320 research outputs found
Complexity Analysis Of Next-Generation VVC Encoding and Decoding
While the next generation video compression standard, Versatile Video Coding
(VVC), provides a superior compression efficiency, its computational complexity
dramatically increases. This paper thoroughly analyzes this complexity for both
encoder and decoder of VVC Test Model 6, by quantifying the complexity
break-down for each coding tool and measuring the complexity and memory
requirements for VVC encoding/decoding. These extensive analyses are performed
for six video sequences of 720p, 1080p, and 2160p, under Low-Delay (LD),
Random-Access (RA), and All-Intra (AI) conditions (a total of 320
encoding/decoding). Results indicate that the VVC encoder and decoder are 5x
and 1.5x more complex compared to HEVC in LD, and 31x and 1.8x in AI,
respectively. Detailed analysis of coding tools reveals that in LD on average,
motion estimation tools with 53%, transformation and quantization with 22%, and
entropy coding with 7% dominate the encoding complexity. In decoding, loop
filters with 30%, motion compensation with 20%, and entropy decoding with 16%,
are the most complex modules. Moreover, the required memory bandwidth for VVC
encoding/decoding are measured through memory profiling, which are 30x and 3x
of HEVC. The reported results and insights are a guide for future research and
implementations of energy-efficient VVC encoder/decoder.Comment: IEEE ICIP 202
Steerable Discrete Cosine Transform
In image compression, classical block-based separable transforms tend to be
inefficient when image blocks contain arbitrarily shaped discontinuities. For
this reason, transforms incorporating directional information are an appealing
alternative. In this paper, we propose a new approach to this problem, namely a
discrete cosine transform (DCT) that can be steered in any chosen direction.
Such transform, called steerable DCT (SDCT), allows to rotate in a flexible way
pairs of basis vectors, and enables precise matching of directionality in each
image block, achieving improved coding efficiency. The optimal rotation angles
for SDCT can be represented as solution of a suitable rate-distortion (RD)
problem. We propose iterative methods to search such solution, and we develop a
fully fledged image encoder to practically compare our techniques with other
competing transforms. Analytical and numerical results prove that SDCT
outperforms both DCT and state-of-the-art directional transforms
On Sparse Coding as an Alternate Transform in Video Coding
In video compression, specifically in the prediction process, a residual signal is calculated by subtracting the predicted from the original signal, which represents the error of this process. This residual signal is usually transformed by a discrete cosine transform (DCT) from the pixel, into the frequency domain. It is then quantized, which filters more or less high frequencies (depending on a quality parameter). The quantized signal is then entropy encoded usually by a context-adaptive binary arithmetic coding engine (CABAC), and written into a bitstream. In the decoding phase the process is reversed. DCT and quantization in combination are efficient tools, but they are not performing well at lower bitrates and creates distortion and side effect. The proposed method uses sparse coding as an alternate transform which compresses well at lower bitrates, but not well at high bitrates. The decision which transform is used is based on a rate-distortion optimization (RDO) cost calculation to get both transforms in their optimal performance range. The proposed method is implemented in high efficient video coding (HEVC) test model HM-16.18 and high efficient video coding for screen content coding (HEVC-SCC) for test model HM-16.18+SCM-8.7, with a Bjontegaard rate difference (BD-rate) saving, which archives up to 5.5%, compared to the standard
Disparity compensation using geometric transforms
This dissertation describes the research and development of some techniques to enhance
the disparity compensation in 3D video compression algorithms. Disparity compensation
is usually performed using a block matching technique between views, disregarding the
various levels of disparity present for objects at different depths in the scene. An alternative
coding scheme is proposed, taking advantage of the cameras setup information and
the object’s depth in the scene, to compensate more complex spatial distortions, being
able to improve disparity compensation even with convergent cameras.
In order to perform a more accurate disparity compensation, the reference picture
list is enriched with additional geometrically transformed images, for the most relevant
object’s levels of depth in the scene, resulting from projections of one view to another.
This scheme can be implemented in any state-of-the-art video codec, as H.264/AVC or
HEVC, in order to improve the disparity matching accuracy between views.
Experimental results, using MV-HEVC extension, show the efficiency of the proposed
method for coding stereo video, presenting bitrate savings up to 2.87%, for convergent
camera sequences, and 1.52% for parallel camera sequences. Also a method to choose
the geometrically transformed inter view reference pictures was developed, in order to
reduce unnecessary overhead for unused reference pictures. By selecting and adding to
the reference picture list, only the most useful pictures, all results improved, presenting
bitrate savings up to 3.06% for convergent camera sequences, and 2% for parallel camera
sequences
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