927 research outputs found

    DOH: A Content Delivery Peer-to-Peer Network

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    Many SMEs and non-pro¯t organizations su®er when their Web servers become unavailable due to °ash crowd e®ects when their web site becomes popular. One of the solutions to the °ash-crowd problem is to place the web site on a scalable CDN (Content Delivery Network) that replicates the content and distributes the load in order to improve its response time. In this paper, we present our approach to building a scalable Web Hosting environment as a CDN on top of a structured peer-to-peer system of collaborative web-servers integrated to share the load and to improve the overall system performance, scalability, availability and robustness. Unlike clusterbased solutions, it can run on heterogeneous hardware, over geographically dispersed areas. To validate and evaluate our approach, we have developed a system prototype called DOH (DKS Organized Hosting) that is a CDN implemented on top of the DKS (Distributed K-nary Search) structured P2P system with DHT (Distributed Hash table) functionality [9]. The prototype is implemented in Java, using the DKS middleware, the Jetty web-server, and a modi¯ed JavaFTP server. The proposed design of CDN has been evaluated by simulation and by evaluation experiments on the prototype

    The state of peer-to-peer network simulators

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    Networking research often relies on simulation in order to test and evaluate new ideas. An important requirement of this process is that results must be reproducible so that other researchers can replicate, validate and extend existing work. We look at the landscape of simulators for research in peer-to-peer (P2P) networks by conducting a survey of a combined total of over 280 papers from before and after 2007 (the year of the last survey in this area), and comment on the large quantity of research using bespoke, closed-source simulators. We propose a set of criteria that P2P simulators should meet, and poll the P2P research community for their agreement. We aim to drive the community towards performing their experiments on simulators that allow for others to validate their results

    Data Management in the APPA System

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    International audienceCombining Grid and P2P technologies can be exploited to provide high-level data sharing in large-scale distributed environments. However, this combination must deal with two hard problems: the scale of the network and the dynamic behavior of the nodes. In this paper, we present our solution in APPA (Atlas Peer-to-Peer Architecture), a data management system with high-level services for building large-scale distributed applications. We focus on data availability and data discovery which are two main requirements for implementing large-scale Grids. We have validated APPA's services through a combination of experimentation over Grid5000, which is a very large Grid experimental platform, and simulation using SimJava. The results show very good performance in terms of communication cost and response time

    Airborne Network Data Availability Using Peer to Peer Database Replication on a Distributed Hash Table

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    The concept of distributing one complex task to several smaller, simpler Unmanned Aerial Vehicles (UAVs) as opposed to one complex UAV is the way of the future for a vast number of surveillance and data collection tasks. One objective for this type of application is to be able to maintain an operational picture of the overall environment. Due to high bandwidth costs, centralizing all data may not be possible, necessitating a distributed storage system such as mobile Distributed Hash Table (DHT). A difficulty with this maintenance is that for an Airborne Network (AN), nodes are vehicles and travel at high rates of speed. Since the nodes travel at high speeds they may be out of contact with other nodes and their data becomes unavailable. To address this the DHT must include a data replication strategy to ensure data availability. This research investigates the percentage of data available throughout the network by balancing data replication and network bandwidth. The DHT used is Pastry with data replication using Beehive, running over an 802.11 wireless environment, simulated in Network Simulator 3. Results show that high levels of replication perform well until nodes are too tightly packed inside a given area which results in too much contention for limited bandwidth

    Socially-Aware Distributed Hash Tables for Decentralized Online Social Networks

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    Many decentralized online social networks (DOSNs) have been proposed due to an increase in awareness related to privacy and scalability issues in centralized social networks. Such decentralized networks transfer processing and storage functionalities from the service providers towards the end users. DOSNs require individualistic implementation for services, (i.e., search, information dissemination, storage, and publish/subscribe). However, many of these services mostly perform social queries, where OSN users are interested in accessing information of their friends. In our work, we design a socially-aware distributed hash table (DHTs) for efficient implementation of DOSNs. In particular, we propose a gossip-based algorithm to place users in a DHT, while maximizing the social awareness among them. Through a set of experiments, we show that our approach reduces the lookup latency by almost 30% and improves the reliability of the communication by nearly 10% via trusted contacts.Comment: 10 pages, p2p 2015 conferenc
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