfsprozesses. Wir befinden uns momentan in der Übergangsphase vom Entwurf von eingebetteten Systemen basierend auf Hardware-Beschreibungssprachen hin zum Entwurf ebendieser basierend auf virtuellen Plattformen. Da die Entwurfskomplexität rasanter steigt als die Produktivität der Entwickler, entsteht eine Kluft. Die Produktivität wiederherzustellen und gleichzeitig die gesteigerte Entwurfskomplexität zu bewältigen, kann auch erreicht werden, indem der Fokus auf die Entwicklung neuer Werkzeuge und Entwurfsmethoden gelegt wird. In den meisten Anwendungsgebieten werden Modellierungssprachen auf hoher Ebene, wie zum Beispiel SystemC, in den frühen Entwurfsphasen benutzt. In der modernen Software-Entwicklung wird Continuous Integration (CI) benutzt um automatisiert zu überprüfen, ob eine eingespielte Änderung am Quelltext bestehende Funktionalitäten beeinträchtigt. Die Anwendung des CI-Konzepts auf den Entwurf und das Testen von eingebetteten Systemen fordert schnelle Bau- und Test-Ausführungszeiten von dem genutzten Framework für virtuelle Plattformen. Für diesen Anwendungsfall wird auch die Fähigkeit, einen bestimmten Zustand der virtuellen Plattform zu speichern, erforderlich. Das Speichern und Wiederherstellen der Zustände einer Simulation erfordert die Serialisierung aller Datenstrukturen, die sich in den Simulationsmodellen befinden. Das Verbessern von Frameworks und Etablieren besserer Methodiken hilft nur die Entwurfs-Kluft zu verringern, wenn diese Änderungen mit Berücksichtigung der Bedürfnisse der Entwickler und Ingenieure eingeführt werden. Letztendlich ist es ihre Produktivität, die gesteigert werden soll. Die Fähigkeit den Zustand einer virtuellen Plattform zu speichern, ermöglicht es den Entwicklern, längere Testkampagnen laufen zu lassen, die auch zufällig erzeugte Teststimuli beinhalten können oder, falls die gespeicherten Zustände modifizierbar sind, fehlerbehaftete Zustände in die Simulationsmodelle zu injizieren. Mein mit dieser Arbeit geleisteter Beitrag beinhaltet die Erweiterung des SoCRocket Frameworks um Checkpointing Funktionalität im Sinne einer Referenzimplementierung. Weiterhin ermöglicht die Integration der UVM SystemC Bibliothek in das Framework die Umsetzung der testgetriebenen Entwicklung und schnelle Validierung von SystemC/TLM Modellen mit Hilfe von Snapshots

