324 research outputs found

    Virtual prototyping with surface reconstruction and freeform geometric modeling using level-set method

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    More and more products with complex geometries are being designed and manufactured by computer aided design (CAD) and rapid prototyping (RP) technologies. Freeform surface is a geometrical feature widely used in modern products like car bodies, airfoils and turbine blades as well as in aesthetic artifacts. How to efficiently design and generate digital prototypes with freeform surfaces is an important issue in CAD. This paper presents the development of a Virtual Sculpting system and addresses the issues of surface reconstruction from dexel data structures and freeform geometric modeling using the level-set method from distance field structure. Our virtual sculpting method is based on the metaphor of carving a solid block into a 3D freeform object using a 3D haptic input device integrated with the computer visualization. This dissertation presents the result of the study and consists primarily of four papers --Abstract, page iv

    Glossy Probe Reprojection for Interactive Global Illumination

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    International audienceRecent rendering advances dramatically reduce the cost of global illumination. But even with hardware acceleration, complex light paths with multiple glossy interactions are still expensive; our new algorithm stores these paths in precomputed light probes and reprojects them at runtime to provide interactivity. Combined with traditional light maps for diffuse lighting our approach interactively renders all light paths in static scenes with opaque objects. Naively reprojecting probes with glossy lighting is memory-intensive, requires efficient access to the correctly reflected radiance, and exhibits problems at occlusion boundaries in glossy reflections. Our solution addresses all these issues. To minimize memory, we introduce an adaptive light probe parameterization that allocates increased resolution for shinier surfaces and regions of higher geometric complexity. To efficiently sample glossy paths, our novel gathering algorithm reprojects probe texels in a view-dependent manner using efficient reflection estimation and a fast rasterization-based search. Naive probe reprojection often sharpens glossy reflections at occlusion boundaries, due to changes in parallax. To avoid this, we split the convolution induced by the BRDF into two steps: we precompute probes using a lower material roughness and apply an adaptive bilateral filter at runtime to reproduce the original surface roughness. Combining these elements, our algorithm interactively renders complex scenes while fitting in the memory, bandwidth, and computation constraints of current hardware

    Graph Spectral Image Processing

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    Recent advent of graph signal processing (GSP) has spurred intensive studies of signals that live naturally on irregular data kernels described by graphs (e.g., social networks, wireless sensor networks). Though a digital image contains pixels that reside on a regularly sampled 2D grid, if one can design an appropriate underlying graph connecting pixels with weights that reflect the image structure, then one can interpret the image (or image patch) as a signal on a graph, and apply GSP tools for processing and analysis of the signal in graph spectral domain. In this article, we overview recent graph spectral techniques in GSP specifically for image / video processing. The topics covered include image compression, image restoration, image filtering and image segmentation

    Signal Processing on Textured Meshes

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    In this thesis we extend signal processing techniques originally formulated in the context of image processing to techniques that can be applied to signals on arbitrary triangles meshes. We develop methods for the two most common representations of signals on triangle meshes: signals sampled at the vertices of a finely tessellated mesh, and signals mapped to a coarsely tessellated mesh through texture maps. Our first contribution is the combination of Lagrangian Integration and the Finite Elements Method in the formulation of two signal processing tasks: Shock Filters for texture and geometry sharpening, and Optical Flow for texture registration. Our second contribution is the formulation of Gradient-Domain processing within the texture atlas. We define a function space that handles chart discontinuities, and linear operators that capture the metric distortion introduced by the parameterization. Our third contribution is the construction of a spatiotemporal atlas parameterization for evolving meshes. Our method introduces localized remeshing operations and a compact parameterization that improves geometry and texture video compression. We show temporally coherent signal processing using partial correspondences

    Proceedings, MSVSCC 2014

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    Proceedings of the 8th Annual Modeling, Simulation & Visualization Student Capstone Conference held on April 17, 2014 at VMASC in Suffolk, Virginia

    Novel computational methods for in vitro and in situ cryo-electron microscopy

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    Over the past decade, advances in microscope hardware and image data processing algorithms have made cryo-electron microscopy (cryo-EM) a dominant technique for protein structure determination. Near-atomic resolution can now be obtained for many challenging in vitro samples using single-particle analysis (SPA), while sub-tomogram averaging (STA) can obtain sub-nanometer resolution for large protein complexes in a crowded cellular environment. Reaching high resolution requires large amounts of im-age data. Modern transmission electron microscopes (TEMs) automate the acquisition process and can acquire thousands of micrographs or hundreds of tomographic tilt se-ries over several days without intervention. In a first step, the data must be pre-processed: Micrographs acquired as movies are cor-rected for stage and beam-induced motion. For tilt series, additional alignment of all micrographs in 3D is performed using gold- or patch-based fiducials. Parameters of the contrast-transfer function (CTF) are estimated to enable its reversal during SPA refine-ment. Finally, individual protein particles must be located and extracted from the aligned micrographs. Current pre-processing algorithms, especially those for particle picking, are not robust enough to enable fully unsupervised operation. Thus, pre-processing is start-ed after data collection, and takes several days due to the amount of supervision re-quired. Pre-processing the data in parallel to acquisition with more robust algorithms would save time and allow to discover bad samples and microscope settings early on. Warp is a new software for cryo-EM data pre-processing. It implements new algorithms for motion correction, CTF estimation, tomogram reconstruction, as well as deep learn-ing-based approaches to particle picking and image denoising. The algorithms are more accurate and robust, enabling unsupervised operation. Warp integrates all pre-processing steps into a pipeline that is executed on-the-fly during data collection. Inte-grated with SPA tools, the pipeline can produce 2D and 3D classes less than an hour into data collection for favorable samples. Here I describe the implementation of the new algorithms, and evaluate them on various movie and tilt series data sets. I show that un-supervised pre-processing of a tilted influenza hemagglutinin trimer sample with Warp and refinement in cryoSPARC can improve previously published resolution from 3.9 Å to 3.2 Å. Warp’s algorithms operate in a reference-free manner to improve the image resolution at the pre-processing stage when no high-resolution maps are available for the particles yet. Once 3D maps have been refined, they can be used to go back to the raw data and perform reference-based refinement of sample motion and CTF in movies and tilt series. M is a new tool I developed to solve this task in a multi-particle framework. Instead of following the SPA assumption that every particle is single and independent, M models all particles in a field of view as parts of a large, physically connected multi-particle system. This allows M to optimize hyper-parameters of the system, such as sample motion and deformation, or higher-order aberrations in the CTF. Because M models these effects accurately and optimizes all hyper-parameters simultaneously with particle alignments, it can surpass previous reference-based frame and tilt series alignment tools. Here I de-scribe the implementation of M, evaluate it on several data sets, and demonstrate that the new algorithms achieve equally high resolution with movie and tilt series data of the same sample. Most strikingly, the combination of Warp, RELION and M can resolve 70S ribosomes bound to an antibiotic at 3.5 Å inside vitrified Mycoplasma pneumoniae cells, marking a major advance in resolution for in situ imaging

    Digital Image Processing

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    This book presents several recent advances that are related or fall under the umbrella of 'digital image processing', with the purpose of providing an insight into the possibilities offered by digital image processing algorithms in various fields. The presented mathematical algorithms are accompanied by graphical representations and illustrative examples for an enhanced readability. The chapters are written in a manner that allows even a reader with basic experience and knowledge in the digital image processing field to properly understand the presented algorithms. Concurrently, the structure of the information in this book is such that fellow scientists will be able to use it to push the development of the presented subjects even further
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