171 research outputs found

    Towards Predicting Good Users for Biometric Recognition Based on Keystroke Dynamics

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    The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-16181-5_54Proceedings in Computer Vision - ECCV 2014 Workshops held in Zurich (Switzerland) on 2015.This paper studies ways to detect good users for biometric recognition based on keystroke dynamics. Keystroke dynamics is an active research field for the biometric scientific community. Despite the great efforts made during the last decades, the performance of keystroke dynamics recognition systems is far from the performance achieved by traditional hard biometrics. This is very pronounced for some users, who generate many recognition errors even with the most sophisticate recognition algorithms. On the other hand, previous works have demonstrated that some other users behave particularly well even with the simplest recognition algorithms. Our purpose here is to study ways to distinguish such classes of users using only the genuine enrollment data. The experiments comprise a public database and two popular recognition algorithms. The results show the effectiveness of the Kullback-Leibler divergence as a quality measure to categorize users in comparison with other four statistical measures.This work has been partially supported by projects Bio-Shield (TEC2012-34881) from Spanish MINECO and BEAT (FP7-SEC-284989) from EU

    Credential hardening by using touchstroke dynamics

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    Today, reliance on digital devices for daily routines has been shifted towards portable mobile devices. Therefore, the need for security enhancements within this platform is imminent. Numerous research works have been performed on strengthening password authentication by using keystroke dynamics biometrics, which involve computer keyboards and cellular phones as input devices. Nevertheless, experiments performed specifically on touch screen devices are relatively lacking. This paper describes a novel technique to strengthen security authentication systems on touch screen devices via a new sub variant behavioural biometrics called touchstroke dynamics. We capitalize on the high resolution timing latency and the pressure information on touch screen panel as feature data. Following this a light weight algorithm is introduced to calculate the similarity between feature vectors. In addition, a fusion approach is proposed to enhance the overall performance of the system to an equal error rate of 7.71% (short input) and 6.27% (long input)

    Ranking to Learn and Learning to Rank: On the Role of Ranking in Pattern Recognition Applications

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    The last decade has seen a revolution in the theory and application of machine learning and pattern recognition. Through these advancements, variable ranking has emerged as an active and growing research area and it is now beginning to be applied to many new problems. The rationale behind this fact is that many pattern recognition problems are by nature ranking problems. The main objective of a ranking algorithm is to sort objects according to some criteria, so that, the most relevant items will appear early in the produced result list. Ranking methods can be analyzed from two different methodological perspectives: ranking to learn and learning to rank. The former aims at studying methods and techniques to sort objects for improving the accuracy of a machine learning model. Enhancing a model performance can be challenging at times. For example, in pattern classification tasks, different data representations can complicate and hide the different explanatory factors of variation behind the data. In particular, hand-crafted features contain many cues that are either redundant or irrelevant, which turn out to reduce the overall accuracy of the classifier. In such a case feature selection is used, that, by producing ranked lists of features, helps to filter out the unwanted information. Moreover, in real-time systems (e.g., visual trackers) ranking approaches are used as optimization procedures which improve the robustness of the system that deals with the high variability of the image streams that change over time. The other way around, learning to rank is necessary in the construction of ranking models for information retrieval, biometric authentication, re-identification, and recommender systems. In this context, the ranking model's purpose is to sort objects according to their degrees of relevance, importance, or preference as defined in the specific application.Comment: European PhD Thesis. arXiv admin note: text overlap with arXiv:1601.06615, arXiv:1505.06821, arXiv:1704.02665 by other author

    Ranking to Learn and Learning to Rank: On the Role of Ranking in Pattern Recognition Applications

    Get PDF
    The last decade has seen a revolution in the theory and application of machine learning and pattern recognition. Through these advancements, variable ranking has emerged as an active and growing research area and it is now beginning to be applied to many new problems. The rationale behind this fact is that many pattern recognition problems are by nature ranking problems. The main objective of a ranking algorithm is to sort objects according to some criteria, so that, the most relevant items will appear early in the produced result list. Ranking methods can be analyzed from two different methodological perspectives: ranking to learn and learning to rank. The former aims at studying methods and techniques to sort objects for improving the accuracy of a machine learning model. Enhancing a model performance can be challenging at times. For example, in pattern classification tasks, different data representations can complicate and hide the different explanatory factors of variation behind the data. In particular, hand-crafted features contain many cues that are either redundant or irrelevant, which turn out to reduce the overall accuracy of the classifier. In such a case feature selection is used, that, by producing ranked lists of features, helps to filter out the unwanted information. Moreover, in real-time systems (e.g., visual trackers) ranking approaches are used as optimization procedures which improve the robustness of the system that deals with the high variability of the image streams that change over time. The other way around, learning to rank is necessary in the construction of ranking models for information retrieval, biometric authentication, re-identification, and recommender systems. In this context, the ranking model's purpose is to sort objects according to their degrees of relevance, importance, or preference as defined in the specific application.Comment: European PhD Thesis. arXiv admin note: text overlap with arXiv:1601.06615, arXiv:1505.06821, arXiv:1704.02665 by other author