    상변화 메모리 시스템의 간섭 오류 완화 및 RMW 성능 향상 기법

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    학위논문(박사) -- 서울대학교대학원 : 공과대학 전기·정보공학부, 2021.8. 이혁재.Phase-change memory (PCM) announces the beginning of the new era of memory systems, owing to attractive characteristics. Many memory product manufacturers (e.g., Intel, SK Hynix, and Samsung) are developing related products. PCM can be applied to various circumstances; it is not simply limited to an extra-scale database. For example, PCM has a low standby power due to its non-volatility; hence, computation-intensive applications or mobile applications (i.e., long memory idle time) are suitable to run on PCM-based computing systems. Despite these fascinating features of PCM, PCM is still far from the general commercial market due to low reliability and long latency problems. In particular, low reliability is a painful problem for PCM in past decades. As the semiconductor process technology rapidly scales down over the years, DRAM reaches 10 nm class process technology. In addition, it is reported that the write disturbance error (WDE) would be a serious issue for PCM if it scales down below 54 nm class process technology. Therefore, addressing the problem of WDEs becomes essential to make PCM competitive to DRAM. To overcome this problem, this dissertation proposes a novel approach that can restore meta-stable cells on demand by levering two-level SRAM-based tables, thereby significantly reducing the number WDEs. Furthermore, a novel randomized approach is proposed to implement a replacement policy that originally requires hundreds of read ports on SRAM. The second problem of PCM is a long-latency compared to that of DRAM. In particular, PCM tries to enhance its throughput by adopting a larger transaction unit; however, the different unit size from the general-purpose processor cache line further degrades the system performance due to the introduction of a read-modify-write (RMW) module. Since there has never been any research related to RMW in a PCM-based memory system, this dissertation proposes a novel architecture to enhance the overall system performance and reliability of a PCM-based memory system having an RMW module. The proposed architecture enhances data re-usability without introducing extra storage resources. Furthermore, a novel operation that merges commands regardless of command types is proposed to enhance performance notably. Another problem is the absence of a full simulation platform for PCM. While the announced features of the PCM-related product (i.e., Intel Optane) are scarce due to confidential issues, all priceless information can be integrated to develop an architecture simulator that resembles the available product. To this end, this dissertation tries to scrape up all available features of modules in a PCM controller and implement a dedicated simulator for future research purposes.상변화 메모리는(PCM) 매력적인 특성을 통해 메모리 시스템의 새로운 시대의 시작을 알렸다. 많은 메모리 관련 제품 제조업체(예 : 인텔, SK 하이닉스, 삼성)가 관련 제품 개발에 박차를 가하고 있다. PCM은 단순히 대규모 데이터베이스에만 국한되지 않고 다양한 상황에 적용될 수 있다. 예를 들어, PCM은 비휘발성으로 인해 대기 전력이 낮다. 따라서 계산 집약적인 애플리케이션 또는 모바일 애플리케이션은(즉, 긴 메모리 유휴 시간) PCM 기반 컴퓨팅 시스템에서 실행하기에 적합하다. PCM의 이러한 매력적인 특성에도 불구하고 PCM은 낮은 신뢰성과 긴 대기 시간으로 인해 여전히 일반 산업 시장에서는 DRAM과 다소 격차가 있다. 특히 낮은 신뢰성은 지난 수십 년 동안 PCM 기술의 발전을 저해하는 문제다. 반도체 공정 기술이 수년에 걸쳐 빠르게 축소됨에 따라 DRAM은 10nm 급 공정 기술에 도달하였다. 