18,638 research outputs found

    A literature synthesis of personalised technology-enhanced learning: what works and why

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    Personalised learning, having seen both surges and declines in popularity over the past few decades, is once again enjoying a resurgence. Examples include digital resources tailored to a particular learner’s needs, or individual feedback on a student’s assessed work. In addition, personalised technology-enhanced learning (TEL) now seems to be attracting interest from philanthropists and venture capitalists indicating a new level of enthusiasm for the area and a potential growth industry. However, these industries may be driven by profit rather than pedagogy, and hence it is vital these new developments are informed by relevant, evidence-based research. For many people, personalised learning is an ambiguous and even loaded term that promises much but does not always deliver. This paper provides an in-depth and critical review and synthesis of how personalisation has been represented in the literature since 2000, with a particular focus on TEL. We examine the reasons why personalised learning can be beneficial and examine how TEL can contribute to this. We also unpack how personalisation can contribute to more effective learning. Lastly, we examine the limitations of personalised learning and discuss the potential impacts on wider stakeholders

    Intermediate Institutions for Interactive Learning Processes in a Governance Perspective: the Case of Aeronautic Industry in Campania Region.

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    The present paper presents the results of the empirical analysis on fifteen enterprises and twenty no-industrial organizations involved at different level in the Aeronautical Cluster in the Campania Region. Information and data on the selected sample are colleted both by a study of the industrial sector, and also by suitable questionnaires and interviews, that the authors have submitted to the entrepreneurs and to the top managers of either the enterprises or the no-industrial organizations. The authors have focalized their study by applying the SWOT analysis on the following issues: • the cluster’s structure by analysing the relational skill developed by single actors of the cluster and by their impact on the innovation capacity of the enterprises; • the effectiveness of cluster’s governance strategies and how different actors actually participate to the local development processes of the aeronautical industrial sector. On these bases the authors wanted to deduce possible policy options for different kind of actors to optimize the cluster’s governance. Particularly they will describe in the present paper some indications to: 1) the SME’s that present strong relations with customers but low integration with large part of the others actors, i.e. with no-customers enterprises; 2) the large enterprises related to the industrial policies and to the suppliers' governance; 3) the policy makers at local level and the intermediate institutions for a better support of the local enterprises. In fact, the research results are based on the conscientious awareness that the analyzed sector is at a critical point, for which it is necessary that all the actors involved put together their efforts in order to steer and to direct the development process, both by identifying participative mechanisms at local level and also by strengthening those exogenous elements which are able to promote local development. Obviously only part of the criticisms can be solved at local and national level and some of them can be solved only partially. This observation opens the question of policy at the international level which can be determinate only with a more exhaustive integration into transnational networks. The research described in the present paper has been undertaken within the framework of the project: “IKINET – International Knowledge and Innovation Network†(EU FP6, N° CIT2-CT-2004-506242).

    Integration of decision support systems to improve decision support performance

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    Decision support system (DSS) is a well-established research and development area. Traditional isolated, stand-alone DSS has been recently facing new challenges. In order to improve the performance of DSS to meet the challenges, research has been actively carried out to develop integrated decision support systems (IDSS). This paper reviews the current research efforts with regard to the development of IDSS. The focus of the paper is on the integration aspect for IDSS through multiple perspectives, and the technologies that support this integration. More than 100 papers and software systems are discussed. Current research efforts and the development status of IDSS are explained, compared and classified. In addition, future trends and challenges in integration are outlined. The paper concludes that by addressing integration, better support will be provided to decision makers, with the expectation of both better decisions and improved decision making processes

    Explicit Feedback Within Game-based Training: Examining The Influence Of Source Modality Effects On Interaction

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    This research aims to enhance Simulation-Based Training (SBT) applications to support training events in the absence of live instruction. The overarching purpose is to explore available tools for integrating intelligent tutoring communications in game-based learning platforms and to examine theory-based techniques for delivering explicit feedback in such environments. The primary tool influencing the design of this research was the Generalized Intelligent Framework for Tutoring (GIFT), a modular domain-independent architecture that provides the tools and methods to author, deliver, and evaluate intelligent tutoring technologies within any training platform. Influenced by research surrounding Social Cognitive Theory and Cognitive Load Theory, the resulting experiment tested varying approaches for utilizing an Embodied Pedagogical Agent (EPA) to function as a tutor during interaction in a game-based environment. Conditions were authored to assess the tradeoffs between embedding an EPA directly in a game, embedding an EPA in GIFT’s browser-based Tutor-User Interface (TUI), or using audio prompts alone with no social grounding. The resulting data supports the application of using an EPA embedded in GIFT’s TUI to provide explicit feedback during a game-based learning event. Analyses revealed conditions with an EPA situated in the TUI to be as effective as embedding the agent directly in the game environment. This inference is based on evidence showing reliable differences across conditions on the metrics of performance and self-reported mental demand and feedback usefulness items. This research provides source modality tradeoffs linked to tactics for relaying training relevant explicit information to a user based on real-time performance in a game

