7 research outputs found
Improvisation for technically-oriented peoples
Teaching “soft” skills to technical people is just as important as learning “hard”
skills. Improvisation techniques can also be used in teaching technical concepts such as cybersecurity,
agile development, database design, programming concepts, and most importantly
how to better one’s communication skills. In an age where rapid changes have become the
norm, improvisation techniques can be used to help navigate the new challenges of the next
generation careers, global interaction, and technologies. These techniques can easily be incorporated
in other methodologies such as creative problem-solving and design thinking. There
are clearly defined and flexible rules for improvising, which make it easier for technical persons
to learn and use in their daily life and career.Enseñar las habilidades “blandas” a las personas técnicas es tan importante como
aprender las habilidades “duras”. Las técnicas de improvisación también se pueden usar en la
enseñanza de conceptos técnicos como la ciberseguridad, el desarrollo ágil, el diseño de bases
de datos, los conceptos de programación y, lo más importante, cómo mejorar las habilidades
de comunicación. En una era en la que los cambios rápidos se han convertido en la norma,
las técnicas de improvisación pueden usarse para ayudar a navegar los nuevos desafíos de las
carreras de la próxima generación, la interacción global y las tecnologías. Estas técnicas pueden
incorporarse fácilmente en otras metodologías, como la resolución creativa de problemas y el
pensamiento de diseño. Existen reglas claramente definidas y flexibles para la improvisación
que facilitan que las personas técnicas aprendan y usen en su vida diaria y carrer
Event Representations for Automated Story Generation with Deep Neural Nets
Automated story generation is the problem of automatically selecting a
sequence of events, actions, or words that can be told as a story. We seek to
develop a system that can generate stories by learning everything it needs to
know from textual story corpora. To date, recurrent neural networks that learn
language models at character, word, or sentence levels have had little success
generating coherent stories. We explore the question of event representations
that provide a mid-level of abstraction between words and sentences in order to
retain the semantic information of the original data while minimizing event
sparsity. We present a technique for preprocessing textual story data into
event sequences. We then present a technique for automated story generation
whereby we decompose the problem into the generation of successive events
(event2event) and the generation of natural language sentences from events
(event2sentence). We give empirical results comparing different event
representations and their effects on event successor generation and the
translation of events to natural language.Comment: Submitted to AAAI'1
Social Bots: Human-Like by Means of Human Control?
Social bots are currently regarded an influential but also somewhat
mysterious factor in public discourse and opinion making. They are considered
to be capable of massively distributing propaganda in social and online media
and their application is even suspected to be partly responsible for recent
election results. Astonishingly, the term `Social Bot' is not well defined and
different scientific disciplines use divergent definitions. This work starts
with a balanced definition attempt, before providing an overview of how social
bots actually work (taking the example of Twitter) and what their current
technical limitations are. Despite recent research progress in Deep Learning
and Big Data, there are many activities bots cannot handle well. We then
discuss how bot capabilities can be extended and controlled by integrating
humans into the process and reason that this is currently the most promising
way to go in order to realize effective interactions with other humans.Comment: 36 pages, 13 figure
Euphonia:reflecting on the design of an AI-powered voice-controlled narrative game
This paper reflects on the design process for a work-in-progress AI-powered voice-controlled narrative game created by Innovation for Games and Media Enterprise (InGAME). This paper describes the steps which led to the final design decisions, and how the background research, research questions and initial prototyping may be traced through to the work-in-progress game. The design process is then reviewed for its suitability as a practice-based research and development workflow, before finally suggesting next steps the project will take