334 research outputs found

    JigsawNet: Shredded Image Reassembly using Convolutional Neural Network and Loop-based Composition

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    This paper proposes a novel algorithm to reassemble an arbitrarily shredded image to its original status. Existing reassembly pipelines commonly consist of a local matching stage and a global compositions stage. In the local stage, a key challenge in fragment reassembly is to reliably compute and identify correct pairwise matching, for which most existing algorithms use handcrafted features, and hence, cannot reliably handle complicated puzzles. We build a deep convolutional neural network to detect the compatibility of a pairwise stitching, and use it to prune computed pairwise matches. To improve the network efficiency and accuracy, we transfer the calculation of CNN to the stitching region and apply a boost training strategy. In the global composition stage, we modify the commonly adopted greedy edge selection strategies to two new loop closure based searching algorithms. Extensive experiments show that our algorithm significantly outperforms existing methods on solving various puzzles, especially those challenging ones with many fragment pieces

    Image Processing Applications in Real Life: 2D Fragmented Image and Document Reassembly and Frequency Division Multiplexed Imaging

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    In this era of modern technology, image processing is one the most studied disciplines of signal processing and its applications can be found in every aspect of our daily life. In this work three main applications for image processing has been studied. In chapter 1, frequency division multiplexed imaging (FDMI), a novel idea in the field of computational photography, has been introduced. Using FDMI, multiple images are captured simultaneously in a single shot and can later be extracted from the multiplexed image. This is achieved by spatially modulating the images so that they are placed at different locations in the Fourier domain. Finally, a Texas Instruments digital micromirror device (DMD) based implementation of FDMI is presented and results are shown. Chapter 2 discusses the problem of image reassembly which is to restore an image back to its original form from its pieces after it has been fragmented due to different destructive reasons. We propose an efficient algorithm for 2D image fragment reassembly problem based on solving a variation of Longest Common Subsequence (LCS) problem. Our processing pipeline has three steps. First, the boundary of each fragment is extracted automatically; second, a novel boundary matching is performed by solving LCS to identify the best possible adjacency relationship among image fragment pairs; finally, a multi-piece global alignment is used to filter out incorrect pairwise matches and compose the final image. We perform experiments on complicated image fragment datasets and compare our results with existing methods to show the improved efficiency and robustness of our method. The problem of reassembling a hand-torn or machine-shredded document back to its original form is another useful version of the image reassembly problem. Reassembling a shredded document is different from reassembling an ordinary image because the geometric shape of fragments do not carry a lot of valuable information if the document has been machine-shredded rather than hand-torn. On the other hand, matching words and context can be used as an additional tool to help improve the task of reassembly. In the final chapter, document reassembly problem has been addressed through solving a graph optimization problem

    Reconstruction of Iberian ceramic potteries using generative adversarial networks

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    Several aspects of past culture, including historical trends, are inferred from time-based patterns observed in archaeological artifacts belonging to different periods. The presence and variation of these objects provides important clues about the Neolithic revolution and given their relative abundance in most archaeological sites, ceramic potteries are significantly helpful in this purpose. Nonetheless, most available pottery is fragmented, leading to missing morphological information. Currently, the reassembly of fragmented objects from a collection of thousands of mixed fragments is a daunting and time-consuming task done almost exclusively by hand, which requires the physical manipulation of the fragments. To overcome the challenges of manual reconstruction and improve the quality of reconstructed samples, we present IberianGAN, a customized Generative Adversarial Network (GAN) tested on an extensive database with complete and fragmented references. We trained the model with 1072 samples corresponding to Iberian wheel-made pottery profiles belonging to archaeological sites located in the upper valley of the Guadalquivir River (Spain). Furthermore, we provide quantitative and qualitative assessments to measure the quality of the reconstructed samples, along with domain expert evaluation with archaeologists. The resulting framework is a possible way to facilitate pottery reconstruction from partial fragments of an original piece.Fil: Navarro, Jose Pablo. Universidad Nacional de la Patagonia "San Juan Bosco". Facultad de Ingeniería - Sede Puerto Madryn. Departamento de Informática; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Centro Nacional Patagónico. Instituto Patagónico de Ciencias Sociales y Humanas; ArgentinaFil: Cintas, Celia. Catholic University Of Eastern Africa; KeniaFil: Lucena, Manuel. Universidad de Jaén; EspañaFil: Fuertes, José Manuel. Universidad de Jaén; EspañaFil: Segura, Rafael. Universidad de Jaén; EspañaFil: Delrieux, Claudio Augusto. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Bahía Blanca. Instituto de Ciencias e Ingeniería de la Computación. Universidad Nacional del Sur. Departamento de Ciencias e Ingeniería de la Computación. Instituto de Ciencias e Ingeniería de la Computación; Argentina. Universidad Nacional del Sur; ArgentinaFil: Gonzalez-Jose, Rolando. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Centro Nacional Patagónico. Instituto Patagónico de Ciencias Sociales y Humanas; Argentin

