5,366 research outputs found
Holographic and 3D teleconferencing and visualization: implications for terabit networked applications
Abstract not available
Recommended from our members
Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
A Comprehensive Analysis of Swarming-based Live Streaming to Leverage Client Heterogeneity
Due to missing IP multicast support on an Internet scale, over-the-top media
streams are delivered with the help of overlays as used by content delivery
networks and their peer-to-peer (P2P) extensions. In this context,
mesh/pull-based swarming plays an important role either as pure streaming
approach or in combination with tree/push mechanisms. However, the impact of
realistic client populations with heterogeneous resources is not yet fully
understood. In this technical report, we contribute to closing this gap by
mathematically analysing the most basic scheduling mechanisms latest deadline
first (LDF) and earliest deadline first (EDF) in a continuous time Markov chain
framework and combining them into a simple, yet powerful, mixed strategy to
leverage inherent differences in client resources. The main contributions are
twofold: (1) a mathematical framework for swarming on random graphs is proposed
with a focus on LDF and EDF strategies in heterogeneous scenarios; (2) a mixed
strategy, named SchedMix, is proposed that leverages peer heterogeneity. The
proposed strategy, SchedMix is shown to outperform the other two strategies
using different abstractions: a mean-field theoretic analysis of buffer
probabilities, simulations of a stochastic model on random graphs, and a
full-stack implementation of a P2P streaming system.Comment: Technical report and supplementary material to
http://ieeexplore.ieee.org/document/7497234
User generated content for IMS-based IPTV
Includes abstract.Includes bibliographical references.Web 2.0 services have been on the rise due to improved bandwidth availability. Users can now connect to the internet with a variety of portable devices which are capable of performing multiple tasks. Due to this, services such as Voice over IP (VoIP), presence, social networks, instant messaging (IM) and Internet Protocol television (IPTV) to mention but a few, started to emerge...This thesis proposed a framework that will offer user-generated content on an IMS-Based IPTV and the framework will include a personalised advertising system..
ARTICONF decentralized social media platform for democratic crowd journalism
Media production and consumption behaviors are changing in response to new technologies and demands, giving birth to a new generation of social applications. Among them, crowd journalism represents a novel way of constructing democratic and trustworthy news relying on ordinary citizens arriving at breaking news locations and capturing relevant videos using their smartphones. The ARTICONF project as reported by Prodan (Euro-Par 2019: parallel processing workshops, Springer, 2019) proposes a trustworthy, resilient, and globally sustainable toolset for developing decentralized applications (DApps) to address this need. Its goal is to overcome the privacy, trust, and autonomy-related concerns associated with proprietary social media platforms overflowed by fake news. Leveraging the ARTICONF tools, we introduce a new DApp for crowd journalism called MOGPlay. MOGPlay collects and manages audiovisual content generated by citizens and provides a secure blockchain platform that rewards all stakeholders involved in professional news production. Besides live streaming, MOGPlay offers a marketplace for audiovisual content trading among citizens and free journalists with an internal token ecosystem. We discuss the functionality and implementation of the MOGPlay DApp and illustrate four pilot crowd journalism live scenarios that validate the prototype
- âŠ