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High Performance Local Oscillator Design for Next Generation Wireless Communication
Local Oscillator (LO) is an essential building block in modern wireless radios. In modern wireless radios, LO often serves as a reference of the carrier signal to modulate or demod- ulate the outgoing or incoming data. The LO signal should be a clean and stable source, such that the frequency or timing information of the carrier reference can be well-defined. However, as radio architecture evolves, the importance of LO path design has become much more important than before. Of late, many radio architecture innovations have exploited sophisticated LO generation schemes to meet the ever-increasing demands of wireless radio performances.
The focus of this thesis is to address challenges in the LO path design for next-generation high performance wireless radios. These challenges include (1) Congested spectrum at low radio frequency (RF) below 5GHz (2) Continuing miniaturization of integrated wireless radio, and (3) Fiber-fast (>10Gb/s) mm-wave wireless communication.
The thesis begins with a brief introduction of the aforementioned challenges followed by a discussion of the opportunities projected to overcome these challenges.
To address the challenge of congested spectrum at frequency below 5GHz, novel ra- dio architectures such as cognitive radio, software-defined radio, and full-duplex radio have drawn significant research interest. Cognitive radio is a radio architecture that opportunisti- cally utilize the unused spectrum in an environment to maximize spectrum usage efficiency. Energy-efficient spectrum sensing is the key to implementing cognitive radio. To enable energy-efficient spectrum sensing, a fast-hopping frequency synthesizer is an essential build- ing block to swiftly sweep the carrier frequency of the radio across the available spectrum. Chapter 2 of this thesis further highlights the challenges and trade-offs of the current LO gen-
eration scheme for possible use in sweeping LO-based spectrum analysis. It follows by intro- duction of the proposed fast-hopping LO architecture, its implementation and measurement results of the validated prototype. Chapter 3 proposes an embedded phase-shifting LO-path design for wideband RF self-interference cancellation for full-duplex radio. It demonstrates a synergistic design between the LO path and signal to perform self-interference cancellation.
To address the challenge of continuing miniaturization of integrated wireless radio, ring oscillator-based frequency synthesizer is an attractive candidate due to its compactness. Chapter 4 discussed the difficulty associated with implementing a Phase-Locked Loop (PLL) with ultra-small form-factor. It further proposes the concept sub-sampling PLL with time- based loop filter to address these challenges. A 65nm CMOS prototype and its measurement result are presented for validation of the concept.
In shifting from RF to mm-wave frequencies, the performance of wireless communication links is boosted by significant bandwidth and data-rate expansion. However, the demand for data-rate improvement is out-pacing the innovation of radio architectures. A >10Gb/s mm-wave wireless communication at 60GHz is required by emerging applications such as virtual-reality (VR) headsets, inter-rack data transmission at data center, and Ultra-High- Definition (UHD) TV home entertainment systems. Channel-bonding is considered to be a promising technique for achieving >10Gb/s wireless communication at 60GHz. Chapter 5 discusses the fundamental radio implementation challenges associated with channel-bonding for 60GHz wireless communication and the pros and cons of prior arts that attempted to address these challenges. It is followed by a discussion of the proposed 60GHz channel- bonding receiver, which utilizes only a single PLL and enables both contiguous and non- contiguous channel-bonding schemes.
