964 research outputs found

    Dropout Model Evaluation in MOOCs

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    The field of learning analytics needs to adopt a more rigorous approach for predictive model evaluation that matches the complex practice of model-building. In this work, we present a procedure to statistically test hypotheses about model performance which goes beyond the state-of-the-practice in the community to analyze both algorithms and feature extraction methods from raw data. We apply this method to a series of algorithms and feature sets derived from a large sample of Massive Open Online Courses (MOOCs). While a complete comparison of all potential modeling approaches is beyond the scope of this paper, we show that this approach reveals a large gap in dropout prediction performance between forum-, assignment-, and clickstream-based feature extraction methods, where the latter is significantly better than the former two, which are in turn indistinguishable from one another. This work has methodological implications for evaluating predictive or AI-based models of student success, and practical implications for the design and targeting of at-risk student models and interventions

    Integrating E-Commerce and Data Mining: Architecture and Challenges

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    We show that the e-commerce domain can provide all the right ingredients for successful data mining and claim that it is a killer domain for data mining. We describe an integrated architecture, based on our expe-rience at Blue Martini Software, for supporting this integration. The architecture can dramatically reduce the pre-processing, cleaning, and data understanding effort often documented to take 80% of the time in knowledge discovery projects. We emphasize the need for data collection at the application server layer (not the web server) in order to support logging of data and metadata that is essential to the discovery process. We describe the data transformation bridges required from the transaction processing systems and customer event streams (e.g., clickstreams) to the data warehouse. We detail the mining workbench, which needs to provide multiple views of the data through reporting, data mining algorithms, visualization, and OLAP. We con-clude with a set of challenges.Comment: KDD workshop: WebKDD 200

    Analyzing Clickstreams

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    A Survey on Data-Driven Evaluation of Competencies and Capabilities Across Multimedia Environments

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    The rapid evolution of technology directly impacts the skills and jobs needed in the next decade. Users can, intentionally or unintentionally, develop different skills by creating, interacting with, and consuming the content from online environments and portals where informal learning can emerge. These environments generate large amounts of data; therefore, big data can have a significant impact on education. Moreover, the educational landscape has been shifting from a focus on contents to a focus on competencies and capabilities that will prepare our society for an unknown future during the 21st century. Therefore, the main goal of this literature survey is to examine diverse technology-mediated environments that can generate rich data sets through the users’ interaction and where data can be used to explicitly or implicitly perform a data-driven evaluation of different competencies and capabilities. We thoroughly and comprehensively surveyed the state of the art to identify and analyse digital environments, the data they are producing and the capabilities they can measure and/or develop. Our survey revealed four key multimedia environments that include sites for content sharing & consumption, video games, online learning and social networks that fulfilled our goal. Moreover, different methods were used to measure a large array of diverse capabilities such as expertise, language proficiency and soft skills. Our results prove the potential of the data from diverse digital environments to support the development of lifelong and lifewide 21st-century capabilities for the future society

    A Survey of Sequential Pattern Based E-Commerce Recommendation Systems

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    E-commerce recommendation systems usually deal with massive customer sequential databases, such as historical purchase or click stream sequences. Recommendation systems’ accuracy can be improved if complex sequential patterns of user purchase behavior are learned by integrating sequential patterns of customer clicks and/or purchases into the user–item rating matrix input of collaborative filtering. This review focuses on algorithms of existing E-commerce recommendation systems that are sequential pattern-based. It provides a comprehensive and comparative performance analysis of these systems, exposing their methodologies, achievements, limitations, and potential for solving more important problems in this domain. The review shows that integrating sequential pattern mining of historical purchase and/or click sequences into a user–item matrix for collaborative filtering can (i) improve recommendation accuracy, (ii) reduce user–item rating data sparsity, (iii) increase the novelty rate of recommendations, and (iv) improve the scalability of recommendation systems

    M-COMMERCE VS. E-COMMERCE: EXPLORING WEB SESSION BROWSING BEHAVIOR

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    With the growing popularity of mobile commerce (m-commerce), it becomes vital for both researchers and practitioners to understand m-commerce usage behavior. \ \ In this study, we investigate browsing behavior patterns based on the analysis of clickstream data that is recorded in server-side log files. We compare consumers\u27 browsing behaviors in the m-commerce channel against the traditional e-commerce channel. For the comparison, we offer an integrative web usage mining approach, combining visualization graphs, association rules and classification models to analyze the Web server log files of a large Internet retailer in Israel, who introduced m-commerce to its existing e-commerce offerings. \ \ The analysis is expected to reveal typical m-commerce and e-commerce browsing behavior, in terms of session timing and intensity of use and in terms of session navigation patterns. The obtained results will contribute to the emerging research area of m-commerce and can be also used to guide future development of mobile websites and increase their effectiveness. Our preliminary findings are promising. They reveal that browsing behaviors in m-commerce and e-commerce are different

    A machine learning-based procedure for leveraging clickstream data to investigate early predictability of failure on interactive tasks

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    Early detection of risk of failure on interactive tasks comes with great potential for better understanding how examinees differ in their initial behavior as well as for adaptively tailoring interactive tasks to examinees’ competence levels. Drawing on procedures originating in shopper intent prediction on e-commerce platforms, we introduce and showcase a machine learning-based procedure that leverages early-window clickstream data for systematically investigating early predictability of behavioral outcomes on interactive tasks. We derive features related to the occurrence, frequency, sequentiality, and timing of performed actions from early-window clickstreams and use extreme gradient boosting for classification. Multiple measures are suggested to evaluate the quality and utility of early predictions. The procedure is outlined by investigating early predictability of failure on two PIAAC 2012 Problem Solving in Technology Rich Environments (PSTRE) tasks. We investigated early windows of varying size in terms of time and in terms of actions. We achieved good prediction performance at stages where examinees had, on average, at least two thirds of their solution process ahead of them, and the vast majority of examinees who failed could potentially be detected to be at risk before completing the task. In-depth analyses revealed different features to be indicative of success and failure at different stages of the solution process, thereby highlighting the potential of the applied procedure for gaining a finer-grained understanding of the trajectories of behavioral patterns on interactive tasks
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