1,157 research outputs found
Mini: A New Social Robot for the Elderly
The unceasing aging of the population is leading to new problems in developed countries. Robots represent an opportunity to extend the period of independent living of the elderly as well as to ameliorate their economic burden and social problems. We present a new social robot, Mini, specifically designed to assist and accompany the elderly in their daily life either at home or in a nursing facility. Based on the results of several meetings with experts in this field, we have built a robot able to provide services in the areas of safety, entertainment, personal assistance and stimulation. Mini supports elders and caregivers in cognitive and mental tasks. We present the robot platform and describe the software architecture, particularly focussing on the human–robot interaction. We give in detail how the robot operates and the interrelation of the different modules of the robot in a real use case. In the last part of the paper, we evaluated how users perceive the robot. Participants reported interesting results in terms of usability, appearance, and satisfaction. This paper describes all aspects of the design and development of a new social robot that can be used by other researchers who face the multiple challenges of creating a new robotic platform for older people.The research leading to these results has received funding from the
projects: Development of social robots to help seniors with cognitive
impairment (ROBSEN), funded by the Ministerio de Economía y
Competitividad; and Robots Sociales para Estimulación Física,
Cognitiva y Afectiva de Mayores (ROSES), funded by the Ministerio
de Ciencia, Innovación y Universidades.Publicad
Whole brain Probabilistic Generative Model toward Realizing Cognitive Architecture for Developmental Robots
Building a humanlike integrative artificial cognitive system, that is, an
artificial general intelligence, is one of the goals in artificial intelligence
and developmental robotics. Furthermore, a computational model that enables an
artificial cognitive system to achieve cognitive development will be an
excellent reference for brain and cognitive science. This paper describes the
development of a cognitive architecture using probabilistic generative models
(PGMs) to fully mirror the human cognitive system. The integrative model is
called a whole-brain PGM (WB-PGM). It is both brain-inspired and PGMbased. In
this paper, the process of building the WB-PGM and learning from the human
brain to build cognitive architectures is described.Comment: 55 pages, 8 figures, submitted to Neural Network
Crowd of oz : A crowd-powered social robotics system for stress management
Coping with stress is crucial for a healthy lifestyle. In the past, a great deal of research has been conducted to use socially assistive robots as a therapy to alleviate stress and anxiety related problems. However, building a fully autonomous social robot which can deliver psycho-therapeutic solutions is a very challenging endeavor due to limitations in artificial intelligence (AI). To overcome AI’s limitations, researchers have previously introduced crowdsourcing-based teleoperation methods, which summon the crowd’s input to control a robot’s functions. However, in the context of robotics, such methods have only been used to support the object manipulation, navigational, and training tasks. It is not yet known how to leverage real-time crowdsourcing (RTC) to process complex therapeutic conversational tasks for social robotics. To fill this gap, we developed Crowd of Oz (CoZ), an open-source system that allows Softbank’s Pepper robot to support such conversational tasks. To demonstrate the potential implications of this crowd-powered approach, we investigated how effectively, crowd workers recruited in real-time can teleoperate the robot’s speech, in situations when the robot needs to act as a life coach. We systematically varied the number of workers who simultaneously handle the speech of the robot (N = 1, 2, 4, 8) and investigated the concomitant effects for enabling RTC for social robotics. Additionally, we present Pavilion, a novel and open-source algorithm for managing the workers’ queue so that a required number of workers are engaged or waiting. Based on our findings, we discuss salient parameters that such crowd-powered systems must adhere to, so as to enhance their performance in response latency and dialogue quality. © 2020 by the authors. Licensee MDPI, Basel, Switzerland
Human-Robot Interaction architecture for interactive and lively social robots
Mención Internacional en el título de doctorLa sociedad está experimentando un proceso de envejecimiento que puede provocar un desequilibrio
entre la población en edad de trabajar y aquella fuera del mercado de trabajo. Una de las soluciones
a este problema que se están considerando hoy en día es la introducción de robots en multiples
sectores, incluyendo el de servicios. Sin embargo, para que esto sea una solución viable, estos robots
necesitan ser capaces de interactuar con personas de manera satisfactoria, entre otras habilidades. En
el contexto de la aplicación de robots sociales al cuidado de mayores, esta tesis busca proporcionar
a un robot social las habilidades necesarias para crear interacciones entre humanos y robots que
sean naturales. En concreto, esta tesis se centra en tres problemas que deben ser solucionados: (i) el
modelado de interacciones entre humanos y robots; (ii) equipar a un robot social con las capacidades
expresivas necesarias para una comunicación satisfactoria; y (iii) darle al robot una apariencia vivaz.
