328 research outputs found
Algorithm Portfolios for Noisy Optimization
Noisy optimization is the optimization of objective functions corrupted by
noise. A portfolio of solvers is a set of solvers equipped with an algorithm
selection tool for distributing the computational power among them. Portfolios
are widely and successfully used in combinatorial optimization. In this work,
we study portfolios of noisy optimization solvers. We obtain mathematically
proved performance (in the sense that the portfolio performs nearly as well as
the best of its solvers) by an ad hoc portfolio algorithm dedicated to noisy
optimization. A somehow surprising result is that it is better to compare
solvers with some lag, i.e., propose the current recommendation of best solver
based on their performance earlier in the run. An additional finding is a
principled method for distributing the computational power among solvers in the
portfolio.Comment: in Annals of Mathematics and Artificial Intelligence, Springer
Verlag, 201
Accelerating decision making under partial observability using learned action priors
Thesis (M.Sc.)--University of the Witwatersrand, Faculty of Science, School of Computer Science and Applied Mathematics, 2017.Partially Observable Markov Decision Processes (POMDPs) provide a principled mathematical
framework allowing a robot to reason about the consequences of actions and
observations with respect to the agent's limited perception of its environment. They
allow an agent to plan and act optimally in uncertain environments. Although they
have been successfully applied to various robotic tasks, they are infamous for their high
computational cost. This thesis demonstrates the use of knowledge transfer, learned
from previous experiences, to accelerate the learning of POMDP tasks. We propose
that in order for an agent to learn to solve these tasks quicker, it must be able to generalise
from past behaviours and transfer knowledge, learned from solving multiple tasks,
between di erent circumstances. We present a method for accelerating this learning
process by learning the statistics of action choices over the lifetime of an agent, known
as action priors. Action priors specify the usefulness of actions in situations and allow
us to bias exploration, which in turn improves the performance of the learning process.
Using navigation domains, we study the degree to which transferring knowledge
between tasks in this way results in a considerable speed up in solution times.
This thesis therefore makes the following contributions. We provide an algorithm
for learning action priors from a set of approximately optimal value functions and two
approaches with which a prior knowledge over actions can be used in a POMDP context.
As such, we show that considerable gains in speed can be achieved in learning subsequent
tasks using prior knowledge rather than learning from scratch. Learning with
action priors can particularly be useful in reducing the cost of exploration in the early
stages of the learning process as the priors can act as mechanism that allows the agent
to select more useful actions given particular circumstances. Thus, we demonstrate how
the initial losses associated with unguided exploration can be alleviated through the
use of action priors which allow for safer exploration. Additionally, we illustrate that
action priors can also improve the computation speeds of learning feasible policies in a
shorter period of time.MT201
Understanding and Comparing Scalable Gaussian Process Regression for Big Data
As a non-parametric Bayesian model which produces informative predictive
distribution, Gaussian process (GP) has been widely used in various fields,
like regression, classification and optimization. The cubic complexity of
standard GP however leads to poor scalability, which poses challenges in the
era of big data. Hence, various scalable GPs have been developed in the
literature in order to improve the scalability while retaining desirable
prediction accuracy. This paper devotes to investigating the methodological
characteristics and performance of representative global and local scalable GPs
including sparse approximations and local aggregations from four main
perspectives: scalability, capability, controllability and robustness. The
numerical experiments on two toy examples and five real-world datasets with up
to 250K points offer the following findings. In terms of scalability, most of
the scalable GPs own a time complexity that is linear to the training size. In
terms of capability, the sparse approximations capture the long-term spatial
correlations, the local aggregations capture the local patterns but suffer from
over-fitting in some scenarios. In terms of controllability, we could improve
the performance of sparse approximations by simply increasing the inducing
size. But this is not the case for local aggregations. In terms of robustness,
local aggregations are robust to various initializations of hyperparameters due
to the local attention mechanism. Finally, we highlight that the proper hybrid
of global and local scalable GPs may be a promising way to improve both the
