2,470 research outputs found

    An Overview of Mobile Ad Hoc Networks for the Existing Protocols and Applications

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    Mobile Ad Hoc Network (MANET) is a collection of two or more devices or nodes or terminals with wireless communications and networking capability that communicate with each other without the aid of any centralized administrator also the wireless nodes that can dynamically form a network to exchange information without using any existing fixed network infrastructure. And it's an autonomous system in which mobile hosts connected by wireless links are free to be dynamically and some time act as routers at the same time, and we discuss in this paper the distinct characteristics of traditional wired networks, including network configuration may change at any time, there is no direction or limit the movement and so on, and thus needed a new optional path Agreement (Routing Protocol) to identify nodes for these actions communicate with each other path, An ideal choice way the agreement should not only be able to find the right path, and the Ad Hoc Network must be able to adapt to changing network of this type at any time. and we talk in details in this paper all the information of Mobile Ad Hoc Network which include the History of ad hoc, wireless ad hoc, wireless mobile approaches and types of mobile ad Hoc networks, and then we present more than 13 types of the routing Ad Hoc Networks protocols have been proposed. In this paper, the more representative of routing protocols, analysis of individual characteristics and advantages and disadvantages to collate and compare, and present the all applications or the Possible Service of Ad Hoc Networks.Comment: 24 Pages, JGraph-Hoc Journa

    Performance analysis of MANET routing protocols in the presence of self-similar traffic

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    A number of measurement studies have convincingly demonstrated that network traffic can exhibit a noticeable self-similar nature, which has a considerable impact on queuing performance. However, many routing protocols developed for MANETs over the past few years have been primarily designed and analyzed under the assumptions of either CBR or Poisson traffic models, which are inherently unable to capture traffic self-similarity. It is crucial to re-examine the performance properties of MANETs in the context of more realistic traffic models before practical implementation show their potential performance limitations. In an effort towards this end, this paper evaluates the performance of three well-known and widely investigated MANET routing protocols, notably DSR, AODV and OLSR, in the presence of the bursty self-similar traffic. Different performance aspects are investigated including, delivery ratio, routing overhead, throughput and end-to-end delay. Our simulation results indicate that DSR routing protocol performs well with bursty traffic models compared to AODV and OLSR in terms of delivery ratio, throughput and end-to-end delay. On the other hand, OLSR performed poorly in the presence of self-similar traffic at high mobility especially in terms of data packet delivery ratio, routing overhead and delay. As for AODV routing protocol, the results show an average performance, yet a remarkably low and stable end-to-end delay

    Implementation of CAVENET and its usage for performance evaluation of AODV, OLSR and DYMO protocols in vehicular networks

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    Vehicle Ad-hoc Network (VANET) is a kind of Mobile Ad-hoc Network (MANET) that establishes wireless connection between cars. In VANETs and MANETs, the topology of the network changes very often, therefore implementation of efficient routing protocols is very important problem. In MANETs, the Random Waypoint (RW) model is used as a simulation model for generating node mobility pattern. On the other hand, in VANETs, the mobility patterns of nodes is restricted along the roads, and is affected by the movement of neighbour nodes. In this paper, we present a simulation system for VANET called CAVENET (Cellular Automaton based VEhicular NETwork). In CAVENET, the mobility patterns of nodes are generated by an 1-dimensional cellular automata. We improved CAVENET and implemented some routing protocols. We investigated the performance of the implemented routing protocols by CAVENET. The simulation results have shown that DYMO protocol has better performance than AODV and OLSR protocols.Peer ReviewedPostprint (published version

    A probabilistic approach to reduce the route establishment overhead in AODV algorithm for manet

