6,005 research outputs found

    Instance-level Facial Attributes Transfer with Geometry-Aware Flow

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    We address the problem of instance-level facial attribute transfer without paired training data, e.g. faithfully transferring the exact mustache from a source face to a target face. This is a more challenging task than the conventional semantic-level attribute transfer, which only preserves the generic attribute style instead of instance-level traits. We propose the use of geometry-aware flow, which serves as a well-suited representation for modeling the transformation between instance-level facial attributes. Specifically, we leverage the facial landmarks as the geometric guidance to learn the differentiable flows automatically, despite of the large pose gap existed. Geometry-aware flow is able to warp the source face attribute into the target face context and generate a warp-and-blend result. To compensate for the potential appearance gap between source and target faces, we propose a hallucination sub-network that produces an appearance residual to further refine the warp-and-blend result. Finally, a cycle-consistency framework consisting of both attribute transfer module and attribute removal module is designed, so that abundant unpaired face images can be used as training data. Extensive evaluations validate the capability of our approach in transferring instance-level facial attributes faithfully across large pose and appearance gaps. Thanks to the flow representation, our approach can readily be applied to generate realistic details on high-resolution images.Comment: To appear in AAAI 2019. Code and models are available at: https://github.com/wdyin/GeoGA

    Neural Face Editing with Intrinsic Image Disentangling

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    Traditional face editing methods often require a number of sophisticated and task specific algorithms to be applied one after the other --- a process that is tedious, fragile, and computationally intensive. In this paper, we propose an end-to-end generative adversarial network that infers a face-specific disentangled representation of intrinsic face properties, including shape (i.e. normals), albedo, and lighting, and an alpha matte. We show that this network can be trained on "in-the-wild" images by incorporating an in-network physically-based image formation module and appropriate loss functions. Our disentangling latent representation allows for semantically relevant edits, where one aspect of facial appearance can be manipulated while keeping orthogonal properties fixed, and we demonstrate its use for a number of facial editing applications.Comment: CVPR 2017 ora

    Calipso: Physics-based Image and Video Editing through CAD Model Proxies

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    We present Calipso, an interactive method for editing images and videos in a physically-coherent manner. Our main idea is to realize physics-based manipulations by running a full physics simulation on proxy geometries given by non-rigidly aligned CAD models. Running these simulations allows us to apply new, unseen forces to move or deform selected objects, change physical parameters such as mass or elasticity, or even add entire new objects that interact with the rest of the underlying scene. In Calipso, the user makes edits directly in 3D; these edits are processed by the simulation and then transfered to the target 2D content using shape-to-image correspondences in a photo-realistic rendering process. To align the CAD models, we introduce an efficient CAD-to-image alignment procedure that jointly minimizes for rigid and non-rigid alignment while preserving the high-level structure of the input shape. Moreover, the user can choose to exploit image flow to estimate scene motion, producing coherent physical behavior with ambient dynamics. We demonstrate Calipso's physics-based editing on a wide range of examples producing myriad physical behavior while preserving geometric and visual consistency.Comment: 11 page
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