5,792 research outputs found
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Automatic parsing of sports videos with grammars
Motivated by the analogies between languages and sports videos, we introduce a novel
approach for video parsing with grammars. It utilizes compiler techniques for integrating both semantic
annotation and syntactic analysis to generate a semantic index of events and a table of content for a given
sports video. The video sequence is first segmented and annotated by event detection with domain
knowledge. A grammar-based parser is then used to identify the structure of the video content.
Meanwhile, facilities for error handling are introduced which are particularly useful when the results of
automatic parsing need to be adjusted. As a case study, we have developed a system for video parsing in
the particular domain of TV diving programs. Experimental results indicate the proposed approach is
effectiv
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Enriching videos with light semantics
This paper describes an ongoing prototypical framework to annotate and retrieve web videos with light semantics. The proposed framework reuses many existing vocabularies along with a video model. The knowledge is captured from three different information spaces (media content, context, document). We also describe ways to extract the semantic content descriptions from the existing usergenerated content using multiple approaches of linguistic processing and Named Entity Recognition, which are later identified with DBpedia resources to establish meanings for the tags. Finally, the implemented prototype is described with multiple search interfaces and retrieval processes. Evaluation on semantic enrichment shows a considerable (50% of videos) improvement in content description
Advanced content-based semantic scene analysis and information retrieval: the SCHEMA project
The aim of the SCHEMA Network of Excellence is to bring together a critical mass of universities, research centers, industrial partners and end users, in order to design a reference system for content-based semantic scene analysis, interpretation and understanding. Relevant research areas include: content-based multimedia analysis and automatic annotation of semantic multimedia content, combined textual and multimedia information retrieval, semantic -web, MPEG-7 and MPEG-21 standards, user interfaces and human factors. In this paper, recent advances in content-based analysis, indexing and retrieval of digital media within the SCHEMA Network are presented. These advances will be integrated in the SCHEMA module-based, expandable reference system
COSMOS-7: Video-oriented MPEG-7 scheme for modelling and filtering of semantic content
MPEG-7 prescribes a format for semantic content models for multimedia to ensure interoperability across a multitude of platforms and application domains. However, the standard leaves it open as to how the models should be used and how their content should be filtered. Filtering is a technique used to retrieve only content relevant to user requirements, thereby reducing the necessary content-sifting effort of the user. This paper proposes an MPEG-7 scheme that can be deployed for semantic content modelling and filtering of digital video. The proposed scheme, COSMOS-7, produces rich and multi-faceted semantic content models and supports a content-based filtering approach that only analyses content relating directly to the preferred content requirements of the user
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MAC-REALM: A video content feature extraction and modelling framework
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.A consequence of the ‘data deluge’ is the exponential increase in digital video footage, while the ability to find relevant video clips diminishes. Traditional text based search engines are no longer optimal for searching, as they cannot provide a granular search of the content inside video footage. To be able to search the video in a content based manner, the content features of the video need to be extracted and modelled into a content model, which can then act as a searchable proxy for the video content. This thesis focuses on the extraction of syntactic and semantic content features and content modelling, using machine driven processes, with either little or no user interaction. Our abstract framework design extracts syntactic and semantic content features and compiles them into an integrated content model. The framework integrates a four plane strategy that consists of a pre-processing plane that removes redundant data and filters the media to improve the feature extraction properties of the media; a syntactic feature extraction plane that extracts low level syntactic feature and mid-level syntactic features that have semantic attributes; a semantic relationship analysis and linkage plane, where the spatial and temporal relationships of all the content features are defined, and finally a content modelling stage where the syntactic and semantic content features are integrated into a content model. Each of the four planes can be split into three layers namely, the content layer, where the content to be processed is stored; the application layer, where the content is converted into content descriptions, and the MPEG-7 layer, where content descriptions are serialised. Using MPEG-7 standards to produce the content model will provide wide-ranging interoperability, while facilitating granular multi-content type searches. The framework is aiming to ‘bridge’ the semantic gap, by integrating the syntactic and semantic content features from extraction through to modelling. The design of the framework has been implemented into a prototype called MAC-REALM, which has been tested and evaluated for its effectiveness to extract and model content features. Conclusions are drawn about the research output as a whole and whether they have met the objectives. Finally, future work is presented on how concept detection and crowd sourcing can be used with MAC-REALM