Finally, Chapter 6 presents the conclusion of this thesis
A Reconfigurable Tile-Based Architecture to Compute FFT and FIR Functions in the Context of Software-Defined Radio
Software-defined radio (SDR) is the term used for flexible radio systems that can deal with multiple standards. For an efficient implementation, such systems require appropriate reconfigurable architectures. This paper targets the efficient implementation of the most computationally intensive kernels of two significantly different standards, viz. Bluetooth and HiperLAN/2, on the same reconfigurable hardware. These kernels are FIR filtering and FFT. The designed architecture is based on a two-dimensional arrangement of 17 tiles. Each tile contains a multiplier, an adder, local memory and multiplexers allowing flexible communication with the neighboring tiles. The tile-base data path is complemented with a global controller and various memories. The design has been implemented in SystemC and simulated extensively to prove equivalence with a reference all-software design. It has also been synthesized and turns out to outperform significantly other reconfigurable designs with respect to speed and area
Teaching telecommunication standards: bridging the gap between theory and practice
©2017 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.Telecommunication standards have become a reliable mechanism to strengthen collaboration between industry and research institutions to accelerate the evolution of communications systems. Standards are needed to enable cooperation while promoting competition. Within the framework of a standard, the companies involved in the standardization process contribute and agree on appropriate technical specifications to ensure diversity and compatibility, and facilitate worldwide commercial deployment and evolution. Those parts of the system that can create competitive advantages are intentionally left open in the specifications. Such specifications are extensive, complex, and minimalistic. This makes telecommunication standards education a difficult endeavor, but it is much demanded by industry and governments to spur economic growth. This article describes a methodology for teaching wireless communications standards. We define our methodology around six learning stages that assimilate the standardization process and identify key learning objectives for each. Enabled by software-defined radio technology, we describe a practical learning environment that facilitates developing many of the needed technical and soft skills without the inherent difficulty and cost associated with radio frequency components and regulation. Using only open source software and commercial of-the-shelf computers, this environment is portable and can easily be recreated at other educational institutions and adapted to their educational needs and constraints. We discuss our and our students' experiences when employing the proposed methodology to 4G LTE standard education at Barcelona Tech.Peer ReviewedPostprint (author's final draft
Understanding the Computational Requirements of Virtualized Baseband Units using a Programmable Cloud Radio Access Network Testbed
Cloud Radio Access Network (C-RAN) is emerging as a transformative
architecture for the next generation of mobile cellular networks. In C-RAN, the
Baseband Unit (BBU) is decoupled from the Base Station (BS) and consolidated in
a centralized processing center. While the potential benefits of C-RAN have
been studied extensively from the theoretical perspective, there are only a few
works that address the system implementation issues and characterize the
computational requirements of the virtualized BBU. In this paper, a
programmable C-RAN testbed is presented where the BBU is virtualized using the
OpenAirInterface (OAI) software platform, and the eNodeB and User Equipment
(UEs) are implemented using USRP boards. Extensive experiments have been
performed in a FDD downlink LTE emulation system to characterize the
performance and computing resource consumption of the BBU under various
conditions. It is shown that the processing time and CPU utilization of the BBU
increase with the channel resources and with the Modulation and Coding Scheme
(MCS) index, and that the CPU utilization percentage can be well approximated
as a linear increasing function of the maximum downlink data rate. These
results provide real-world insights into the characteristics of the BBU in
terms of computing resource and power consumption, which may serve as inputs
for the design of efficient resource-provisioning and allocation strategies in
C-RAN systems.Comment: In Proceedings of the IEEE International Conference on Autonomic
Computing (ICAC), July 201
Connecting the World of Embedded Mobiles: The RIOT Approach to Ubiquitous Networking for the Internet of Things
The Internet of Things (IoT) is rapidly evolving based on low-power compliant
protocol standards that extend the Internet into the embedded world. Pioneering
implementations have proven it is feasible to inter-network very constrained
devices, but had to rely on peculiar cross-layered designs and offer a
minimalistic set of features. In the long run, however, professional use and
massive deployment of IoT devices require full-featured, cleanly composed, and
flexible network stacks.
This paper introduces the networking architecture that turns RIOT into a
powerful IoT system, to enable low-power wireless scenarios. RIOT networking
offers (i) a modular architecture with generic interfaces for plugging in
drivers, protocols, or entire stacks, (ii) support for multiple heterogeneous
interfaces and stacks that can concurrently operate, and (iii) GNRC, its
cleanly layered, recursively composed default network stack. We contribute an
in-depth analysis of the communication performance and resource efficiency of
RIOT, both on a micro-benchmarking level as well as by comparing IoT
communication across different platforms. Our findings show that, though it is
based on significantly different design trade-offs, the networking subsystem of
RIOT achieves a performance equivalent to that of Contiki and TinyOS, the two
operating systems which pioneered IoT software platforms
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