135,874 research outputs found
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Internet gaming disorder in Lebanon: relationships with age, sleep habits, and academic achievement
Background and aims: The latest (fifth) edition of the Diagnostic and Statistical Manual of Mental Disorders included Internet gaming disorder (IGD) as a disorder that needs further research among different general populations. In line with this recommendation, the primary objective of this was to explore the relationships between IGD, sleep habits, and academic achievement in Lebanese adolescents. Methods: Lebanese high-school students (N = 524, 47.9% males) participated in a paper survey that included the Internet Gaming Disorder Test and demographic information. The sample’s mean average age was 16.2 years (SD = 1.0). Results: The pooled prevalence of IGD was 9.2% in the sample. A hierarchical multiple regression analysis demonstrated that IGD was associated with being younger, lesser sleep, and lower academic achievement. While more casual online gamers also played offline, all the gamers with IGD reported playing online only. Those with IGD slept significantly less hours per night (5 hr) compared with casual online gamers (7 hr). The school grade average of gamers with IGD was the lowest among all groups of gamers, and below the passing school grade average. Conclusions: These findings shed light on sleep disturbances and poor academic achievement in relation to Lebanese adolescents identified with IGD. Students who are not performing well at schools should be monitored for their IGD when assessing the different factors behind their low academic performance
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Generic system architecture for context-aware, distributed recommendation
In the existing literature on recommender systems, it is difficult to find an architecture for large-scale implementation. Often, the architectures proposed in papers are specific to an algorithm implementation or a domain. Thus, there is no clear architectural starting point for a new recommender system. This paper presents an architecture blueprint for a context-aware recommender system that provides scalability, availability, and security for its users. The architecture also contributes the dynamic ability to switch between single-device (offline), client-server (online), and fully distributed implementations. From this blueprint, a new recommender system could be built with minimal design and implementation effort regardless of the application.Electrical and Computer Engineerin
BPRS: Belief Propagation Based Iterative Recommender System
In this paper we introduce the first application of the Belief Propagation
(BP) algorithm in the design of recommender systems. We formulate the
recommendation problem as an inference problem and aim to compute the marginal
probability distributions of the variables which represent the ratings to be
predicted. However, computing these marginal probability functions is
computationally prohibitive for large-scale systems. Therefore, we utilize the
BP algorithm to efficiently compute these functions. Recommendations for each
active user are then iteratively computed by probabilistic message passing. As
opposed to the previous recommender algorithms, BPRS does not require solving
the recommendation problem for all the users if it wishes to update the
recommendations for only a single active. Further, BPRS computes the
recommendations for each user with linear complexity and without requiring a
training period. Via computer simulations (using the 100K MovieLens dataset),
we verify that BPRS iteratively reduces the error in the predicted ratings of
the users until it converges. Finally, we confirm that BPRS is comparable to
the state of art methods such as Correlation-based neighborhood model (CorNgbr)
and Singular Value Decomposition (SVD) in terms of rating and precision
accuracy. Therefore, we believe that the BP-based recommendation algorithm is a
new promising approach which offers a significant advantage on scalability
while providing competitive accuracy for the recommender systems
Study of Raspberry Pi 2 Quad-core Cortex A7 CPU Cluster as a Mini Supercomputer
High performance computing (HPC) devices is no longer exclusive for academic,
R&D, or military purposes. The use of HPC device such as supercomputer now
growing rapidly as some new area arise such as big data, and computer
simulation. It makes the use of supercomputer more inclusive. Todays
supercomputer has a huge computing power, but requires an enormous amount of
energy to operate. In contrast a single board computer (SBC) such as Raspberry
Pi has minimum computing power, but require a small amount of energy to
operate, and as a bonus it is small and cheap. This paper covers the result of
utilizing many Raspberry Pi 2 SBCs, a quad-core Cortex A7 900 MHz, as a cluster
to compensate its computing power. The high performance linpack (HPL) is used
to benchmark the computing power, and a power meter with resolution 10mV / 10mA
is used to measure the power consumption. The experiment shows that the
increase of number of cores in every SBC member in a cluster is not giving
significant increase in computing power. This experiment give a recommendation
that 4 nodes is a maximum number of nodes for SBC cluster based on the
characteristic of computing performance and power consumption.Comment: Pre-print of conference paper on International Conference on
Information Technology and Electrical Engineerin
Neural Graph Collaborative Filtering
Learning vector representations (aka. embeddings) of users and items lies at
the core of modern recommender systems. Ranging from early matrix factorization
to recently emerged deep learning based methods, existing efforts typically
obtain a user's (or an item's) embedding by mapping from pre-existing features
that describe the user (or the item), such as ID and attributes. We argue that
an inherent drawback of such methods is that, the collaborative signal, which
is latent in user-item interactions, is not encoded in the embedding process.
As such, the resultant embeddings may not be sufficient to capture the
collaborative filtering effect.
In this work, we propose to integrate the user-item interactions -- more
specifically the bipartite graph structure -- into the embedding process. We
develop a new recommendation framework Neural Graph Collaborative Filtering
(NGCF), which exploits the user-item graph structure by propagating embeddings
on it. This leads to the expressive modeling of high-order connectivity in
user-item graph, effectively injecting the collaborative signal into the
embedding process in an explicit manner. We conduct extensive experiments on
three public benchmarks, demonstrating significant improvements over several
state-of-the-art models like HOP-Rec and Collaborative Memory Network. Further
analysis verifies the importance of embedding propagation for learning better
user and item representations, justifying the rationality and effectiveness of
NGCF. Codes are available at
https://github.com/xiangwang1223/neural_graph_collaborative_filtering.Comment: SIGIR 2019; the latest version of NGCF paper, which is distinct from
the version published in ACM Digital Librar
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