model capability and scalability for big data.Comment: 25 pages, 15 figures, preprint submitted to KB
Multi-vehicle refill scheduling with queueing
© 2017 We consider the problem of refill scheduling for a team of vehicles or robots that must contend for access to a single physical location for refilling. The objective is to minimise time spent in travelling to/from the refill station, and also time lost to queuing (waiting for access). In this paper, we present principled results for this problem in the context of agricultural operations. We first establish that the problem is NP-hard and prove that the maximum number of vehicles that can usefully work together is bounded. We then focus on the design of practical algorithms and present two solutions. The first is an exact algorithm based on dynamic programming that is suitable for small problem instances. The second is an approximate anytime algorithm based on the branch and bound approach that is suitable for large problem instances with many robots. We present simulated results of our algorithms for three classes of agricultural work that cover a range of operations: spot spraying, broadcast spraying and slurry application. We show that the algorithm is reasonably robust to inaccurate prediction of resource utilisation rate, which is difficult to estimate in cases such as spot application of herbicide for weed control, and validate its performance in simulation using realistic scenarios with up to 30 robots
Simple hyper-heuristics control the neighbourhood size of randomised local search optimally for LeadingOnes
Selection hyper-heuristics (HHs) are randomised search methodologies which choose and execute heuristics during the optimisation process from a set of low-level heuristics. A machine learning mechanism is generally used to decide which low-level heuristic should be applied in each decision step. In this paper we analyse whether sophisticated learning mechanisms are always necessary for HHs to perform well. To this end we consider the most simple HHs from the literature and rigorously analyse their performance for the LeadingOnes benchmark function. Our analysis shows that the standard Simple Random, Permutation, Greedy and Random Gradient HHs show no signs of learning. While the former HHs do not attempt to learn from the past performance of low-level heuristics, the idea behind the Random Gradient HH is to continue to exploit the currently selected heuristic as long as it is successful. Hence, it is embedded with a reinforcement learning mechanism with the shortest possible memory. However, the probability that a promising heuristic is successful in the next step is relatively low when perturbing a reasonable solution to a combinatorial optimisation problem. We generalise the `simple' Random Gradient HH so success can be measured over a fixed period of time τ, instead of a single iteration. For LeadingOnes we prove that the Generalised Random Gradient (GRG) HH can learn to adapt the neighbourhood size of Randomised Local Search to optimality during the run. As a result, we prove it has the best possible performance achievable with the low-level heuristics (Randomised Local Search with different neighbourhood sizes), up to lower order terms. We also prove that the performance of the HH improves as the number of low-level local search heuristics to choose from increases. In particular, with access to k low-level local search heuristics, it outperforms the best-possible algorithm using any subset of the k heuristics. Finally, we show that the advantages of GRG over Randomised Local Search and Evolutionary Algorithms using standard bit mutation increase if the anytime performance is considered (i.e., the performance gap is larger if approximate solutions are sought rather than exact ones). Experimental analyses confirm these results for different problem sizes (up to n = 108) and shed some light on the best choices for the parameter τ in various situations
Improving Anytime Point-Based Value Iteration Using Principled Point Selections
Planning in partially-observable dynamical systems (such as POMDPs and PSRs) is a computationally challenging task. Popular approximation techniques that have proven successful are point-based planning methods including pointbased value iteration (PBVI), which works by approximating the solution at a finite set of points. These point-based methods typically are anytime algorithms, whereby an initial solution is obtained using a small set of points, and the solution may be incrementally improved by including additional points. We introduce a family of anytime PBVI algorithms that use the information present in the current solution for identifying and adding new points that have the potential to best improve the next solution. We motivate and present two different methods for choosing points and evaluate their performance empirically, demonstrating that high-quality solutions can be obtained with significantly fewer points than previous PBVI approaches.
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