20,652 research outputs found
Improving Music Genre Classification by Short Time Feature Integration
Many different short-time features, using time windows in the size of 10-30 ms, have been proposed for music segmentation, retrieval and genre classification. However, often the available time frame of the music to make the actual decision or comparison (the decision time horizon) is in the range of seconds instead of milliseconds. The problem of making new features on the larger time scale from the short-time features (feature integration) has only received little attention. This paper investigates different methods for feature integration and late information fusion 1 for music genre classification. A new feature integration technique, the AR model, is proposed and seemingly outperforms the commonly used meanvariance features. 1
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Improving music genre classification using automatically induced harmony rules
We present a new genre classification framework using both low-level signal-based features and high-level harmony features. A state-of-the-art statistical genre classifier based on timbral features is extended using a first-order random forest containing for each genre rules derived from harmony or chord sequences. This random forest has been automatically induced, using the first-order logic induction algorithm TILDE, from a dataset, in which for each chord the degree and chord category are identified, and covering classical, jazz and pop genre classes. The audio descriptor-based genre classifier contains 206 features, covering spectral, temporal, energy, and pitch characteristics of the audio signal. The fusion of the harmony-based classifier with the extracted feature vectors is tested on three-genre subsets of the GTZAN and ISMIR04 datasets, which contain 300 and 448 recordings, respectively. Machine learning classifiers were tested using 5 Ă— 5-fold cross-validation and feature selection. Results indicate that the proposed harmony-based rules combined with the timbral descriptor-based genre classification system lead to improved genre classification rates
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Improving music genre classification using automatically induced harmony rules
We present a new genre classification framework using both low-level signal-based features and high-level harmony features. A state-of-the-art statistical genre classifier based on timbral features is extended using a first-order random forest containing for each genre rules derived from harmony or chord sequences. This random forest has been automatically induced, using the first-order logic induction algorithm TILDE, from a dataset, in which for each chord the degree and chord category are identified, and covering classical, jazz and pop genre classes. The audio descriptor-based genre classifier contains 206 features, covering spectral, temporal, energy, and pitch characteristics of the audio signal. The fusion of the harmony-based classifier with the extracted feature vectors is tested on three-genre subsets of the GTZAN and ISMIR04 datasets, which contain 300 and 448 recordings, respectively. Machine learning classifiers were tested using 5 Ă— 5-fold cross-validation and feature selection. Results indicate that the proposed harmony-based rules combined with the timbral descriptor-based genre classification system lead to improved genre classification rates
Multimodal music information processing and retrieval: survey and future challenges
Towards improving the performance in various music information processing
tasks, recent studies exploit different modalities able to capture diverse
aspects of music. Such modalities include audio recordings, symbolic music
scores, mid-level representations, motion, and gestural data, video recordings,
editorial or cultural tags, lyrics and album cover arts. This paper critically
reviews the various approaches adopted in Music Information Processing and
Retrieval and highlights how multimodal algorithms can help Music Computing
applications. First, we categorize the related literature based on the
application they address. Subsequently, we analyze existing information fusion
approaches, and we conclude with the set of challenges that Music Information
Retrieval and Sound and Music Computing research communities should focus in
the next years
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Non-Negative Tensor Factorization Applied to Music Genre Classification
Music genre classification techniques are typically applied to the data matrix whose columns are the feature vectors extracted from music recordings. In this paper, a feature vector is extracted using a texture window of one sec, which enables the representation of any 30 sec long music recording as a time sequence of feature vectors, thus yielding a feature matrix. Consequently, by stacking the feature matrices associated to any dataset recordings, a tensor is created, a fact which necessitates studying music genre classification using tensors. First, a novel algorithm for non-negative tensor factorization (NTF) is derived that extends the non-negative matrix factorization. Several variants of the NTF algorithm emerge by employing different cost functions from the class of Bregman divergences. Second, a novel supervised NTF classifier is proposed, which trains a basis for each class separately and employs basis orthogonalization. A variety of spectral, temporal, perceptual, energy, and pitch descriptors is extracted from 1000 recordings of the GTZAN dataset, which are distributed across 10 genre classes. The NTF classifier performance is compared against that of the multilayer perceptron and the support vector machines by applying a stratified 10-fold cross validation. A genre classification accuracy of 78.9% is reported for the NTF classifier demonstrating the superiority of the aforementioned multilinear classifier over several data matrix-based state-of-the-art classifiers
Deep Learning and Music Adversaries
OA Monitor ExerciseOA Monitor ExerciseAn {\em adversary} is essentially an algorithm intent on making a classification system perform in some particular way given an input, e.g., increase the probability of a false negative. Recent work builds adversaries for deep learning systems applied to image object recognition, which exploits the parameters of the system to find the minimal perturbation of the input image such that the network misclassifies it with high confidence. We adapt this approach to construct and deploy an adversary of deep learning systems applied to music content analysis. In our case, however, the input to the systems is magnitude spectral frames, which requires special care in order to produce valid input audio signals from network-derived perturbations. For two different train-test partitionings of two benchmark datasets, and two different deep architectures, we find that this adversary is very effective in defeating the resulting systems. We find the convolutional networks are more robust, however, compared with systems based on a majority vote over individually classified audio frames. Furthermore, we integrate the adversary into the training of new deep systems, but do not find that this improves their resilience against the same adversary
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