3,257 research outputs found

    Agents for educational games and simulations

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    This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications

    Strategic Conversation

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    International audienceModels of conversation that rely on a strong notion of cooperation don’t apply to strategic conversation — that is, to conversation where the agents’ motives don’t align, such as courtroom cross examination and political debate. We provide a game-theoretic framework that provides an analysis of both cooperative and strategic conversation. Our analysis features a new notion of safety that applies to implicatures: an implicature is safe when it can be reliably treated as a matter of public record. We explore the safety of implicatures within cooperative and non cooperative settings. We then provide a symbolic model enabling us (i) to prove a correspondence result between a characterisation of conversation in terms of an alignment of players’ preferences and one where Gricean principles of cooperative conversation like Sincerity hold, and (ii) to show when an implicature is safe and when it is not

    Practical Application of a Multi-Agent Systems Society for Energy Management and Control

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    Power and energy systems lack decision-support systems that enable studying big problems as a whole. The interoperability between multi-agent systems that address specific parts of the global problem is essential. Ontologies ease interoperability between heterogeneous systems providing semantic meaning to the information exchanged between the various parties. This paper presents the practical application of a society of multi-agent systems, which uses ontologies to enable the interoperability between different types of agent-based simulators, directed to the simulation and operation of electricity markets, smart grids and residential energy management. Real data-based demonstration shows the proposed approach advantages in enabling comprehensive, autonomous and intelligent power system simulation studies.This work has been developed under the MAS-SOCIETY project - PTDC/EEI-EEE/28954/2017 and has received funding from UID/EEA/00760/2019, funded by FEDER Funds through COMPETE and by National Funds through FCTinfo:eu-repo/semantics/publishedVersio

    A canonical theory of dynamic decision-making

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    Decision-making behavior is studied in many very different fields, from medicine and eco- nomics to psychology and neuroscience, with major contributions from mathematics and statistics, computer science, AI, and other technical disciplines. However the conceptual- ization of what decision-making is and methods for studying it vary greatly and this has resulted in fragmentation of the field. A theory that can accommodate various perspectives may facilitate interdisciplinary working. We present such a theory in which decision-making is articulated as a set of canonical functions that are sufficiently general to accommodate diverse viewpoints, yet sufficiently precise that they can be instantiated in different ways for specific theoretical or practical purposes. The canons cover the whole decision cycle, from the framing of a decision based on the goals, beliefs, and background knowledge of the decision-maker to the formulation of decision options, establishing preferences over them, and making commitments. Commitments can lead to the initiation of new decisions and any step in the cycle can incorporate reasoning about previous decisions and the rationales for them, and lead to revising or abandoning existing commitments. The theory situates decision-making with respect to other high-level cognitive capabilities like problem solving, planning, and collaborative decision-making. The canonical approach is assessed in three domains: cognitive and neuropsychology, artificial intelligence, and decision engineering

    Doing What You\u27re Told: Following Task Instructions in Changing, but Hospitable Environments

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    The AnimNL project (Anim ation from N atural L anguage) has as its goal the automatic creation of animated task simulations from natural-language instructions. The question addressed in this paper is how agents can perform tasks in environments about which they have only partial relevant knowledge. The solution we describe involves enabling such agents to * develop expectations through instruction understanding and plan inference, and use those expectations in deciding how to act; * exploit generalized abilities in order to deal with novel geometric situations. The AnimNL project builds on an animation system, Jackℱ, that has been developed at the Computer Graphics Research Lab at the University of Pennsylvania, and draws upon a range of recent work in Natural Language semantics, planning and plan inference, philosophical studies of intention, reasoning about knowledge and action, and subsumption architectures for autonomous agents
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