    Engineering data compendium. Human perception and performance. User's guide

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    The concept underlying the Engineering Data Compendium was the product of a research and development program (Integrated Perceptual Information for Designers project) aimed at facilitating the application of basic research findings in human performance to the design and military crew systems. The principal objective was to develop a workable strategy for: (1) identifying and distilling information of potential value to system design from the existing research literature, and (2) presenting this technical information in a way that would aid its accessibility, interpretability, and applicability by systems designers. The present four volumes of the Engineering Data Compendium represent the first implementation of this strategy. This is the first volume, the User's Guide, containing a description of the program and instructions for its use

    USER AUTHENTICATION ACROSS DEVICES, MODALITIES AND REPRESENTATION: BEHAVIORAL BIOMETRIC METHODS

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    Biometrics eliminate the need for a person to remember and reproduce complex secretive information or carry additional hardware in order to authenticate oneself. Behavioral biometrics is a branch of biometrics that focuses on using a person’s behavior or way of doing a task as means of authentication. These tasks can be any common, day to day tasks like walking, sleeping, talking, typing and so on. As interactions with computers and other smart-devices like phones and tablets have become an essential part of modern life, a person’s style of interaction with them can be used as a powerful means of behavioral biometrics. In this dissertation, we present insights from the analysis of our proposed set of contextsensitive or word-specific keystroke features on desktop, tablet and phone. We show that the conventional features are not highly discriminatory on desktops and are only marginally better on hand-held devices for user identification. By using information of the context, our proposed word-specific features offer superior discrimination among users on all devices. Classifiers, built using our proposed features, perform user identification with high accuracies in range of 90% to 97%, average precision and recall values of 0.914 and 0.901 respectively. Analysis of the word-based impact factors reveal that four or five character words, words with about 50% vowels, and those that are ranked higher on the frequency lists might give better results for the extraction and use of the proposed features for user identification. We also examine a large umbrella of behavioral biometric data such as; keystroke latencies, gait and swipe data on desktop, phone and tablet for the assumption of an underlying normal distribution, which is common in many research works. Using suitable nonparametric normality tests (Lilliefors test and Shapiro-Wilk test) we show that a majority of the features from all activities and all devices, do not follow a normal distribution. In most cases less than 25% of the samples that were tested had p values \u3e 0.05. We discuss alternate solutions to address the non-normality in behavioral biometric data. Openly available datasets did not provide the wide range of modalities and activities required for our research. Therefore, we have collected and shared an open access, large benchmark dataset for behavioral biometrics on IEEEDataport. We describe the collection and analysis of our Syracuse University and Assured Information Security - Behavioral Biometrics Multi-device and multi -Activity data from Same users (SU-AIS BB-MAS) Dataset. Which is an open access dataset on IEEEdataport, with data from 117 subjects for typing (both fixed and free text), gait (walking, upstairs and downstairs) and touch on Desktop, Tablet and Phone. The dataset consists a total of about: 3.5 million keystroke events; 57.1 million data-points for accelerometer and gyroscope each; 1.7 million datapoints for swipes and is listed as one of the most popular datasets on the portal (through IEEE emails to all members on 05/13/2020 and 07/21/2020). We also show that keystroke dynamics (KD) on a desktop can be used to classify the type of activity, either benign or adversarial, that a text sample originates from. We show the inefficiencies of popular temporal features for this task. With our proposed set of 14 features we achieve high accuracies (93% to 97%) and low Type 1 and Type 2 errors (3% to 8%) in classifying text samples of different sizes. We also present exploratory research in (a) authenticating users through musical notes generated by mapping their keystroke latencies to music and (b) authenticating users through the relationship between their keystroke latencies on multiple devices
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