8,819 research outputs found
Multi-loop quality scalability based on high efficiency video coding
Scalable video coding performance largely depends on the underlying single layer coding efficiency. In this paper, the quality scalability capabilities are evaluated on a base of the new High Efficiency Video Coding (HEVC) standard under development. To enable the evaluation, a multi-loop codec has been designed using HEVC. Adaptive inter-layer prediction is realized by including the lower layer in the reference list of the enhancement layer. As a result, adaptive scalability on frame level and on prediction unit level is accomplished. Compared to single layer coding, 19.4% Bjontegaard Delta bitrate increase is measured over approximately a 30dB to 40dB PSNR range. When compared to simulcast, 20.6% bitrate reduction can be achieved. Under equivalent conditions, the presented technique achieves 43.8% bitrate reduction over Coarse Grain Scalability of the SVC - H.264/AVC-based standard
Algorithms for compression of high dynamic range images and video
The recent advances in sensor and display technologies have brought upon the High Dynamic Range (HDR) imaging capability. The modern multiple exposure HDR sensors can achieve the dynamic range of 100-120 dB and LED and OLED display devices have contrast ratios of 10^5:1 to 10^6:1.
Despite the above advances in technology the image/video compression algorithms and associated hardware are yet based on Standard Dynamic Range (SDR) technology, i.e. they operate within an effective dynamic range of up to 70 dB for 8 bit gamma corrected images. Further the existing infrastructure for content distribution is also designed for SDR, which creates interoperability problems with true HDR capture and display equipment.
The current solutions for the above problem include tone mapping the HDR content to fit SDR. However this approach leads to image quality associated problems, when strong dynamic range compression is applied. Even though some HDR-only solutions have been proposed in literature, they are not interoperable with current SDR infrastructure and are thus typically used in closed systems.
Given the above observations a research gap was identified in the need for efficient algorithms for the compression of still images and video, which are capable of storing full dynamic range and colour gamut of HDR images and at the same time backward compatible with existing SDR infrastructure. To improve the usability of SDR content it is vital that any such algorithms should accommodate different tone mapping operators, including those that are spatially non-uniform.
In the course of the research presented in this thesis a novel two layer CODEC architecture is introduced for both HDR image and video coding. Further a universal and computationally efficient approximation of the tone mapping operator is developed and presented. It is shown that the use of perceptually uniform colourspaces for internal representation of pixel data enables improved compression efficiency of the algorithms. Further proposed novel approaches to the compression of metadata for the tone mapping operator is shown to improve compression performance for low bitrate video content. Multiple compression algorithms are designed, implemented and compared and quality-complexity trade-offs are identified. Finally practical aspects of implementing the developed algorithms are explored by automating the design space exploration flow and integrating the high level systems design framework with domain specific tools for synthesis and simulation of multiprocessor systems. The directions for further work are also presented
Error resilient H.264 coded video transmission over wireless channels
The H.264/AVC recommendation was first published in 2003 and builds on the concepts of earlier standards such as MPEG-2 and MPEG-4. The H.264 recommendation represents an evolution of the existing video coding standards and
was developed in response to the growing need for higher compression. Even though H.264 provides for greater compression, H.264 compressed video streams are very
prone to channel errors in mobile wireless fading channels such as 3G due to high error rates experienced.
Common video compression techniques include motion compensation, prediction methods, transformation, quantization and entropy coding, which are the common
elements of a hybrid video codecs. The ITU-T recommendation H.264 introduces several new error resilience tools, as well as several new features such as Intra Prediction and Deblocking Filter.
The channel model used for the testing was the Rayleigh Fading channel with the noise component simulated as Additive White Gaussian Noise (AWGN) using QPSK as the modulation technique. The channel was used over several Eb/N0 values to provide similar bit error rates as those found in the literature.
