5,657 research outputs found

    Factors shaping the evolution of electronic documentation systems

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    The main goal is to prepare the space station technical and managerial structure for likely changes in the creation, capture, transfer, and utilization of knowledge. By anticipating advances, the design of Space Station Project (SSP) information systems can be tailored to facilitate a progression of increasingly sophisticated strategies as the space station evolves. Future generations of advanced information systems will use increases in power to deliver environmentally meaningful, contextually targeted, interconnected data (knowledge). The concept of a Knowledge Base Management System is emerging when the problem is focused on how information systems can perform such a conversion of raw data. Such a system would include traditional management functions for large space databases. Added artificial intelligence features might encompass co-existing knowledge representation schemes; effective control structures for deductive, plausible, and inductive reasoning; means for knowledge acquisition, refinement, and validation; explanation facilities; and dynamic human intervention. The major areas covered include: alternative knowledge representation approaches; advanced user interface capabilities; computer-supported cooperative work; the evolution of information system hardware; standardization, compatibility, and connectivity; and organizational impacts of information intensive environments

    A theoretical view on concept mapping

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    Auto‐monitoring is the pivotal concept in understanding the operation of concept maps, which have been used to help learners make sense of their study and plan learning activities. Central to auto‐monitoring is the idea of a ‘learning arena’ where individuals can manipulate concept representations and engage in the processes of checking, resolving and confirming understandings. The learner is assisted by familiar metaphors (for example, networks) and the possibility of thinking ‘on action’ while ‘in action’. This paper discusses these concepts, and concludes by arguing that maps are part of the process of learning rather than a manifestation of learning itself. Auto‐monitoring is suggested as an appropriate term to describe the process of engaging in the learning arena

    Adaptive hypermedia for education and training

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    Adaptive hypermedia (AH) is an alternative to the traditional, one-size-fits-all approach in the development of hypermedia systems. AH systems build a model of the goals, preferences, and knowledge of each individual user; this model is used throughout the interaction with the user to adapt to the needs of that particular user (Brusilovsky, 1996b). For example, a student in an adaptive educational hypermedia system will be given a presentation that is adapted specifically to his or her knowledge of the subject (De Bra & Calvi, 1998; Hothi, Hall, & Sly, 2000) as well as a suggested set of the most relevant links to proceed further (Brusilovsky, Eklund, & Schwarz, 1998; Kavcic, 2004). An adaptive electronic encyclopedia will personalize the content of an article to augment the user's existing knowledge and interests (Bontcheva & Wilks, 2005; Milosavljevic, 1997). A museum guide will adapt the presentation about every visited object to the user's individual path through the museum (Oberlander et al., 1998; Stock et al., 2007). Adaptive hypermedia belongs to the class of user-adaptive systems (Schneider-Hufschmidt, Kühme, & Malinowski, 1993). A distinctive feature of an adaptive system is an explicit user model that represents user knowledge, goals, and interests, as well as other features that enable the system to adapt to different users with their own specific set of goals. An adaptive system collects data for the user model from various sources that can include implicitly observing user interaction and explicitly requesting direct input from the user. The user model is applied to provide an adaptation effect, that is, tailor interaction to different users in the same context. In different kinds of adaptive systems, adaptation effects could vary greatly. In AH systems, it is limited to three major adaptation technologies: adaptive content selection, adaptive navigation support, and adaptive presentation. The first of these three technologies comes from the fields of adaptive information retrieval (IR) and intelligent tutoring systems (ITS). When the user searches for information, the system adaptively selects and prioritizes the most relevant items (Brajnik, Guida, & Tasso, 1987; Brusilovsky, 1992b)

    Proceedings of the ECSCW'95 Workshop on the Role of Version Control in CSCW Applications

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    The workshop entitled "The Role of Version Control in Computer Supported Cooperative Work Applications" was held on September 10, 1995 in Stockholm, Sweden in conjunction with the ECSCW'95 conference. Version control, the ability to manage relationships between successive instances of artifacts, organize those instances into meaningful structures, and support navigation and other operations on those structures, is an important problem in CSCW applications. It has long been recognized as a critical issue for inherently cooperative tasks such as software engineering, technical documentation, and authoring. The primary challenge for versioning in these areas is to support opportunistic, open-ended design processes requiring the preservation of historical perspectives in the design process, the reuse of previous designs, and the exploitation of alternative designs. The primary goal of this workshop was to bring together a diverse group of individuals interested in examining the role of versioning in Computer Supported Cooperative Work. Participation was encouraged from members of the research community currently investigating the versioning process in CSCW as well as application designers and developers who are familiar with the real-world requirements for versioning in CSCW. Both groups were represented at the workshop resulting in an exchange of ideas and information that helped to familiarize developers with the most recent research results in the area, and to provide researchers with an updated view of the needs and challenges faced by application developers. In preparing for this workshop, the organizers were able to build upon the results of their previous one entitled "The Workshop on Versioning in Hypertext" held in conjunction with the ECHT'94 conference. The following section of this report contains a summary in which the workshop organizers report the major results of the workshop. The summary is followed by a section that contains the position papers that were accepted to the workshop. The position papers provide more detailed information describing recent research efforts of the workshop participants as well as current challenges that are being encountered in the development of CSCW applications. A list of workshop participants is provided at the end of the report. The organizers would like to thank all of the participants for their contributions which were, of course, vital to the success of the workshop. We would also like to thank the ECSCW'95 conference organizers for providing a forum in which this workshop was possible

