10,111 research outputs found

    Effects of Excessive Student Technology Usage On Student Cognitive Engagement

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    Technology in the classroom has educators asking the question of whether technology engages students on a deep cognitive level or whether technology is holding students back. Educational technology has the potential to increase student engagement (Norris & Coutas, 2014). Wexler (2019) found technology is holding students back because they prefer the virtual setting to a real-world setting. The purpose of this mixed-methods research study was to determine if there is a connection between student cognitive engagement and excessive technology use. Developed by Antonetti and Stice (2018), the four components of Powerful Task Design were identified as the conceptual framework that guided this study. A target population of seventh and eighth-grade certified core teachers and seventh and eighth-grade students were selected from a middle school in southwest Missouri. The Pearson Product-Moment Correlation Coefficient (PPMC) analysis of students showed a correlation between excessive technology usage for middle school students and classroom engagement. Perceptions of seven certified core teachers showed excessive technology use does negatively impact student cognitive engagement and relationships with peers; however, educational technologies provide valuable ways to organize information, assess student work, and provide a way for students to stay connected to learning during absences. Implications of this study include completing an educational technology curriculum audit, introducing preventative measures for excessive technology usage, engaging students in extracurriculars, and implementing educational technology effectively and strategically within the classroom

    Evaluation of the ICT Test Bed project: final report, June 2007

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    The report describes three strands of evaluation used in the review of the 2006 outcomes from ICT Test Bed and the findings from each strand. a) Quantitative data: Benchmarking of changes in performance on national tests against matched comparator schools and national averages; b) Qualitative data: Site visits including classroom observations, interviews with local authority managers, head teachers, teachers, administrative staff, technicians and students; and c) Document analysis

    Social Networking, the Writing Process, and Cooperative Learning: A Three-Strategy Approach Helping Developmental Students and First-Year Composition Students Prewrite

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    Students in developmental writing courses and first-year composition coursesstruggle with thewriting process. Individual instructional strategieshave been insufficient to engage these students or build their self-confidences for further writing courses. The purpose of thisstudy was to understand how students perceive a combination of three strategies,social networking, the writing process, and cooperative learning may help students to be successfulwith the prewriting phase of the writing process. The three research questions were (1) what are students\u27 perceptions of a social networking tool; (2) how do students perceive asocial networking tool influences prewriting in cooperative groups; and(3) how do cooperative groups work together to prewrite? A combination of strategies together with a high level of student engagement may help to increase student success in developmental writingand first-year composition courses. Nine students across four sections of writing courses agreed to participate inthis qualitative inquiry. Data werecollected from semi-structured interviews, social networking posts, observations, and a researcher-made handout, and data were analyzed using the constant comparative method. Three themesemerged:Students perceivedusefulness related to using a social netowrking tool, their behaviors, and positive results.Group interaction refleceted students\u27positive interdependnece,individual accountability, group processing, social skills, andface-to-face interaction.Finally,knowledge representation was evident as it encapsulated the participants\u27 views on making their thinking visible and sharing ideas. A discussion of the research questions integrated these findings.Students perceived a social networking tool to be valuable, beneficial to helping them learn, and an achive for their ideas. Students perceiveda social networking tool to influence prewriting in cooperative groups by generating ideas,representing their contributions, andcommunications with groupmembers. Finally, the participants\u27 perceptions and observations revealedthat working together in cooperative groups to prewrite reflected the five elementsof cooperation. Implications for practice with writing instructions, limitations of the current study, and implications for further research about timeframes, participants, and challenges are provided

    ALT-C 2010 - Conference Proceedings

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    The Impact of Information and Communication Technology (ICT) on Vocational and Technical Students’ Learning

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    The wider rise and proliferation of the computer is interwoven with the broader transition from the modern era to post-modernity. In these ICT-enabled post-modern conditions, knowledge becomes a commodity in the global economy, and such commodity exchanges are mirrored in the relationship between teacher and learner. This is judged in relation to an efficiency view of the cost/benefit equation, with an emphasis on measurable outputs from the system. The incorporation of ICT into the vocational and technical education or education system in general has multifaceted implications for teaching and learning. This study therefore focuses the integration of Information and Communication Technologies (ICTs) on teaching of Vocational and Technical Education students and how this integration can support or aid their learning. Keywords: Computer Aided Instruction (CAI), Computer Aided Learning (CAL), Education Management Information System (EMIS), Interactive Information System, Constructivist Model of Learning, Technical and Vocational Education (TVE)

    Power Explorer – a casual game style for encouraging long term behavior change among teenagers

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    When it comes to motivating teenagers towards energy awareness, new approaches need to be considered. One such is the use of pervasive games connected to the players own energy consumption. Earlier work has confirmed this to be a highly effective approach. The question however remains if post game effects on behavior can be achieved. In this paper we try to answer this by trying out a slightly different design compared to previous work. The hypothesis is that a more casual game play and a richer learning interaction enabled by building the game on a real time sensor system could stimulate more lasting effects. Electric consumption data after the 7 days evaluation on a test group of 15 players shows tentative indications for a persistent post game effect compared to the control group of 20 households. Findings also show a statistically significant positive change in the players’ attitude towards saving energy compared to the same group. Findings, at the same time, also indicate a negative effect on the player’s attitude toward environmental questions in general

    Mobile Learning Activities for Students’ English Learning Engagement in China

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    Although mobile-assisted language learning (MALL) activities have the potential to foster student engagement, few studies have investigated the influence of such activities on undergraduate students’ engagement in College English learning in China, particularly in a newly developed, post-pandemic hybrid learning environment. This study adopted a mixed methods design to examine the influence of mobile learning on student engagement and explored students’ lived experiences of using MALL activities for English learning. For the study’s quantitative data collection, 206 students completed an online questionnaire that included questions regarding motivation and active learning strategies. Ten students participated in the photo-production visual method and semi-structured personal interviews. Findings show that MALL activities enabled a unique opportunity to enhance students’ active engagement and knowledge construction by multiple ways of information sharing and language practices. Easy access and effective ways of communicating on learning apps intrinsically motivated students to participate in language learning. Through mobile learning platforms, students were scaffolded by their instructor or more knowledgeable peers in a more instant, visual, specific, and affective manner. Collaboration among students was not exemplified among undergraduate learners and the challenge of self-regulation in using cellphones was uncovered. These findings are significant for educators and decision-makers to lessen the stereotype of cellphones for learning and recognize the benefits of making use of personal devices for catering to individual learners’ needs, fostering connections, elevating engagement, and increasing English skills. A new MALL model is put forward

    Software application for computer aided vocabulary learning in a blended learning environment

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    This study focuses on the effect of computer-aided vocabulary learning software called \u27ArabCAVL on students\u27 vocabulary acquisition. It was hypothesized that students who use the ArabCAVL software in blended learning environment will surpass students who use traditional vocabulary learning strategies in face-to-face learning environment even though both groups were using the same framework for introducing vocabulary. Pre-test and post-test were used for assessing the previously mentioned factors, while a questionnaire with open-ended questions was used to elicit students\u27 attitudes toward using the software. Despite the fact that both the Nation (2001) framework and the ArabCAVL software showed a significant increase in students\u27 vocabulary recognition and usage, the results of the treatment group exposed to ArabCAVL software were clearly higher than those of the control group. Finally, the results supported the previously mentioned hypothesis, and it was shown that students had a positive attitude toward the software
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