12,813 research outputs found

    Developing Building Information Modelling for Facility Services with Organisational Semiotics

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    Built environment provides infrastructure and space that supports users’ activities through facility services. Space provides the context in which services are constructed. Facility services management is facing challenges in information management that requires vast and heterogeneous information from design to operations of a building across various service systems. Building information modelling (BIM), an object‐oriented modelling technology seeks to integrate information throughout the entire lifecycle of a building project. However, BIM is limited to meeting the needs of information arising from operation and management of facility services, and the requirements for BIM development are yet unclear. Though BIM building semantics can be enriched, but mainly focusing on building fabrics for design and build. BIM does not support the consideration of building operation activities and the context of building in‐use. From a semiotic perspective, the lack of address in pragmatic and social aspects of a building project limits BIM as a through‐life solution. This research deployed semiotics, a theory of signs, to analyse and develop BIM from an information system’s point of view. Organizational semiotics is a sub‐branch of semiotics, which offers a set of methods that can enhance BIM to link building fabrics to facility service activities

    Aliveness and the off-switch in human-robot relations

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    If robots are going to share human homes, workplaces and social spaces in the future, how will they communicate with people, and how might this frame people’s perceptions of them? Should a robot’s communication style reinforce the sense in which they seem to be somewhat alive, trustworthy assistants, co-workers or possibly even friends? Is there value in people recognizing and respecting the agency of robots, while also being reminded that even the most personable social robot is a machine that can be switched off? The questions in this list are too complex to answer fully in this short chapter. Its aim, instead, is to offer a starting point for discussing such questions: to demonstrate how a detailed analysis of people’s communication with and about robots from a number of communication theoretical perspectives is a productive way to think through the deployment of robots into everyday life

    Visualization in cyber-geography: reconsidering cartography's concept of visualization in current usercentric cybergeographic cosmologies

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    This article discusses some epistemological problems of a semiotic and cybernetic character in two current scientific cosmologies in the study of geographic information systems (GIS) with special reference to the concept of visualization in modern cartography. Setting off from Michael Batty’s prolegomena for a virtual geography and Michael Goodchild’s “Human-Computer-Reality-Interaction” as the field of a new media convergence and networking of GIS-computation of geo-data, the paper outlines preliminarily a common field of study, namely that of cybernetic geography, or just “cyber-geography) owing to the principal similarities with second order cybernetics. Relating these geographical cosmologies to some of Science’s dominant, historical perceptions of the exploring and appropriating of Nature as an “inventory of knowledge”, the article seeks to identify some basic ontological and epistemological dimensions of cybernetic geography and visualization in modern cartography. The points made is that a generalized notion of visualization understood as the use of maps, or more precisely as cybergeographic GIS-thinking seems necessary as an epistemological as well as a methodological prerequisite to scientific knowledge in cybergeography. Moreover do these generalized concept seem to lead to a displacement of the positions traditionally held by the scientist and lay-man citizen, that is not only in respect of the perception of the matter studied, i.e. the field of geography, but also of the manner in which the scientist informs the lay-man citizen in the course of action in the public participation in decision making; a displacement that seems to lead to a more critical, or perhaps even quasi-scientific approach as concerns the lay-man user

    Multisensory processing, affect and multimodal manipulation: A cognitive-semiotic empirical study of travel documentaries

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    Multisensory processing represents the mirror image of multimodal meaning-making, in that interpreting multimodal discourse predominantly requires multisensory processing, even when different modes rely on the same sensory channels (Khateb et al., 2002), for example images and text in a book (Gibbons, 2012, p. 40). Remley (2017) makes a similar point when discussing the neuroscience of multimodal persuasive messages, when he asserts that “[t]he term ‘multisensory integration’ is the biological equivalent of the term ‘multimodal’ in rhetoric” (p. 9). An understanding of multisensory processing can therefore be (and presumably is) exploited at the stage of text-production as a resource for manipulative multimodal discourses, with all the ideological consequences that entails. The concept of manipulation has been a matter of discussion in critical discourse studies (CDS) and pragmatics for more than a decade. Agreement on how to define and analyse the latter has yet to be reached, although most scholars seem to agree that Relevance Theory (Sperber and Wilson, 1995) can provide a useful entry point thanks to its theorisation of variable contexts and individual cognitive environments (de Saussure, 2005; Maillat, 2013; Maillat and Oswald, 2009; Oswald, 2014). Moreover, the concept of epistemic vigilance (Sperber et al., 2010) has been used to investigate the cognitive barriers that need to be bypassed in order for manipulation to work (Hart, 2013; Mazzarella, 2015). Finally, Sorlin (2017: 133) recently highlighted the need to focus not only on the cognitive aspects influencing manipulation, but also on “the psychological aspect of manipulation that often consists in exploiting the target's weaknesses”, thus pointing towards the dimension of affect as a further explanatory force. This paper begins with an overview of the concepts of manipulation and epistemic vigilance, before discussing insights from the field of multisensory processing in the neurosciences. Then, drawing on some principles from Relevance Theory (Sperber and Wilson, 1995) and looking at some data from travel documentary programmes and their viewers, examples are offered of how manipulation is attempted and achieved through this specific multimodal genre in individual case studies. The focus of the analysis will be on bottom-up (i.e. text-driven) processes and the interpretation/reaction of an audience. The research draws on a novel methodological approach (Castaldi, 2021) that integrates Audience Research (e.g., Schrøder et al., 2003) and Social Semiotics (e.g. Kress and van Leeuwen, 1996, 2001; van Leeuwen, 1999; Machin and Mayr, 2012) in order to analyse media interactions in their individuality. Results suggest that the affective dimension, predominantly attended to through sonic and visual modes, plays a key role for multimodal manipulation to successfully occur

    Putting "space" on the agenda of sociocultural research in education

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    The global rescaling of the world, culture, and education has influenced how people experience their situationality, meaning-making, and learning in relation to the Other. This article explores the implications of spatial analysis for rethinking education in new conditions of cultural complexity. The experience of living and learning with difference is conceptualized as an open journey in which the very act of movement across spatial boundaries unlocks the fixity of meanings and identities and, hence, problematizes the spatial logic of bounded learning places. Explicating the tension between fixity and mobility, boundedness and flows, this article deploys the concepts of cultural-semiotic space, scale, and boundary to theorize locations of learning and meaning-making in new times. <br /

    The principles of Educational Robotic Applications (ERA): a framework for understanding and developing educational robots and their activities

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    The original educational robots were the Logo Turtles. They derived their rationale from constructionism. How has this changed? This paper postulates ten principles that underpin the effective utilisation of robotic devices within education settings. We argue that they form a framework still sympathetic to constructionism that can guide the development, application and evaluation of educational robots. They articulate a summary of the existing knowledge as well as suggesting further avenues of research that may be shared by educationists and designers. The principles also provide an evaluative framework for Educational Robotic Applications (ERA). This paper is an overview of the ideas, which we will develop in future papers
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