이어서, 쓰기 방해 오류 (WDE)가 54nm 등급 프로세스 기술 아래로 축소되면 PCM에 심각한 문제가 될 것으로 보고되었다. 따라서, WDE 문제를 해결하는 것은 PCM이 DRAM과 동등한 경쟁력을 갖추도록 하는 데 있어 필수적이다. 이 문제를 극복하기 위해 이 논문에서는 2-레벨 SRAM 기반 테이블을 활용하여 WDE 수를 크게 줄여 필요에 따라 준 안정 셀을 복원할 수 있는 새로운 접근 방식을 제안한다. 또한, 원래 SRAM에서 수백 개의 읽기 포트가 필요한 대체 정책을 구현하기 위해 새로운 랜덤 기반의 기법을 제안한다. PCM의 두 번째 문제는 DRAM에 비해 지연 시간이 길다는 것이다. 특히 PCM은 더 큰 트랜잭션 단위를 채택하여 단위시간 당 데이터 처리량 향상을 도모한다. 그러나 범용 프로세서 캐시 라인과 다른 유닛 크기는 읽기-수정-쓰기 (RMW) 모듈의 도입으로 인해 시스템 성능을 저하하게 된다. PCM 기반 메모리 시스템에서 RMW 관련 연구가 없었기 때문에 본 논문은 RMW 모듈을 탑재 한 PCM 기반 메모리 시스템의 전반적인 시스템 성능과 신뢰성을 향상하게 시킬 수 있는 새로운 아키텍처를 제안한다. 제안된 아키텍처는 추가 스토리지 리소스를 도입하지 않고도 데이터 재사용성을 향상시킨다. 또한, 성능 향상을 위해 명령 유형과 관계없이 명령을 병합하는 새로운 작업을 제안한다. 또 다른 문제는 PCM을 위한 완전한 시뮬레이션 플랫폼이 부재하다는 것이다. PCM 관련 제품(예 : Intel Optane)에 대해 발표된 정보는 대외비 문제로 인해 부족하다. 하지만 알려져 있는 정보를 적절히 취합하면 시중 제품과 유사한 아키텍처 시뮬레이터를 개발할 수 있다. 이를 위해 본 논문은 PCM 메모리 컨트롤러에 필요한 모든 모듈 정보를 활용하여 향후 이와 관련된 연구에서 충분히 사용 가능한 전용 시뮬레이터를 구현하였다.1 INTRODUCTION 1 1.1 Limitation of Traditional Main Memory Systems 1 1.2 Phase-Change Memory as Main Memory 3 1.2.1 Opportunities of PCM-based System 3 1.2.2 Challenges of PCM-based System 4 1.3 Dissertation Overview 7 2 BACKGROUND AND PREVIOUS WORK 8 2.1 Phase-Change Memory 8 2.2 Mitigation Schemes for Write Disturbance Errors 10 2.2.1 Write Disturbance Errors 10 2.2.2 Verification and Correction 12 2.2.3 Lazy Correction 13 2.2.4 Data Encoding-based Schemes 14 2.2.5 Sparse-Insertion Write Cache 16 2.3 Performance Enhancement for Read-Modify-Write 17 2.3.1 Traditional Read-Modify-Write 17 2.3.2 Write Coalescing for RMW 19 2.4 Architecture Simulators for PCM 21 2.4.1 NVMain 21 2.4.2 Ramulator 22 2.4.3 DRAMsim3 22 3 IN-MODULE DISTURBANCE BARRIER 24 3.1 Motivation 25 3.2 IMDB: In Module-Disturbance Barrier 29 3.2.1 Architectural Overview 29 3.2.2 Implementation of Data Structures 30 3.2.3 Modification of Media Controller 36 3.3 Replacement Policy 38 3.3.1 Replacement Policy for IMDB 38 3.3.2 Approximate Lowest Number Estimator 40 3.4 Putting All Together: Case Studies 43 3.5 Evaluation 45 3.5.1 Configuration 45 3.5.2 Architectural Exploration 47 3.5.3 Effectiveness of the Replacement Policy 48 3.5.4 Sensitivity to Main Table Configuration 49 3.5.5 Sensitivity to Barrier Buffer Size 51 3.5.6 Sensitivity to AppLE Group Size 52 3.5.7 Comparison with Other Studies 54 3.6 Discussion 59 3.7 Summary 63 4 INTEGRATION OF AN RMW MODULE IN A PCM-BASED SYSTEM 64 4.1 Motivation 65 4.2 Utilization of DRAM Cache for RMW 67 4.2.1 Architectural Design 67 4.2.2 Algorithm 70 4.3 Typeless Command Merging 73 4.3.1 Architectural Design 73 4.3.2 Algorithm 74 4.4 An Alternative Implementation: SRC-RMW 78 4.4.1 Implementation of SRC-RMW 78 4.4.2 Design Constraint 80 4.5 Case Study 82 4.6 Evaluation 85 4.6.1 Configuration 85 4.6.2 Speedup 88 4.6.3 Read Reliability 91 4.6.4 Energy Consumption: Selecting a Proper Page Size 93 4.6.5 Comparison with Other Studies 95 4.7 Discussion 97 4.8 Summary 99 5 AN ALL-INCLUSIVE SIMULATOR FOR A PCM CONTROLLER 100 5.1 Motivation 101 5.2 PCMCsim: PCM Controller Simulator 103 5.2.1 Architectural Overview 103 5.2.2 Underlying Classes of PCMCsim 104 5.2.3 Implementation of Contention Behavior 108 5.2.4 Modules of PCMCsim 109 5.3 Evaluation 116 5.3.1 Correctness of the Simulator 116 5.3.2 Comparison with Other Simulators 117 5.4 Summary 119 6 Conclusion 120 Abstract (In Korean) 141 Acknowledgment 143박

