2 research outputs found

    A robust and fast method for 6DoF motion estimation from generalized 3D data

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    Nowadays, there is an increasing number of robotic applications that need to act in real three-dimensional (3D) scenarios. In this paper we present a new mobile robotics orientated 3D registration method that improves previous Iterative Closest Points based solutions both in speed and accuracy. As an initial step, we perform a low cost computational method to obtain descriptions for 3D scenes planar surfaces. Then, from these descriptions we apply a force system in order to compute accurately and efficiently a six degrees of freedom egomotion. We describe the basis of our approach and demonstrate its validity with several experiments using different kinds of 3D sensors and different 3D real environments.This work has been supported by project DPI2009-07144 from Ministerio de Educación y Ciencia (Spain) and GRE10-35 from Universidad de Alicante (Spain)

    Performance of distance-based matching algorithms in 3D facial identification

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    AbstractFacial image identification is an area of forensic sciences, where an expert provides an opinion on whether or not two or more images depict the same individual. The primary concern for facial image identification is that it must be based on sound scientific principles. The recent extensive development in 3D recording technology, which is presumed to enhance performances of identification tasks, has made essential to question conditions, under which 3D images can yield accurate and reliable results. The present paper explores the effect of mesh resolution, adequacy of selected measures of dissimilarity and number of variables employed to encode identity-specific facial features on a dataset of 528 3D face models sampled from the Fidentis 3D Face Database (N∼2100). In order to match 3D images two quantitative approaches were tested, the first based on closest point-to-point distances computed from registered surface models and the second grounded on Procrustes distances derived from discrete 3D facial points collected manually on textured 3D facial models. The results expressed in terms of rank-1 identification rates, ROC curves and likelihood ratios show that under optimized conditions the tested algorithms have the capacity to provide very accurate and reliable results. The performance of the tested algorithms is, however, highly dependent on mesh resolution and the number of variables employed in the task. The results also show that in addition to numerical measures of dissimilarity, various 3D visualization tools can be of assistance in the decision-making
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