1,965 research outputs found

    Connecting the dots: a multi-pivot approach to data exploration

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    The purpose of data browsers is to help users identify and query data effectively without being overwhelmed by large complex graphs of data. A proposed solution to identify and query data in graph-based datasets is Pivoting (or set-oriented browsing), a many-to-many graph browsing technique that allows users to navigate the graph by starting from a set of instances followed by navigation through common links. Relying solely on navigation, however, makes it difficult for users to find paths or even see if the element of interest is in the graph when the points of interest may be many vertices apart. Further challenges include finding paths which require combinations of forward and backward links in order to make the necessary connections which further adds to the complexity of pivoting. In order to mitigate the effects of these problems and enhance the strengths of pivoting we present a multi-pivot approach which we embodied in tool called Visor. Visor allows users to explore from multiple points in the graph, helping users connect key points of interest in the graph on the conceptual level, visually occluding the remainder parts of the graph, thus helping create a road-map for navigation. We carried out an user study to demonstrate the viability of our approach

    Dexterous Manipulation Graphs

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    We propose the Dexterous Manipulation Graph as a tool to address in-hand manipulation and reposition an object inside a robot's end-effector. This graph is used to plan a sequence of manipulation primitives so to bring the object to the desired end pose. This sequence of primitives is translated into motions of the robot to move the object held by the end-effector. We use a dual arm robot with parallel grippers to test our method on a real system and show successful planning and execution of in-hand manipulation

    Sampling-based Exploration for Reinforcement Learning of Dexterous Manipulation

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    In this paper, we present a novel method for achieving dexterous manipulation of complex objects, while simultaneously securing the object without the use of passive support surfaces. We posit that a key difficulty for training such policies in a Reinforcement Learning framework is the difficulty of exploring the problem state space, as the accessible regions of this space form a complex structure along manifolds of a high-dimensional space. To address this challenge, we use two versions of the non-holonomic Rapidly-Exploring Random Trees algorithm; one version is more general, but requires explicit use of the environment's transition function, while the second version uses manipulation-specific kinematic constraints to attain better sample efficiency. In both cases, we use states found via sampling-based exploration to generate reset distributions that enable training control policies under full dynamic constraints via model-free Reinforcement Learning. We show that these policies are effective at manipulation problems of higher difficulty than previously shown, and also transfer effectively to real robots. Videos of the real-hand demonstrations can be found on the project website: https://sbrl.cs.columbia.edu/Comment: 10 pages, 6 figures, submitted to Robotics Science & Systems 202

    Model Based Teleoperation to Eliminate Feedback Delay NSF Grant BCS89-01352 First Report

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    We are conducting research in the area of teleoperation with feedback delay. Delay occurs with earth-based teleoperation in space and with surface-based teleoperation with untethered submersibles when acoustic communication links are involved. the delay in obtaining position and force feedback from remote slave arms makes teleoperation extremely difficult. We are proposing a novel combination of graphics and manipulator programming to solve the problem by interfacing a teleoperator master arm to a graphics based simulator of the remote environment coupled with a robot manipulator at the remote, delayed site. the operator\u27s actions will be monitored to provide both kinesthetic and visual feedback and to generate symbolic motion commands to the remote slave. the slave robot will then execute these symbolic commands delayed in time. While much of a task will proceed error free, when an error does occur the slave system will transmit data back to the master and the master environment will be reset to the error state

    Teleprogramming: Overcoming Communication Delays in Remote Manipulation (Dissertation Proposal)

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    Modern industrial processes (nuclear, chemical industry), public service needs (firefighting, rescuing), and research interests (undersea, outer space exploration) have established a clear need to perform work remotely. Whereas a purely autonomous manipulative capability would solve the problem, its realization is beyond the state of the art in robotics [Stark et al.,1988]. Some of the problems plaguing the development of autonomous systems are: a) anticipation, detection, and correction of the multitude of possible error conditions arising during task execution, b) development of general strategy planning techniques transcending any particular limited task domain, c) providing the robot system with real-time adaptive behavior to accommodate changes in the remote environment, d) allowing for on-line learning and performance improvement through experience , etc. The classical approach to tackle some of these problems has been to introduce problem solvers and expert systems as part of the remote robot workcell control system. However, such systems tend to be limited in scope (to remain intellectually and implementationally manageable), too slow to be useful in real-time robot task execution, and generally fail to adequately represent and model the complexities of the real world environment. These problems become particularly severe when only partial information about the remote environment is available
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