La solución al problema de modelado de diálogos presentada en esta tesis propone diseñar estos
diálogos como una secuencia de elementos atómicos llamados Actos Comunicativos (CAs, por sus
siglas en inglés). Se pueden parametrizar en tiempo de ejecución para completar diferentes objetivos
comunicativos, y están equipados con mecanismos para manejar algunas de las imprecisiones que
pueden aparecer durante interacciones. Estos CAs han sido identificados a partir de la combinación
de dos dimensiones: iniciativa (si la tiene el robot o el usuario) e intención (si se pretende obtener o
proporcionar información). Estos CAs pueden ser combinados siguiendo una estructura jerárquica
para crear estructuras mas complejas que sean reutilizables. Esto simplifica el proceso para crear
nuevas interacciones, permitiendo a los desarrolladores centrarse exclusivamente en diseñar el flujo
del diálogo, sin tener que preocuparse de reimplementar otras funcionalidades que tienen que estar
presentes en todas las interacciones (como el manejo de errores, por ejemplo).
La expresividad del robot está basada en el uso de una librería de gestos, o expresiones,
multimodales predefinidos, modelados como estructuras similares a máquinas de estados. El
módulo que controla la expresividad recibe peticiones para realizar dichas expresiones, planifica
su ejecución para evitar cualquier conflicto que pueda aparecer, las carga, y comprueba que su
ejecución se complete sin problemas. El sistema es capaz también de generar estas expresiones en
tiempo de ejecución a partir de una lista de acciones unimodales (como decir una frase, o mover una
articulación). Una de las características más importantes de la arquitectura de expresividad propuesta
es la integración de una serie de métodos de modulación que pueden ser usados para modificar los
gestos del robot en tiempo de ejecución. Esto permite al robot adaptar estas expresiones en base
a circunstancias particulares (aumentando al mismo tiempo la variabilidad de la expresividad del robot), y usar un número limitado de gestos para mostrar diferentes estados internos (como el estado
emocional).
Teniendo en cuenta que ser reconocido como un ser vivo es un requisito para poder participar en
interacciones sociales, que un robot social muestre una apariencia de vivacidad es un factor clave
en interacciones entre humanos y robots. Para ello, esta tesis propone dos soluciones. El primer
método genera acciones a través de las diferentes interfaces del robot a intervalos. La frecuencia e
intensidad de estas acciones están definidas en base a una señal que representa el pulso del robot.
Dicha señal puede adaptarse al contexto de la interacción o al estado interno del robot. El segundo
método enriquece las interacciones verbales entre el robot y el usuario prediciendo los gestos no
verbales más apropiados en base al contenido del diálogo y a la intención comunicativa del robot.
Un modelo basado en aprendizaje automático recibe la transcripción del mensaje verbal del robot,
predice los gestos que deberían acompañarlo, y los sincroniza para que cada gesto empiece en el
momento preciso. Este modelo se ha desarrollado usando una combinación de un encoder diseñado
con una red neuronal Long-Short Term Memory, y un Conditional Random Field para predecir la
secuencia de gestos que deben acompañar a la frase del robot.
Todos los elementos presentados conforman el núcleo de una arquitectura de interacción
humano-robot modular que ha sido integrada en múltiples plataformas, y probada bajo diferentes
condiciones. El objetivo central de esta tesis es contribuir al área de interacción humano-robot
con una nueva solución que es modular e independiente de la plataforma robótica, y que se centra
en proporcionar a los desarrolladores las herramientas necesarias para desarrollar aplicaciones que
requieran interacciones con personas.Society is experiencing a series of demographic changes that can result in an unbalance between
the active working and non-working age populations. One of the solutions considered to mitigate
this problem is the inclusion of robots in multiple sectors, including the service sector. But for
this to be a viable solution, among other features, robots need to be able to interact with humans
successfully. This thesis seeks to endow a social robot with the abilities required for a natural
human-robot interactions. The main objective is to contribute to the body of knowledge on the area
of Human-Robot Interaction with a new, platform-independent, modular approach that focuses on
giving roboticists the tools required to develop applications that involve interactions with humans. In
particular, this thesis focuses on three problems that need to be addressed: (i) modelling interactions
between a robot and an user; (ii) endow the robot with the expressive capabilities required for a
successful communication; and (iii) endow the robot with a lively appearance.