    An Investigation into the identification, reconstruction, and evidential value of thumbnail cache file fragments in unallocated space

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    ©Cranfield UniversityThis thesis establishes the evidential value of thumbnail cache file fragments identified in unallocated space. A set of criteria to evaluate the evidential value of thumbnail cache artefacts were created by researching the evidential constraints present in Forensic Computing. The criteria were used to evaluate the evidential value of live system thumbnail caches and thumbnail cache file fragments identified in unallocated space. Thumbnail caches can contain visual thumbnails and associated metadata which may be useful to an analyst during an investigation; the information stored in the cache may provide information on the contents of files and any user or system behaviour which interacted with the file. There is a standard definition of the purpose of a thumbnail cache, but not the structure or implementation; this research has shown that this has led to some thumbnail caches storing a variety of other artefacts such as network place names. The growing interest in privacy and security has led to an increase in user’s attempting to remove evidence of their activities; information removed by the user may still be available in unallocated space. This research adapted popular methods for the identification of contiguous files to enable the identification of single cluster sized fragments in Windows 7, Ubuntu, and Kubuntu. Of the four methods tested, none were able to identify each of the classifications with no false positive results; this result led to the creation of a new approach which improved the identification of thumbnail cache file fragments. After the identification phase, further research was conducted into the reassembly of file fragments; this reassembly was based solely on the potential thumbnail cache file fragments and structural and syntactical information. In both the identification and reassembly phases of this research image only file fragments proved the most challenging resulting in a potential area of continued future research. Finally this research compared the evidential value of live system thumbnail caches with identified and reassembled fragments. It was determined that both types of thumbnail cache artefacts can provide unique information which may assist with a digital investigation. ii This research has produced a set of criteria for determining the evidential value of thumbnail cache artefacts; it has also identified the structure and related user and system behaviour of popular operating system thumbnail cache implementations. This research has also adapted contiguous file identification techniques to single fragment identification and has developed an improved method for thumbnail cache file fragment identification. Finally this research has produced a proof of concept software tool for the automated identification and reassembly of thumbnail cache file fragments

    Report on shape analysis and matching and on semantic matching

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    In GRAVITATE, two disparate specialities will come together in one working platform for the archaeologist: the fields of shape analysis, and of metadata search. These fields are relatively disjoint at the moment, and the research and development challenge of GRAVITATE is precisely to merge them for our chosen tasks. As shown in chapter 7 the small amount of literature that already attempts join 3D geometry and semantics is not related to the cultural heritage domain. Therefore, after the project is done, there should be a clear ‘before-GRAVITATE’ and ‘after-GRAVITATE’ split in how these two aspects of a cultural heritage artefact are treated.This state of the art report (SOTA) is ‘before-GRAVITATE’. Shape analysis and metadata description are described separately, as currently in the literature and we end the report with common recommendations in chapter 8 on possible or plausible cross-connections that suggest themselves. These considerations will be refined for the Roadmap for Research deliverable.Within the project, a jargon is developing in which ‘geometry’ stands for the physical properties of an artefact (not only its shape, but also its colour and material) and ‘metadata’ is used as a general shorthand for the semantic description of the provenance, location, ownership, classification, use etc. of the artefact. As we proceed in the project, we will find a need to refine those broad divisions, and find intermediate classes (such as a semantic description of certain colour patterns), but for now the terminology is convenient – not least because it highlights the interesting area where both aspects meet.On the ‘geometry’ side, the GRAVITATE partners are UVA, Technion, CNR/IMATI; on the metadata side, IT Innovation, British Museum and Cyprus Institute; the latter two of course also playing the role of internal users, and representatives of the Cultural Heritage (CH) data and target user’s group. CNR/IMATI’s experience in shape analysis and similarity will be an important bridge between the two worlds for geometry and metadata. The authorship and styles of this SOTA reflect these specialisms: the first part (chapters 3 and 4) purely by the geometry partners (mostly IMATI and UVA), the second part (chapters 5 and 6) by the metadata partners, especially IT Innovation while the joint overview on 3D geometry and semantics is mainly by IT Innovation and IMATI. The common section on Perspectives was written with the contribution of all