    Towards a Framework for Developing Mobile Agents for Managing Distributed Information Resources

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    Distributed information management tools allow users to author, disseminate, discover and manage information within large-scale networked environments, such as the Internet. Agent technology provides the flexibility and scalability necessary to develop such distributed information management applications. We present a layered organisation that is shared by the specific applications that we build. Within this organisation we describe an architecture where mobile agents can move across distributed environments, integrate with local resources and other mobile agents, and communicate their results back to the user

    A Mobile Ambients-based Approach for Network Attack Modelling and Simulation

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    Attack Graphs are an important support for assessment and subsequent improvement of network security. They reveal possible paths an attacker can take to break through security perimeters and traverse a network to reach valuable assets deep inside the network. Although scalability is no longer the main issue, Attack Graphs still have some problems that make them less useful in practice. First, Attack Graphs remain difficult to relate to the network topology. Second, Attack Graphs traditionally only consider the exploitation of vulnerable hosts. Third, Attack Graphs do not rely on automatic identification of potential attack targets. We address these gaps in our MsAMS (Multi-step Attack Modelling and Simulation) tool, based on Mobile Ambients. The tool not only allows the modelling of more static aspects of the network, such as the network topology, but also the dynamics of network attacks. In addition to Mobile Ambients, we use the PageRank algorithm to determine targets and hub scores produced by the HITS (Hypertext Induced Topic Search) algorithm to guide the simulation of an attacker searching for targets

    Integrating institutional repositories into the Semantic Web

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    The Web has changed the face of scientific communication; and the Semantic Web promises new ways of adding value to research material by making it more accessible to automatic discovery, linking, and analysis. Institutional repositories contain a wealth of information which could benefit from the application of this technology. In this thesis I describe the problems inherent in the informality of traditional repository metadata, and propose a data model based on the Semantic Web which will support more efficient use of this data, with the aim of streamlining scientific communication and promoting efficient use of institutional research output

    ON INTEGRATING HYPERMEDIA INTO DECISION SUPPORT AND OTHER INFORMATION SYSTEMS

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    The goal of this research is to provide hypermedia functionality to all information systems that interact with people. Hypermedia is a concept involving access to information, embodying the notions of context-sensitive navigation, annotation and tailored presentation. We present the architecture of a system-level hypermedia engine, designed both to manage full hypermedia functionality for an information system and to bind interface-oriented front-end systems with separate computation-oriented back-end systems. The engine dynamically superimposes a hypermedia representation over a back-end application's knowledge components and processes. The hypermedia engine generates this representation using bridge laws, which capture the internal structure of client systems. Users access the application through its hypermedia representation. We also describe a set of minimal requirements for integrating our hypermedia engine with an information system. We believe these guidelines apply to all integration efforts, not just our own. Information systems will require some supplementary routines for the engine to manage hypermedia functionality for them. The more sophisticated and cooperative the information system, the higher the level of hypermedia support the engine will provide.Information Systems Working Papers Serie

    On integrating hypermedia into decision support and other information systems

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    The goal of this research is to provide hypermedia functionality to all information systems that interact with people. Hypermedia is a concept involving access to information, embodying the notions of context-sensitive navigation, annotation and tailored presentation. This paper presents the architecture of a system-level hypermedia engine, designed both to manage full hypermedia functionality for an information system and to bind interface-oriented front-end systems with separate computation-oriented back-end systems. The engine dynamically superimposes a hypermedia representation over a back-end application's knowledge components and processes. The hypermedia engine generates this representation using bridge laws, which capture the internal structure of client systems. Users access the application through its hypermedia representation. The paper also describes a set of minimal requirements for integrating the hypermedia engine with an information system. These guidelines apply to all integration efforts, not just that described here. Information systems will require some supplementary routines for the engine to manage hypermedia functionality for them. The more sophisticated and cooperative the information system, the higher the level of hypermedia support the engine will provide.Information Systems Working Papers Serie
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