851 research outputs found

    Keystroke dynamics in the pre-touchscreen era

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    Biometric authentication seeks to measure an individual’s unique physiological attributes for the purpose of identity verification. Conventionally, this task has been realized via analyses of fingerprints or signature iris patterns. However, whilst such methods effectively offer a superior security protocol compared with password-based approaches for example, their substantial infrastructure costs, and intrusive nature, make them undesirable and indeed impractical for many scenarios. An alternative approach seeks to develop similarly robust screening protocols through analysis of typing patterns, formally known as keystroke dynamics. Here, keystroke analysis methodologies can utilize multiple variables, and a range of mathematical techniques, in order to extract individuals’ typing signatures. Such variables may include measurement of the period between key presses, and/or releases, or even key-strike pressures. Statistical methods, neural networks, and fuzzy logic have often formed the basis for quantitative analysis on the data gathered, typically from conventional computer keyboards. Extension to more recent technologies such as numerical keypads and touch-screen devices is in its infancy, but obviously important as such devices grow in popularity. Here, we review the state of knowledge pertaining to authentication via conventional keyboards with a view toward indicating how this platform of knowledge can be exploited and extended into the newly emergent type-based technological contexts

    Predictive biometrics: A review and analysis of predicting personal characteristics from biometric data

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    Interest in the exploitation of soft biometrics information has continued to develop over the last decade or so. In comparison with traditional biometrics, which focuses principally on person identification, the idea of soft biometrics processing is to study the utilisation of more general information regarding a system user, which is not necessarily unique. There are increasing indications that this type of data will have great value in providing complementary information for user authentication. However, the authors have also seen a growing interest in broadening the predictive capabilities of biometric data, encompassing both easily definable characteristics such as subject age and, most recently, `higher level' characteristics such as emotional or mental states. This study will present a selective review of the predictive capabilities, in the widest sense, of biometric data processing, providing an analysis of the key issues still adequately to be addressed if this concept of predictive biometrics is to be fully exploited in the future

    An empirical biometric-based study for user identification from different roles in the online game League of Legends

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    © 2017 CEUR-WS. All rights reserved. The popularity of computer games has grown exponentially in the last few years. In some games, players can choose to play with different characters from a pre-defined list, exercising distinct roles in each match. Although such games were created to promote competition and promote self-improvement, there are several recurrent issues. One that has received the least amount of attention is the problem of "account sharing" so far is when a player pays more experienced players to progressing in the game. The companies running those games tend to punish this behaviour, but this specific case is hard to identify. The aim of this study is to use a database of mouse and keystroke dynamics biometric data of League of Legends players as a case study to understand the specific characteristics a player will keep (or not) when playing different roles and distinct characters

    Machine Learning based Stress Detection using Keyboard Typing Behavior

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    Emotion detection is one of those areas where technological advances have brought about significant changesin the human lifestyle. During COVID-19 pandemic, due to the work from home culture, use of computers and laptop was suddenly increased. Introduction of digital environments gave it a whole new dimension. Emotion detection is a virtual or computerized way to detect stress. People suffer from various kinds of stress in day to day activities and it is directly connected to their performance. The stress factor can be expressed through a number of ways and human behavior.  The way in which humans interact with the computer can reveal the emotional state of the user, mainly the stress. Keyboard typing behavior or characteristics can be used for stress detection. This paper focuses on understanding typing behaviour of human and indicate their stress level. Relevant features are extracted from typing behavior of a user and used for training machine learning models for detection of stress. K-Nearest Neighbor algorithm gave highest accuracy of 84.21% with dimensionality reduction approach

    Identifying emotional states through keystroke dynamics

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    The ability to recognize emotions is an important part of building intelligent computers. Extracting the emotional aspects of a situation could provide computers with a rich context to make appropriate decisions about how to interact with the user or adapt the system response. The problem that we address in this thesis is that the current methods of determining user emotion have two issues: the equipment that is required is expensive, and the majority of these sensors are invasive to the user. These problems limit the real-world applicability of existing emotion-sensing methods because the equipment costs limit the availability of the technology, and the obtrusive nature of the sensors are not realistic in typical home or office settings. Our solution is to determine user emotions by analyzing the rhythm of an individual‘s typing patterns on a standard keyboard. Our keystroke dynamics approach would allow for the uninfluenced determination of emotion using technology that is in widespread use today. We conducted a field study where participants‘ keystrokes were collected in situ and their emotional states were recorded via self reports. Using various data mining techniques, we created models based on 15 different emotional states. With the results from our cross-validation, we identify our best-performing emotional state models as well as other emotional states that can be explored in future studies. We also provide a set of recommendations for future analysis on the existing data set as well as suggestions for future data collection and experimentation

    An Evaluation of Mouse and Keyboard Interaction Indicators towards Non-intrusive and Low Cost Affective Modeling in an Educational Context

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    AbstractIn this paper we propose a series of indicators, which derive from user's interactions with mouse and keyboard. The goal is to evaluate their use in identifying affective states and behavior changes in an e-learning platform by means of non-intrusive and low cost methods. The approach we have followed study user's interactions regardless of the task being performed and its presentation, aiming at finding a solution applicable in any domain. In particular, mouse movements and clicks, as well as keystrokes were recorded during a math problem solving activity where users involved in the experiment had not only to score their degree of valence (i.e., pleasure versus displeasure) and arousal (i.e., high activation versus low activation) of their affective states after each problem by using the Self-Assessment-Manikin scale, but also type a description of their own feelings. By using that affective labeling, we evaluated the information provided by these different indicators processed from the original user's interactions logs. In total, we computed 42 keyboard indicators and 96 mouse indicators

    Development of Technologies for the Detection of (Cyber)Bullying Actions: The BullyBuster Project

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    Bullying and cyberbullying are harmful social phenomena that involve the intentional, repeated use of power to intimidate or harm others. The ramifications of these actions are felt not just at the individual level but also pervasively throughout society, necessitating immediate attention and practical solutions. The BullyBuster project pioneers a multi-disciplinary approach, integrating artificial intelligence (AI) techniques with psychological models to comprehensively understand and combat these issues. In particular, employing AI in the project allows the automatic identification of potentially harmful content by analyzing linguistic patterns and behaviors in various data sources, including photos and videos. This timely detection enables alerts to relevant authorities or moderators, allowing for rapid interventions and potential harm mitigation. This paper, a culmination of previous research and advancements, details the potential for significantly enhancing cyberbullying detection and prevention by focusing on the system’s design and the novel application of AI classifiers within an integrated framework. Our primary aim is to evaluate the feasibility and applicability of such a framework in a real-world application context. The proposed approach is shown to tackle the pervasive issue of cyberbullying effectively
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