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    Mobile Ad-hoc Networks (MANETS) is a collection of wireless nodes without any infrastructure support. The nodes in MANET can act as either router or source and the control of the network is distributed among nodes. The nodes in MANETS are highly mobile and it maintains dynamic interconnection between those mobile nodes. MANTEs have been considered as isolated stand-alone network. This can turn the dream of networking "at any time and at any where" into reality. The main purpose of this paper is to study the issues in route discovery process in AODV protocol for MANET. Flooding of route request message imposes major concern in route establishment. This paper suggests a new approach to reduce the routing overhead during the route discovery phase. By considering the previous behaviour of the network, the new protocol reduces the unwanted searches during route establishment processComment: International Journal of Distributed and Parallel Systems (IJDPS) Vol.3, No.2, March 201

    Analysis and Modeling Experiment Performance Parameters of Routing Protocols in MANETs and VANETs

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    In this paper, a framework for experimental parameters in which Packet Delivery Ratio (PDR), effect of link duration over End-to-End Delay (E2ED) and Normalized Routing Overhead (NRO) in terms of control packets is analyzed and modeled for Mobile Ad-Hoc NETworks (MANETs) and Vehicular Ad-Hoc NETworks (VANETs) with the assumption that nodes (vehicles) are sparsely moving in two different road. Moreover, this paper contributes the performance comparison of one Proactive Routing Protocol; Destination Sequenced Distance vector (DSDV) and two reactive protocols; DYnamic Source Routing (DSR) and DYnamic MANET On-Demand (DYMO). A novel contribution of this work is enhancements in default versions of selected routing protocols. Three performance parameters; PDR, E2ED and NRO with varying scalabilities are measured to analyze the performance of selected routing protocols with their original and enhanced versions. From extensive simulations, it is observed that DSR outperforms among all three protocols at the cost of delay. NS-2 simulator is used for simulation with TwoRayGround propagation model to evaluate analytical results

    On the Experimental Evaluation of Vehicular Networks: Issues, Requirements and Methodology Applied to a Real Use Case

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    One of the most challenging fields in vehicular communications has been the experimental assessment of protocols and novel technologies. Researchers usually tend to simulate vehicular scenarios and/or partially validate new contributions in the area by using constrained testbeds and carrying out minor tests. In this line, the present work reviews the issues that pioneers in the area of vehicular communications and, in general, in telematics, have to deal with if they want to perform a good evaluation campaign by real testing. The key needs for a good experimental evaluation is the use of proper software tools for gathering testing data, post-processing and generating relevant figures of merit and, finally, properly showing the most important results. For this reason, a key contribution of this paper is the presentation of an evaluation environment called AnaVANET, which covers the previous needs. By using this tool and presenting a reference case of study, a generic testing methodology is described and applied. This way, the usage of the IPv6 protocol over a vehicle-to-vehicle routing protocol, and supporting IETF-based network mobility, is tested at the same time the main features of the AnaVANET system are presented. This work contributes in laying the foundations for a proper experimental evaluation of vehicular networks and will be useful for many researchers in the area.Comment: in EAI Endorsed Transactions on Industrial Networks and Intelligent Systems, 201

    Optimal configuration of active and backup servers for augmented reality cooperative games

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    Interactive applications as online games and mobile devices have become more and more popular in recent years. From their combination, new and interesting cooperative services could be generated. For instance, gamers endowed with Augmented Reality (AR) visors connected as wireless nodes in an ad-hoc network, can interact with each other while immersed in the game. To enable this vision, we discuss here a hybrid architecture enabling game play in ad-hoc mode instead of the traditional client-server setting. In our architecture, one of the player nodes also acts as the server of the game, whereas other backup server nodes are ready to become active servers in case of disconnection of the network i.e. due to low energy level of the currently active server. This allows to have a longer gaming session before incurring in disconnections or energy exhaustion. In this context, the server election strategy with the aim of maximizing network lifetime is not so straightforward. To this end, we have hence analyzed this issue through a Mixed Integer Linear Programming (MILP) model and both numerical and simulation-based analysis shows that the backup servers solution fulfills its design objective
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