    Reconstructing Geometry from Its Latent Structures

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    Our world is full of objects with complex shapes and structures. Through extensive experience humans quickly develop an intuition about how objects are shaped, and what their material properties are simply by analyzing their appearance. We engage this intuitive understanding of geometry in nearly everything we do.It is not surprising then, that a careful treatment of geometry stands to give machines a powerful advantage in the many tasks of visual perception. To that end, this thesis focuses on geometry recovery in a wide range of real-world problems. First, we describe a new approach to image registration. We observe that the structure of the imaged subject becomes embedded in the image intensities. By minimizing the change in shape of these intensity structures we ensure a physically realizable deformation. We then describe a method for reassembling fragmented, thin-shelled objects from range-images of their fragments using only the geometric and photometric structure embedded in the boundary of each fragment. Third, we describe a method for recovering and representing the shape of a geometric texture (such as bark, or sandpaper) by studying the characteristic properties of texture---self similarity and scale variability. Finally, we describe two methods for recovering the 3D geometry and reflectance properties of an object from images taken under natural illumination. We note that the structure of the surrounding environment, modulated by the reflectance, becomes embedded in the appearance of the object giving strong clues about the object's shape.Though these domains are quite diverse, an essential premise---that observations of objects contain within them salient clues about the object's structure---enables new and powerful approaches. For each problem we begin by investigating what these clues are.We then derive models and methods to canonically represent these clues and enable their full exploitation. The wide-ranging success of each method shows the importance of our carefully formulated observations about geometry, and the fundamental role geometry plays in visual perception.Ph.D., Computer Science -- Drexel University, 201

    A Framework for the Semantics-aware Modelling of Objects

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    The evolution of 3D visual content calls for innovative methods for modelling shapes based on their intended usage, function and role in a complex scenario. Even if different attempts have been done in this direction, shape modelling still mainly focuses on geometry. However, 3D models have a structure, given by the arrangement of salient parts, and shape and structure are deeply related to semantics and functionality. Changing geometry without semantic clues may invalidate such functionalities or the meaning of objects or their parts. We approach the problem by considering semantics as the formalised knowledge related to a category of objects; the geometry can vary provided that the semantics is preserved. We represent the semantics and the variable geometry of a class of shapes through the parametric template: an annotated 3D model whose geometry can be deformed provided that some semantic constraints remain satisfied. In this work, we design and develop a framework for the semantics-aware modelling of shapes, offering the user a single application environment where the whole workflow of defining the parametric template and applying semantics-aware deformations can take place. In particular, the system provides tools for the selection and annotation of geometry based on a formalised contextual knowledge; shape analysis methods to derive new knowledge implicitly encoded in the geometry, and possibly enrich the given semantics; a set of constraints that the user can apply to salient parts and a deformation operation that takes into account the semantic constraints and provides an optimal solution. The framework is modular so that new tools can be continuously added. While producing some innovative results in specific areas, the goal of this work is the development of a comprehensive framework combining state of the art techniques and new algorithms, thus enabling the user to conceptualise her/his knowledge and model geometric shapes. The original contributions regard the formalisation of the concept of annotation, with attached properties, and of the relations between significant parts of objects; a new technique for guaranteeing the persistence of annotations after significant changes in shape's resolution; the exploitation of shape descriptors for the extraction of quantitative information and the assessment of shape variability within a class; and the extension of the popular cage-based deformation techniques to include constraints on the allowed displacement of vertices. In this thesis, we report the design and development of the framework as well as results in two application scenarios, namely product design and archaeological reconstruction

    Timing-Driven Macro Placement

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    Placement is an important step in the process of finding physical layouts for electronic computer chips. The basic task during placement is to arrange the building blocks of the chip, the circuits, disjointly within a given chip area. Furthermore, such positions should result in short circuit interconnections which can be routed easily and which ensure all signals arrive in time. This dissertation mostly focuses on macros, the largest circuits on a chip. In order to optimize timing characteristics during macro placement, we propose a new optimistic timing model based on geometric distance constraints. This model can be computed and evaluated efficiently in order to predict timing traits accurately in practice. Packing rectangles disjointly remains strongly NP-hard under slack maximization in our timing model. Despite of this we develop an exact, linear time algorithm for special cases. The proposed timing model is incorporated into BonnMacro, the macro placement component of the BonnTools physical design optimization suite developed at the Research Institute for Discrete Mathematics. Using efficient formulations as mixed-integer programs we can legalize macros locally while optimizing timing. This results in the first timing-aware macro placement tool. In addition, we provide multiple enhancements for the partitioning-based standard circuit placement algorithm BonnPlace. We find a model of partitioning as minimum-cost flow problem that is provably as small as possible using which we can avoid running time intensive instances. Moreover we propose the new global placement flow Self-Stabilizing BonnPlace. This approach combines BonnPlace with a force-directed placement framework. It provides the flexibility to optimize the two involved objectives, routability and timing, directly during placement. The performance of our placement tools is confirmed on a large variety of academic benchmarks as well as real-world designs provided by our industrial partner IBM. We reduce running time of partitioning significantly and demonstrate that Self-Stabilizing BonnPlace finds easily routable placements for challenging designs – even when simultaneously optimizing timing objectives. BonnMacro and Self-Stabilizing BonnPlace can be combined to the first timing-driven mixed-size placement flow. This combination often finds placements with competitive timing traits and even outperforms solutions that have been determined manually by experienced designers
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