    Building Teacher Capacity to Personalize Learning for Students

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    This Organizational Improvement Plan (OIP) proposes building teacher professional capacity and capital to meet the challenge of personalizing student learning by implementing an embedded professional learning plan. This plan will be responsive to individual teacher professional learning needs as well as evidence and research informed. This OIP is based on the belief that for change in student learning to occur, the change needs to happen at the classroom level with teachers. A shift in teacher practice requires alignment in the teacher’s values, beliefs and practices. To support this shift, a common understanding of personalizing learning needs to be established as well as implementing a professional learning plan that supports building teacher capacity to achieve it. Also, school-based conditions need to be optimized to support professional growth. As effective teaching and learning practices do not happen in isolation, an integrated theory of change helps ensure a balance between the external, internal and personal dimensions of change. Since the teacher’s personal dimension of change must adhere to the boundaries and expectations of the external governing bodies as well as work within the internal structures, policies and procedures of the school, this balance is integral to the success of the change process. Through the implementation of a multifaceted approach to professional learning, teachers will engage in a reflective cycle of continuous improvement. This will be supported by adaptive distributed instructional leadership as well as school structures that provide common teacher collaboration time. Three key areas of focus are targeted with this approach. These include deepening curricular knowledge, strengthening pedagogical practices and increasing individual teacher’s ability to understand each student learner and include them as active participants in the design of their learning

    Pervasive handheld computing systems

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    The technological role of handheld devices is fundamentally changing. Portable computers were traditionally application specific. They were designed and optimised to deliver a specific task. However, it is now commonly acknowledged that future handheld devices need to be multi-functional and need to be capable of executing a range of high-performance applications. This thesis has coined the term pervasive handheld computing systems to refer to this type of mobile device. Portable computers are faced with a number of constraints in trying to meet these objectives. They are physically constrained by their size, their computational power, their memory resources, their power usage, and their networking ability. These constraints challenge pervasive handheld computing systems in achieving their multi-functional and high-performance requirements. This thesis proposes a two-pronged methodology to enable pervasive handheld computing systems meet their future objectives. The methodology is a fusion of two independent and yet complementary concepts. The first step utilises reconfigurable technology to enhance the physical hardware resources within the environment of a handheld device. This approach recognises that reconfigurable computing has the potential to dynamically increase the system functionality and versatility of a handheld device without major loss in performance. The second step of the methodology incorporates agent-based middleware protocols to support handheld devices to effectively manage and utilise these reconfigurable hardware resources within their environment. The thesis asserts the combined characteristics of reconfigurable computing and agent technology can meet the objectives of pervasive handheld computing systems

    Virtual Interactions With Real-agents For Sustainable Natural Resource Management

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    Common pool resource management systems are complex to manage due to the absence of a clear understanding of the effects of users’ behavioral characteristics. Non-cooperative decision making based on individual rationality (as opposed to group rationality) and a tendency to free ride due to lack of trust and information about other users’ behavior creates externalities and can lead to tragedy of the commons without intervention by a regulator. Nevertheless, even regulatory institutions often fail to sustain natural common pool resources in the absence of clear understanding of the responses of multiple heterogeneous decision makers to different regulation schemes. While modeling can help with our understanding of complex coupled human-natural systems, past research has not been able to realistically simulate these systems for two major limitations: 1) lack of computational capacity and proper mathematical models for solving distributed systems with self-optimizing agents; and 2) lack of enough information about users’ characteristics in common pool resource systems due to absence of reliable monitoring information. Recently, different studies have tried to address the first limitation by developing agent-based models, which can be appropriately handled with today’s computational capacity. While these models are more realistic than the social planner’s models which have been traditionally used in the field, they normally rely on different heuristics for characterizing users’ behavior and incorporating heterogeneity. This work is a step-forward in addressing the second limitation, suggesting an efficient method for collecting information on diverse behavioral characteristics of real agents for incorporation in distributed agent-based models. Gaming in interactive virtual environments is suggested as a reliable method for understanding different variables that promote sustainable resource use through observation of decision making and iii behavior of the resource system beneficiaries under various institutional frameworks and policies. A review of educational or serious games for environmental management was undertaken to determine an appropriate game for collecting information on real-agents and also to investigate the state of environmental management games and their potential as an educational tool. A web-based groundwater sharing simulation game—Irrigania—was selected to analyze the behavior of real agents under different common pool resource management institutions. Participants included graduate and undergraduate students from the University of Central Florida and Lund University. Information was collected on participants’ resource use, behavior and mindset under different institutional settings through observation and discussion with participants. Preliminary use of water resources gaming suggests communication, cooperation, information disclosure, trust, credibility and social learning between beneficiaries as factors promoting a shift towards sustainable resource use. Additionally, Irrigania was determined to be an effective tool for complementing traditional lecture-based teaching of complex concepts related to sustainable natural resource management. The different behavioral groups identified in the study can be used for improved simulation of multi-agent groundwater management systems

    University-Community Collaboration for Climate Justice Education and Organizing: Partnerships in Canada, Brazil, and Africa

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    In the coming decades, countries around the world will face increasingly severe challenges related to global climate change. While the details vary from country to country, the impacts will be especially grave for marginalized people, whose access to food, potable water, and safe shelter may be threatened due to fluctuations in rainfall and temperature and to disasters related to extreme weather events. International strategies for addressing climate change are in disarray. The complicated financial and carbon-trading mechanisms promoted by the United Nations and other global institutions are far too bureaucratic, weak, internally inconsistent, and scattered to represent meaningful solutions to climate change. Already the housing, health, and livelihoods of marginalized people worldwide are being threatened by the ramifications of climate change. This means that the marginalized in every community, by definition, have expertise in how priorities should be set to address climate change. Their experiences, knowledge, and views must be part of local, regional, national, and international governance—including urban planning and housing, water management, agriculture, health, and finance policies.This research was supported by the International Development Research Centre, grant number IDRC GRANT NO. 106002-00
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