8,417 research outputs found

    An Overview of the Networking Issues of Cloud Gaming: A Literature Review

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    With the increasing prevalence of video games comes innovations that aim to evolve them. Cloud gaming is poised as the next phase of gaming. It enables users to play video games on any internet-enabled device. Such improvement could, therefore, enhance the processing power of existing devices and solve the need to spend large amounts of money on the latest gaming equipment. However, others argue that it may be far from being practically functional. Since cloud gaming places dependency on networks, new issues emerge. In relation, this paper is a review of the networking perspective of cloud gaming. Specifically, the paper analyzes its issues and challenges along with possible solutions. In order to accomplish the study, a literature review was performed. Results show that there are numerous issues and challenges regarding cloud gaming networks. Generally, cloud gaming has problems with its network quality of service (QoS) and quality of experience (QoE). The poor QoS and QoE of cloud gaming can be linked to unsatisfactory latency, bandwidth, delay, packet loss, and graphics quality. Moreover, the cost of providing the service and the complexity of implementing cloud gaming were considered challenges. For these issues and challenges, solutions were found. The solutions include lag or latency compensation, compression with encoding techniques, client computing power, edge computing, machine learning, frame adaption, and GPU-based server selection. However, these have limitations and may not always be applicable. Thus, even if solutions exist, it would be beneficial to analyze the networking side of cloud gaming further

    Wearable Communications in 5G: Challenges and Enabling Technologies

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    As wearable devices become more ingrained in our daily lives, traditional communication networks primarily designed for human being-oriented applications are facing tremendous challenges. The upcoming 5G wireless system aims to support unprecedented high capacity, low latency, and massive connectivity. In this article, we evaluate key challenges in wearable communications. A cloud/edge communication architecture that integrates the cloud radio access network, software defined network, device to device communications, and cloud/edge technologies is presented. Computation offloading enabled by this multi-layer communications architecture can offload computation-excessive and latency-stringent applications to nearby devices through device to device communications or to nearby edge nodes through cellular or other wireless technologies. Critical issues faced by wearable communications such as short battery life, limited computing capability, and stringent latency can be greatly alleviated by this cloud/edge architecture. Together with the presented architecture, current transmission and networking technologies, including non-orthogonal multiple access, mobile edge computing, and energy harvesting, can greatly enhance the performance of wearable communication in terms of spectral efficiency, energy efficiency, latency, and connectivity.Comment: This work has been accepted by IEEE Vehicular Technology Magazin

    Comparison between Famous Game Engines and Eminent Games

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    Nowadays game engines are imperative for building 3D applications and games. This is for the reason that the engines appreciably reduce resources for employing obligatory but intricate utilities. This paper elucidates about a game engine, popular games developed by these engines and its foremost elements. It portrays a number of special kinds of contemporary game developed by engines in the way of their aspects, procedure and deliberates their stipulations with comparison
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