The approach to dialogue modelling presented in this thesis proposes to model dialogues as a
sequence of atomic interaction units, called Communicative Acts, or CAs. They can be parametrized
in runtime to achieve different communicative goals, and are endowed with mechanisms oriented to
solve some of the uncertainties related to interaction. Two dimensions have been used to identify the
required CAs: initiative (the robot or the user), and intention (either retrieve information or to convey
it). These basic CAs can be combined in a hierarchical manner to create more re-usable complex
structures. This approach simplifies the creation of new interactions, by allowing developers to focus
exclusively on designing the flow of the dialogue, without having to re-implement functionalities
that are common to all dialogues (like error handling, for example).
The expressiveness of the robot is based on the use of a library of predefined multimodal gestures,
or expressions, modelled as state machines. The module managing the expressiveness receives requests
for performing gestures, schedules their execution in order to avoid any possible conflict that might
arise, loads them, and ensures that their execution goes without problems. The proposed approach
is also able to generate expressions in runtime based on a list of unimodal actions (an utterance,
the motion of a limb, etc...). One of the key features of the proposed expressiveness management
approach is the integration of a series of modulation techniques that can be used to modify the
robot’s expressions in runtime. This would allow the robot to adapt them to the particularities of a
given situation (which would also increase the variability of the robot expressiveness), and to display
different internal states with the same expressions. Considering that being recognized as a living being is a requirement for engaging in social
encounters, the perception of a social robot as a living entity is a key requirement to foster
human-robot interactions. In this dissertation, two approaches have been proposed. The first
method generates actions for the different interfaces of the robot at certain intervals. The frequency
and intensity of these actions are defined by a signal that represents the pulse of the robot, which can
be adapted to the context of the interaction or the internal state of the robot. The second method
enhances the robot’s utterance by predicting the appropriate non-verbal expressions that should
accompany them, according to the content of the robot’s message, as well as its communicative
intention. A deep learning model receives the transcription of the robot’s utterances, predicts
which expressions should accompany it, and synchronizes them, so each gesture selected starts at
the appropriate time. The model has been developed using a combination of a Long-Short Term
Memory network-based encoder and a Conditional Random Field for generating a sequence of
gestures that are combined with the robot’s utterance.
All the elements presented above conform the core of a modular Human-Robot Interaction
architecture that has been integrated in multiple platforms, and tested under different conditions.Programa de Doctorado en Ingeniería Eléctrica, Electrónica y Automática por la Universidad Carlos III de MadridPresidente: Fernando Torres Medina.- Secretario: Concepción Alicia Monje Micharet.- Vocal: Amirabdollahian Farshi
Spoken dialogue systems: architectures and applications
171 p.Technology and technological devices have become habitual and omnipresent. Humans need to learn tocommunicate with all kind of devices. Until recently humans needed to learn how the devices expressthemselves to communicate with them. But in recent times the tendency has become to makecommunication with these devices in more intuitive ways. The ideal way to communicate with deviceswould be the natural way of communication between humans, the speech. Humans have long beeninvestigating and designing systems that use this type of communication, giving rise to the so-calledSpoken Dialogue Systems.In this context, the primary goal of the thesis is to show how these systems can be implemented.Additionally, the thesis serves as a review of the state-of-the-art regarding architectures and toolkits.Finally, the thesis is intended to serve future system developers as a guide for their construction. For that
Proceedings of the 1st Doctoral Consortium at the European Conference on Artificial Intelligence (DC-ECAI 2020)
1st Doctoral Consortium at the European Conference on
Artificial Intelligence (DC-ECAI 2020), 29-30 August, 2020
Santiago de Compostela, SpainThe DC-ECAI 2020 provides a unique opportunity for PhD students, who are close to finishing their doctorate research, to interact with experienced researchers in the field. Senior members of the community are assigned as mentors for each group of students based on the student’s research or similarity of research interests. The DC-ECAI 2020, which is held virtually this year, allows students from all over the world to present their research and discuss their ongoing research and career plans with their mentor, to do networking with other participants, and to receive training and mentoring about career planning and career option
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