Though further research needs to be conducted, results have shown that when using the H.264 error resilience tools in protecting encoded bitstreams to minor channel errors improvement in the decoded video quality can be observed. The tools did not perform as well with mild and severe channel errors significant as the resultant bitstream was too corrupted. From this, further research in channel coding techniques is needed to determine if the bitstream can be protected from these sorts of error rate
High-Level Synthesis Based VLSI Architectures for Video Coding
High Efficiency Video Coding (HEVC) is state-of-the-art video coding standard. Emerging applications like free-viewpoint video, 360degree video, augmented reality, 3D movies etc. require standardized extensions of HEVC. The standardized extensions of HEVC include HEVC Scalable Video Coding (SHVC), HEVC Multiview Video Coding (MV-HEVC), MV-HEVC+ Depth (3D-HEVC) and HEVC Screen Content Coding. 3D-HEVC is used for applications like view synthesis generation, free-viewpoint video. Coding and transmission of depth maps in 3D-HEVC is used for the virtual view synthesis by the algorithms like Depth Image Based Rendering (DIBR). As first step, we performed the profiling of the 3D-HEVC standard. Computational intensive parts of the standard are identified for the efficient hardware implementation. One of the computational intensive part of the 3D-HEVC, HEVC and H.264/AVC is the Interpolation Filtering used for Fractional Motion Estimation (FME). The hardware implementation of the interpolation filtering is carried out using High-Level Synthesis (HLS) tools. Xilinx Vivado Design Suite is used for the HLS implementation of the interpolation filters of HEVC and H.264/AVC. The complexity of the digital systems is greatly increased. High-Level Synthesis is the methodology which offers great benefits such as late architectural or functional changes without time consuming in rewriting of RTL-code, algorithms can be tested and evaluated early in the design cycle and development of accurate models against which the final hardware can be verified
Towards visualization and searching :a dual-purpose video coding approach
In modern video applications, the role of the decoded video is much more than filling a screen for visualization. To offer powerful video-enabled applications, it is increasingly critical not only to visualize the decoded video but also to provide efficient searching capabilities for similar content. Video surveillance and personal communication applications are critical examples of these dual visualization and searching requirements. However, current video coding solutions are strongly biased towards the visualization needs. In this context, the goal of this work is to propose a dual-purpose video coding solution targeting both visualization and searching needs by adopting a hybrid coding framework where the usual pixel-based coding approach is combined with a novel feature-based coding approach. In this novel dual-purpose video coding solution, some frames are coded using a set of keypoint matches, which not only allow decoding for visualization, but also provide the decoder valuable feature-related information, extracted at the encoder from the original frames, instrumental for efficient searching. The proposed solution is based on a flexible joint Lagrangian optimization framework where pixel-based and feature-based processing are combined to find the most appropriate trade-off between the visualization and searching performances. Extensive experimental results for the assessment of the proposed dual-purpose video coding solution under meaningful test conditions are presented. The results show the flexibility of the proposed coding solution to achieve different optimization trade-offs, notably competitive performance regarding the state-of-the-art HEVC standard both in terms of visualization and searching performance.Em modernas aplicaçÔes de vĂdeo, o papel do vĂdeo decodificado Ă© muito mais que simplesmente preencher uma tela para visualização. Para oferecer aplicaçÔes mais poderosas por meio de sinais de vĂdeo,Ă© cada vez mais crĂtico nĂŁo apenas considerar a qualidade do conteĂșdo objetivando sua visualização, mas tambĂ©m possibilitar meios de realizar busca por conteĂșdos semelhantes. Requisitos de visualização e de busca sĂŁo considerados, por exemplo, em modernas aplicaçÔes de vĂdeo vigilĂąncia e comunicaçÔes pessoais. No entanto, as atuais soluçÔes de codificação de vĂdeo sĂŁo fortemente voltadas aos requisitos de visualização. Nesse contexto, o objetivo deste trabalho Ă© propor uma solução de codificação de vĂdeo de propĂłsito duplo, objetivando tanto requisitos de visualização quanto de busca. Para isso, Ă© proposto um arcabouço de codificação em que a abordagem usual de codificação de pixels Ă© combinada com uma nova abordagem de codificação baseada em features visuais. Nessa solução, alguns quadros sĂŁo codificados usando um conjunto de pares de keypoints casados, possibilitando nĂŁo apenas visualização, mas tambĂ©m provendo ao decodificador valiosas informaçÔes de features visuais, extraĂdas no codificador a partir do conteĂșdo original, que sĂŁo instrumentais em aplicaçÔes de busca. A solução proposta emprega um esquema flexĂvel de otimização Lagrangiana onde o processamento baseado em pixel Ă© combinado com o processamento baseado em features visuais objetivando encontrar um compromisso adequado entre os desempenhos de visualização e de busca. Os resultados experimentais mostram a flexibilidade da solução proposta em alcançar diferentes compromissos de otimização, nomeadamente desempenho competitivo em relação ao padrĂŁo HEVC tanto em termos de visualização quanto de busca
Efficient algorithms for scalable video coding
A scalable video bitstream specifically designed for the needs of various client terminals,
network conditions, and user demands is much desired in current and future video transmission
and storage systems. The scalable extension of the H.264/AVC standard (SVC) has
been developed to satisfy the new challenges posed by heterogeneous environments, as
it permits a single video stream to be decoded fully or partially with variable quality, resolution,
and frame rate in order to adapt to a specific application. This thesis presents
novel improved algorithms for SVC, including: 1) a fast inter-frame and inter-layer coding
mode selection algorithm based on motion activity; 2) a hierarchical fast mode selection
algorithm; 3) a two-part Rate Distortion (RD) model targeting the properties of different
prediction modes for the SVC rate control scheme; and 4) an optimised Mean Absolute
Difference (MAD) prediction model.
