895 research outputs found
Universal Arduino-based experimenting system to support teaching of natural sciences
The rapid evolution of intelligent electronic devices makes information
technology, computer science and electronics strongly related to the teaching
of natural sciences. Today almost everybody has a smart phone that can convert
light, temperature, movement, sound to numbers, therefore all these can be
processed, analysed, displayed, stored, shared by software applications. The
fundamental question is how education can follow this knowledge and how can
education take its advantages. Components and methods of modern technology are
available for education also, teachers and students can play with parts and
tools which were previously used only by engineers. A good example is the very
popular Arduino board which is practically an industrial microcontroller whose
pins are wired to easy-to-use connectors on a printed circuit board. In this
paper we show a universal system which we have developed for the Arduino
platform to support experimenting and understanding of the most fundamental
principles of the operation of modern devices. We show our related educational
concept and discuss the most important features of the system. Open source
hardware and software are available and we provide a number of video tutorials
as well
The Development Of A Postgraduate Management System (PG-MS)
This study aims to develop a prototype system for postgraduate students in UUM especially
students in the Graduate Department of Information Technology, Computer Science and
Multimedia, focusing on the entry requirements for the final project. Because of the increasing
number of postgraduate students in this department, it usually takes quite a long time to fill the
application manually and to do the processing of the application after it has been submitted.
The system development life cycle (SDLC) methodology will be used in this study and it
considers the general methodology to develop the system
AMCIS 2002 Panels and Workshops III: How Will Media Technology Evolve as an Academic Discipline?
Media Technology (MT) is a new, multidisciplinary field that integrates the knowledge, expertise, resources, and creativity of diverse, established, fertile artistic disciplines (visual design, art, music, radio, television) with new technological disciplines (digital media, information systems, information technology, computer science, network engineering) through rapidly-evolving technologies. Its application in electronic commerce into what will become a full synthesis of information technology and sensory interaction will be made possible by approaches to presenting and exchanging information visually, aurally--and eventually in combination with all of the senses. This article reports on a panel held at AMCIS 2002 in Dallas TX. The panel discussed the need to develop a literacy and understanding in the IT discipline of the MT and its importance in keeping IT research relevant. The panel also discussed strategies for attaining MT literacy, integrating MT into the IT curriculum, and discussed two universities where it is being done
ENTREPRENEURSHIP INCUBATOR INCREASE INDEPENDENCE STUDENTS (Case Studies Faculty of Information Engineering Program of the State Islamic University Sunan Sainstech Kalijaga Yogyakarta)
The purpose of this study to determine the effect of the incubator model of entrepreneurial learning to increase
student self-employment mental independence. The method used is the field trials through the application of
entrepreneurial incubators in order to improve the mental independence of entrepreneurship students in the study
program Information Technology Computer Science and Technology Faculty of the State Islamic University
Sunan Kalijaga Yogyakarta. Entrepreneurial incubator is applied through the incubator cover components:
doing, empowering, facilitating, and evaluating. Retrieval of data subjects in simple random sampling in the 30
tested students who follow the teaching of entrepreneurship in the incubator program. Collecting data through
questionnaires, observations, and interviews. The method uses regression analysis to determine significant
effects between the variables of learning entrepreneurial incubator (X) to a variable increase in student mental
entrepreneurial independence (Y). Results of the regression equation is known that the better learning
entrepreneurship incubators were applied, the greater the increase in student mental entrepreneurial
independence. The magnitude of the effect of learning on the formation of an entrepreneurial incubator mental
independence of 0.811 or 81.1%. Learning-based entrepreneurial incubator affect the improvement of mental
independence Computer Information Technology student.
Keywords: learning, incubators, entrepreneurship, independenc
The social impact and cultural issues affecting the e-learning performance in Libyan Higher Education institutes
This paper analyses the social impact and cultural issues which affect the e-learning performance in Libyan
Higher Education institutes (HEIs). It is described the development and implementation of e-learning systems in
various HEIs with the emphasis on the digital gap in Libya and barriers to successful e-learning implementation in
these institutions. Also the social impact of using e-learning packages and Internet by young people in Libya is
studied and a SWOT analysis of ICT and e-learning in Tripoli University is performed in order to improve the
effectiveness of the use of e-learning systems in Libyan HEIs
Development and Delivery of Coursework: The Legal/Regulatory/Policy Environment of Cyberforensics
This paper describes a cyber-forensics course that integrates important public policy and legal issues as well as relevant forensic techniques. Cyber-forensics refers to the amalgam of multi-disciplinary activities involved in the identification, gathering, handling, custody, use and security of electronic files and records, involving expertise from the forensic domain, and which produces evidence useful in the proof of facts for both commercial and legal activities. The legal and regulatory environment in which electronic discovery takes place is of critical importance to cyber-forensics experts because the legal process imposes both constraints and opportunities for the effective use of evidence gathered through cyber-forensic techniques. This paper discusses different pedagogies that can be used (including project teams, research and writing assignments, student presentations, case analyses, class activities and participation and examinations), evaluation methods, problem-based learning approaches and critical thinking analysis. A survey and evaluation is provided of the growing body of applicable print and online materials that can be utilized. Target populations for such a course includes students with majors, minors or supporting elective coursework in law, information sciences, information technology, computer science, computer engineering, financial fraud, security and information assurance, forensic aspects of cyber security, privacy, and electronic commerce
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