368 research outputs found

    The use of hypermedia to increase the productivity of software development teams

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    Rapid progress in low-cost commercial PC-class multimedia workstation technology will potentially have a dramatic impact on the productivity of distributed work groups of 50-100 software developers. Hypermedia/multimedia involves the seamless integration in a graphical user interface (GUI) of a wide variety of data structures, including high-resolution graphics, maps, images, voice, and full-motion video. Hypermedia will normally require the manipulation of large dynamic files for which relational data base technology and SQL servers are essential. Basic machine architecture, special-purpose video boards, video equipment, optical memory, software needed for animation, network technology, and the anticipated increase in productivity that will result for the introduction of hypermedia technology are covered. It is suggested that the cost of the hardware and software to support an individual multimedia workstation will be on the order of $10,000

    Distributed multimedia systems

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    A distributed multimedia system (DMS) is an integrated communication, computing, and information system that enables the processing, management, delivery, and presentation of synchronized multimedia information with quality-of-service guarantees. Multimedia information may include discrete media data, such as text, data, and images, and continuous media data, such as video and audio. Such a system enhances human communications by exploiting both visual and aural senses and provides the ultimate flexibility in work and entertainment, allowing one to collaborate with remote participants, view movies on demand, access on-line digital libraries from the desktop, and so forth. In this paper, we present a technical survey of a DMS. We give an overview of distributed multimedia systems, examine the fundamental concept of digital media, identify the applications, and survey the important enabling technologies.published_or_final_versio

    Multichannel Retailing in Beauty Product: Understanding Customer Purchase Decisions between Offline Stores, Websites, and Augmented Reality

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    Augmented Reality (AR) has gained attention for online retailers as it offers customers higher telepresence and provides a unique customer experience. Using the case of Sephora Virtual Artist, this research aims to understand how AR channels affect customer purchase decisions compared to other channels, particularly in beauty products. Sephora used AR through Sephora Virtual Artist to advance its other customer channels, and we compared it with its traditional websites and offline stores. A survey was conducted on 200 female respondents in Indonesia. This study used partial least squares (PLS) to find that product information and telepresence on AR can positively affect customer purchase decisions. Surprisingly, no significant difference in purchase decisions compared to two other purchase channels, i.e., traditional websites and offline stores. This study highlights that female customer tend to focus more on the products they want to purchase rather than the technology and channel of buying

    A review of expert systems for chromatography

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    Expert systems for chromatography are reviewed. A taxonomy is proposed that allows present (and future) expert systems in this area to be classified and facilitates an understanding of their inter-relationship. All the systems are described focusing on the reasons for their development, what their purpose was and how they were to be used. The engineering methods, knowledge representations, tools and architectures used for the systems are compared and contrasted in a discussion covering all the stages of the development life cycle of expert systems. The review reveals that too often developers of expert systems for chromatography do not justify their decisions on engineering matters and that the literature suggests that many ideas advocated by knowledge engineers are not being used

    Distributed VR for collaborative design and manufacturing

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    Virtual Manufacturing (VM) applies Virtual Reality (VR) technology to provide a digital manufacturing solution in both 3D visual and interactive ways. It makes VR no longer a state-of-the art but rather an innovation technology to support modern industry. With the rapid growth of network technology and Web 3D graphics techniques, we propose a cost-effective distributed VM system for Small and Medium-sized Enterprises (SMEs) with limited equipment, funds and technical capabilities. The system enables SMEs to perform collaborative tasks including product design, manufacturing and resources sharing through the World Wide Web (WWW) in lower cost. This paper describes the design and critical integration issues of the system and the use of the Web 3D technology - X3D. It also evaluates the distributed VM system by comparing it to the conventional standalone CAD/CAM system

    From mashups to telco mashups: A survey

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    Given their increasing popularity and novel requirements and characteristics, telco mashups deserve an analysis that goes beyond what's available for mashups in general. Here, the authors cluster telco services into different types, analyze their features, derive a telco mashup reference architecture, and survey how well existing mashup tools can respond to these mashups' novel needs. © 2012 IEEE

    Model-Driven Development of Interactive Multimedia Applications

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    The development of highly interactive multimedia applications is still a challenging and complex task. In addition to the application logic, multimedia applications typically provide a sophisticated user interface with integrated media objects. As a consequence, the development process involves different experts for software design, user interface design, and media design. There is still a lack of concepts for a systematic development which integrates these aspects. This thesis provides a model-driven development approach addressing this problem. Therefore it introduces the Multimedia Modeling Language (MML), a visual modeling language supporting a design phase in multimedia application development. The language is oriented on well-established software engineering concepts, like UML 2, and integrates concepts from the areas of multimedia development and model-based user interface development. MML allows the generation of code skeletons from the models. Thereby, the core idea is to generate code skeletons which can be directly processed in multimedia authoring tools. In this way, the strengths of both are combined: Authoring tools are used to perform the creative development tasks while models are used to design the overall application structure and to enable a well-coordinated development process. This is demonstrated using the professional authoring tool Adobe Flash. MML is supported by modeling and code generation tools which have been used to validate the approach over several years in various student projects and teaching courses. Additional prototypes have been developed to demonstrate, e.g., the ability to generate code for different target platforms. Finally, it is discussed how models can contribute in general to a better integration of well-structured software development and creative visual design

    Організація зв’язку користувачів Salesforce з клієнтами

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    Робота публікується згідно наказу ректора від 29.12.2020 р. №580/од "Про розміщення кваліфікаційних робіт вищої освіти в репозиторії НАУ". Керівник проекту: доцент кафедри, к.т.н. Іскренко Юрій ЮрійовичIn this graduation project there was covered a significant topic – organization of communication between the Salesforce users and their clients. In the first part the concept of CRM and its applications in the real world was researched in order to understand the actuality of this field, so there it is possible to find information about the everything mentioned above in addition to modern tasks of CRM in scope of Salesforce, examples of its usage, the reasons concerning the question why people need it and why it is important to expand the area of communication channels in CRM. In the second part there is consideration of communication channel, which is a part of any business in terms of CRM, as this concept was used during the development of Messaging Application on the Salesforce platform for organization of communication. The part particularly includes the concept of communication channel itself, some information about its importance with its advantages, the benefits of setup of additional communication channel for CRM and even its disadvantages and problems, that prevent the modern CRM platforms from fast evolving – there is still some problems with it. In the end of the part there is a decision about what is the best messaging service for integration with the Salesforce for the application implementation.У цьому випускному проекті була висвітлена важлива тема - організація спілкування між користувачами Salesforce та їх клієнтами. У першій частині концепція CRM та її застосування в реальному світі були досліджені для того, щоб зрозуміти актуальність цієї галузі, тому там можна знайти інформацію про все згадане вище на додаток до сучасних завдань CRM в обсязі Salesforce, приклади його використання, причини, що стосуються питання, навіщо це потрібно людям, і чому важливо розширити область комунікаційних каналів у CRM. У другій частині розглядається канал зв'язку, який є частиною будь-якого бізнесу з точки зору CRM, оскільки ця концепція була використана під час розробки додатка обміну повідомленнями на платформі Salesforce для організації зв'язку. Ця частина зокрема включає поняття самого каналу зв'язку, деяку інформацію про його важливість та його переваги, переваги налаштування додаткового каналу зв'язку для CRM та навіть його недоліки та проблеми, що заважають сучасним CRM-платформам швидко розвиватися - все ще існує деякі проблеми з цим. В кінці частини є рішення про те, яка найкраща служба обміну повідомленнями для інтеграції з Salesforce для реалізації програми

    A Data-Driven Approach to Measure Web Site Navigability

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