Joint Video and Text Parsing for Understanding Events and Answering Queries
We propose a framework for parsing video and text jointly for understanding
events and answering user queries. Our framework produces a parse graph that
represents the compositional structures of spatial information (objects and
scenes), temporal information (actions and events) and causal information
(causalities between events and fluents) in the video and text. The knowledge
representation of our framework is based on a spatial-temporal-causal And-Or
graph (S/T/C-AOG), which jointly models possible hierarchical compositions of
objects, scenes and events as well as their interactions and mutual contexts,
and specifies the prior probabilistic distribution of the parse graphs. We
present a probabilistic generative model for joint parsing that captures the
relations between the input video/text, their corresponding parse graphs and
the joint parse graph. Based on the probabilistic model, we propose a joint
parsing system consisting of three modules: video parsing, text parsing and
joint inference. Video parsing and text parsing produce two parse graphs from
the input video and text respectively. The joint inference module produces a
joint parse graph by performing matching, deduction and revision on the video
and text parse graphs. The proposed framework has the following objectives:
Firstly, we aim at deep semantic parsing of video and text that goes beyond the
traditional bag-of-words approaches; Secondly, we perform parsing and reasoning
across the spatial, temporal and causal dimensions based on the joint S/T/C-AOG
representation; Thirdly, we show that deep joint parsing facilitates subsequent
applications such as generating narrative text descriptions and answering
queries in the forms of who, what, when, where and why. We empirically
evaluated our system based on comparison against ground-truth as well as
accuracy of query answering and obtained satisfactory results
Natural language querying for video databases
Cataloged from PDF version of article.The video databases have become popular in various areas due to the recent advances in technology. Video archive systems need user-friendly interfaces to retrieve video frames. In this paper, a user interface based on natural language processing (NLP) to a video database system is described. The video database is based on a content-based spatio-temporal video data model. The data model is focused on the semantic content which includes objects, activities, and spatial properties of objects. Spatio-temporal relationships between video objects and also trajectories of moving objects can be queried with this data model. In this video database system, a natural language interface enables flexible querying. The queries, which are given as English sentences, are parsed using link parser. The semantic representations of the queries are extracted from their syntactic structures using information extraction techniques. The extracted semantic representations are used to call the related parts of the underlying video database system to return the results of the queries. Not only exact matches but similar objects and activities are also returned from the database with the help of the conceptual ontology module. This module is implemented using a distance-based method of semantic similarity search on the semantic domain-independent ontology, WordNet. (C) 2008 Elsevier Inc. All rights reserved
Meetings and Meeting Modeling in Smart Environments
In this paper we survey our research on smart meeting rooms and its relevance for augmented reality meeting support and virtual reality generation of meetings in real time or off-line. The research reported here forms part of the European 5th and 6th framework programme projects multi-modal meeting manager (M4) and augmented multi-party interaction (AMI). Both projects aim at building a smart meeting environment that is able to collect multimodal captures of the activities and discussions in a meeting room, with the aim to use this information as input to tools that allow real-time support, browsing, retrieval and summarization of meetings. Our aim is to research (semantic) representations of what takes place during meetings in order to allow generation, e.g. in virtual reality, of meeting activities (discussions, presentations, voting, etc.). Being able to do so also allows us to look at tools that provide support during a meeting and at tools that allow those not able to be physically present during a meeting to take part in a virtual way. This may lead to situations where the differences between real meeting participants, human-controlled virtual participants and (semi-) autonomous virtual participants disappear
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