484 research outputs found

    Low power compressive sensing for hyperspectral imagery

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    Hyperspectral imaging instruments allow remote Earth exploration by measuring hundreds of spectral bands at very narrow channels of a given spatial area. The resulting hyperspectral data cube typically comprises several gigabytes. Such extremely large volumes of data introduces problems in its transmission to Earth due to limited communication bandwidth. As a result, the applicability of data compression techniques to hyperspectral images have received increasing attention. This paper, presents a study of the power and time consumption of a parallel implementation for a spectral compressive acquisition method on a Jetson TX2 platform. The conducted experiments have been performed to demonstrate the applicability of these methods for onboard processing. The results show that by using this low energy consumption GPU and integer data type is it possible to obtain real-time performance with a very limited power requirement while maintaining the methods accuracy.info:eu-repo/semantics/publishedVersio

    Feature extraction and fusion for classification of remote sensing imagery

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    GPU-Accelerated Algorithms for Compressed Signals Recovery with Application to Astronomical Imagery Deblurring

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    Compressive sensing promises to enable bandwidth-efficient on-board compression of astronomical data by lifting the encoding complexity from the source to the receiver. The signal is recovered off-line, exploiting GPUs parallel computation capabilities to speedup the reconstruction process. However, inherent GPU hardware constraints limit the size of the recoverable signal and the speedup practically achievable. In this work, we design parallel algorithms that exploit the properties of circulant matrices for efficient GPU-accelerated sparse signals recovery. Our approach reduces the memory requirements, allowing us to recover very large signals with limited memory. In addition, it achieves a tenfold signal recovery speedup thanks to ad-hoc parallelization of matrix-vector multiplications and matrix inversions. Finally, we practically demonstrate our algorithms in a typical application of circulant matrices: deblurring a sparse astronomical image in the compressed domain

    Analysis and Exploitation of Automatically Generated Scene Structure from Aerial Imagery

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    The recent advancements made in the field of computer vision, along with the ever increasing rate of computational power has opened up opportunities in the field of automated photogrammetry. Many researchers have focused on using these powerful computer vision algorithms to extract three-dimensional point clouds of scenes from multi-view imagery, with the ultimate goal of creating a photo-realistic scene model. However, geographically accurate three-dimensional scene models have the potential to be exploited for much more than just visualization. This work looks at utilizing automatically generated scene structure from near-nadir aerial imagery to identify and classify objects within the structure, through the analysis of spatial-spectral information. The limitation to this type of imagery is imposed due to the common availability of this type of aerial imagery. Popular third-party computer-vision algorithms are used to generate the scene structure. A voxel-based approach for surface estimation is developed using Manhattan-world assumptions. A surface estimation confidence metric is also presented. This approach provides the basis for further analysis of surface materials, incorporating spectral information. Two cases of spectral analysis are examined: when additional hyperspectral imagery of the reconstructed scene is available, and when only R,G,B spectral information can be obtained. A method for registering the surface estimation to hyperspectral imagery, through orthorectification, is developed. Atmospherically corrected hyperspectral imagery is used to assign reflectance values to estimated surface facets for physical simulation with DIRSIG. A spatial-spectral region growing-based segmentation algorithm is developed for the R,G,B limited case, in order to identify possible materials for user attribution. Finally, an analysis of the geographic accuracy of automatically generated three-dimensional structure is performed. An end-to-end, semi-automated, workflow is developed, described, and made available for use

    Towards extending the SWITCH platform for time-critical, cloud-based CUDA applications: Job scheduling parameters influencing performance

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    SWITCH (Software Workbench for Interactive, Time Critical and Highly self-adaptive cloud applications) allows for the development and deployment of real-time applications in the cloud, but it does not yet support instances backed by Graphics Processing Units (GPUs). Wanting to explore how SWITCH might support CUDA (a GPU architecture) in the future, we have undertaken a review of time-critical CUDA applications, discovering that run-time requirements (which we call ‘wall time’) are in many cases regarded as the most important. We have performed experiments to investigate which parameters have the greatest impact on wall time when running multiple Amazon Web Services GPU-backed instances. Although a maximum of 8 single-GPU instances can be launched in a single Amazon Region, launching just 2 instances rather than 1 gives a 42% decrease in wall time. Also, instances are often wasted doing nothing, and there is a moderately-strong relationship between how problems are distributed across instances and wall time. These findings can be used to enhance the SWITCH provision for specifying Non-Functional Requirements (NFRs); in the future, GPU-backed instances could be supported. These findings can also be used more generally, to optimise the balance between the computational resources needed and the resulting wall time to obtain results
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