The proposed fast inter-frame and inter-layer mode selection algorithm is based on the
empirical observation that a macroblock (MB) with slow movement is more likely to be
best matched by one in the same resolution layer. However, for a macroblock with fast
movement, motion estimation between layers is required. Simulation results show that
the algorithm can reduce the encoding time by up to 40%, with negligible degradation in
RD performance.
The proposed hierarchical fast mode selection scheme comprises four levels and makes
full use of inter-layer, temporal and spatial correlation aswell as the texture information of
each macroblock. Overall, the new technique demonstrates the same coding performance
in terms of picture quality and compression ratio as that of the SVC standard, yet produces
a saving in encoding time of up to 84%. Compared with state-of-the-art SVC fast mode
selection algorithms, the proposed algorithm achieves a superior computational time reduction
under very similar RD performance conditions.
The existing SVC rate distortion model cannot accurately represent the RD properties of
the prediction modes, because it is influenced by the use of inter-layer prediction. A separate
RD model for inter-layer prediction coding in the enhancement layer(s) is therefore
introduced. Overall, the proposed algorithms improve the average PSNR by up to 0.34dB
or produce an average saving in bit rate of up to 7.78%. Furthermore, the control accuracy
is maintained to within 0.07% on average.
As aMADprediction error always exists and cannot be avoided, an optimisedMADprediction
model for the spatial enhancement layers is proposed that considers the MAD from
previous temporal frames and previous spatial frames together, to achieve a more accurateMADprediction.
Simulation results indicate that the proposedMADprediction model
reduces the MAD prediction error by up to 79% compared with the JVT-W043 implementation
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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
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Scalable and network aware video coding for advanced communications over heterogeneous networks
This thesis was submitted for the degree of Doctor of Philosophy and was awarded by Brunel UniversityThis work addresses the issues concerned with the provision of scalable video services over heterogeneous networks particularly with regards to dynamic adaptation and userâs acceptable quality of service.
In order to provide and sustain an adaptive and network friendly multimedia communication service, a suite of techniques that achieved automatic scalability and adaptation are developed. These techniques are evaluated objectively and subjectively to assess the Quality of Service (QoS) provided to diverse users with variable constraints and dynamic resources. The research ensured the consideration of various levels of user acceptable QoS The techniques are further evaluated with view to establish their performance against state of the art scalable and non-scalable techniques.
To further improve the adaptability of the designed techniques, several experiments and real time simulations are conducted with the aim of determining the optimum performance with various coding parameters and scenarios. The coding parameters and scenarios are evaluated and analyzed to determine their performance using various types of video content and formats. Several algorithms are developed to provide a dynamic adaptation of coding tools and parameters to specific video content type, format and bandwidth of transmission.
Due to the nature of heterogeneous networks where channel conditions, terminals, users capabilities and preferences etc are unpredictably changing, hence limiting the adaptability of a specific technique adopted, a Dynamic Scalability Decision Making Algorithm (SADMA) is developed. The algorithm autonomously selects one of the designed scalability techniques basing its decision on the monitored and reported channel conditions. Experiments were conducted using a purpose-built heterogeneous network simulator and the network-aware selection of the scalability techniques is based on real time simulation results. A technique with a minimum delay, low bit-rate, low frame rate and low quality is adopted as a reactive measure to a predicted bad channel condition. If the use of the techniques is not favoured due to deteriorating channel conditions reported, a reduced layered stream or base layer is used. If the network status does not allow the use of the base layer, then the stream uses parameter identifiers with high efficiency to improve the scalability and adaptation of the video service.
To further improve the flexibility and efficiency of the algorithm, a dynamic de-blocking filter and lambda value selection are analyzed and introduced in the algorithm. Various methods, interfaces and algorithms are defined for transcoding from one technique to another and extracting sub-streams when the network conditions do not allow for the transmission of the entire bit-stream
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