    Preliminary candidate advanced avionics system for general aviation

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    An integrated avionics system design was carried out to the level which indicates subsystem function, and the methods of overall system integration. Sufficient detail was included to allow identification of possible system component technologies, and to perform reliability, modularity, maintainability, cost, and risk analysis upon the system design. Retrofit to older aircraft, availability of this system to the single engine two place aircraft, was considered

    FPGA-based module for SURF extraction

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    We present a complete hardware and software solution of an FPGA-based computer vision embedded module capable of carrying out SURF image features extraction algorithm. Aside from image analysis, the module embeds a Linux distribution that allows to run programs specifically tailored for particular applications. The module is based on a Virtex-5 FXT FPGA which features powerful configurable logic and an embedded PowerPC processor. We describe the module hardware as well as the custom FPGA image processing cores that implement the algorithm's most computationally expensive process, the interest point detection. The module's overall performance is evaluated and compared to CPU and GPU based solutions. Results show that the embedded module achieves comparable disctinctiveness to the SURF software implementation running in a standard CPU while being faster and consuming significantly less power and space. Thus, it allows to use the SURF algorithm in applications with power and spatial constraints, such as autonomous navigation of small mobile robots

    Advanced software techniques for space shuttle data management systems Final report

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    Airborne/spaceborn computer design and techniques for space shuttle data management system

    Automock Automated Mock Backend Generation for JavaScript based Applications

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    Modern web development is an intensely collaborative process. Frontend Developers, Backend Developers and Quality Assurance Engineers are integral cogs of a development machine. Frontend developers constantly juggle developing new features, fixing bugs and writing good unit test cases. Achieving this is sometimes difficult as frontend developers are not able to utilize their time completely. They have to wait for the backend to be ready and wait for pages to load during iterations. This paper proposes an approach that enables frontend developers to quickly generate a mock backend that behaves exactly like their actual backend. This generated mock backend minimizes the dependency between frontend developers and backend developers, since both the teams can now utilize the entire sprint duration efficiently. The approach also aids the frontend developer to perform quicker iterations and modifications to his or her code

    The Precision Monte Carlo Event Generator KK For Two-Fermion Final States In e+e- Collisions

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    We present the Monte Carlo event generator KK version 4.13 for precision predictions of the Electroweak Standard Model for the process e+effˉ+nγe^+e^-\to f\bar{f} +n\gamma, f=μ,τ,d,u,s,c,bf=\mu,\tau,d,u,s,c,b at centre of mass energies from τ\tau lepton threshold to 1TeV, that is for LEP, SLC, future Linear Colliders, b,c,τb,c,\tau-factories etc. Effects due to photon emission from initial beams and outgoing fermions are calculated in QED up to second order, including all interference effects, within Coherent Exclusive Exponentiation (CEEX), which is based on Yennie-Frautschi-Suura exponentiation. Electroweak corrections are included in first order, with higher order extensions, using the DIZET 6.x library. Final state quarks hadronize according to the parton shower model using JETSET. Beams can be polarized longitudinally and transversely. Decay of the tau leptons is simulated using the TAUOLA library, taking into account spin polarization effects as well. In particular the complete spin correlations density matrix of the initial state beams and final state tau's is incorporated in an exact manner. Effects due to beamstrahlung are simulated in a realistic way. The main improvements with respect to KORALZ are: (a) inclusion of the initial-final state QED interference, (b) inclusion of the exact matrix element for two photons, and (c) inclusion of the transverse spin correlations in τ\tau decays (as in KORALB).Comment: Source code available from http://home.cern.ch/jadac

    a PC based SDR platform with dynamic reconfiguration

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    The goal of this Major Qualifying Project is to provide the framework for integration of a Virtex series field programmable gate array (FPGA) into GNU Radio, allowing GNU Radio to have control over both FPGA and non-FPGA components of the pipeline. In this report, we address the following: our research into the which FPGA series would be most beneficial to our project, an outline of the evolution of our design over the course of the past 21 weeks, and a summary of the final outcomes in various subsets of project development
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